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Launching an online multiplayer game is challenging in the best of conditions. Try launching one in the midst of a natural disaster, though. That's what Guns of Icarus developer Muse faced in October of 2012 as Hurricane Sandy battered the northeastern United States and left New Yorkers -- includin...

June 4th 2014 at 7:00pm 0 Comments
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Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two? All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter wa...

May 29th 2014 at 11:00am 0 Comments
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If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev...

May 19th 2014 at 2:00pm 0 Comments
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Now that PAX East is winding down, it seems as good a time as any to take stock of the news coming from this year's convention. On a personal level, I was excited to hear about the (eventual) MMOification of one of my favorite games. I also enjoyed catching up with Guns of Icarus, an indie title al...

April 13th 2014 at 8:00am 0 Comments
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If you think the person above looks weathered, broken and a little bit ill, you'd be right. After all, it's the last day of CES, and although this editor wasn't sure he had any working neurons left, he nevertheless took a trip to InteraXon's booth to check out the consumer-ready version of Muse, t...

January 10th 2014 at 9:09pm 0 Comments
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Merriam-Webster defines stockholm syndrome as "the psychological tendency of a hostage to bond with, identify with, or sympathize with his or her captor." If Rocksmith 2014 is holding you captive, you can be downright ironic thanks to Muse's "Stockholm Syndrome," now available as part of a 5-son...

December 21st 2013 at 8:30pm 0 Comments
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Muse Games is bringing Guns of Icarus Online to the PlayStation 4. Muse's Howard Tsao penned the announcement post on the official PlayStation blog earlier this week, and it's worth a read since it details the game's long and often arduous three-year journey from napkin sketch to PC release. There...

August 23rd 2013 at 4:30pm 0 Comments
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Now might be a good time to check in with Guns of Icarus Online if you're fond of steampunk airships or blowing them out of the sky. Muse Games' buy-to-play title recently updated to version 1.3 of its client, which adds a new ship type, a new gun, and plenty of upgrades to the game. The new ship...

July 11th 2013 at 7:00pm 0 Comments
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Muse Games has issued a press release celebrating the successful Kickstarter campaign for Guns of Icarus Online's new adventure mode. The update will add "large-scale PvE combat, player and ship progression, and much more" to the co-op airship title. Muse is breaking down its ambitious plans into...

April 17th 2013 at 9:00am 0 Comments
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If you're a fan of Guns of Icarus Online -- and you should be -- you'll probably want to know about Muse's new Kickstarter project. The steampunk multiplayer airship battler has been playable for quite a while now, but the dev team has long sought to fill out the game and the world by adding some...

March 22nd 2013 at 3:00pm 0 Comments
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Plenty of companies are experimenting with thought-reading gadgets, and in the cluttered South Hall here at CES, we came across the folks from InteraXon showing off their Indiegogo-funded "Muse brain-sensing headband." It measures EEG signals from four forehead sensors and two tucked behind the ea...

January 9th 2013 at 6:13pm 0 Comments