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Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR. The post features a...

December 8th 2014 at 6:00pm 0 Comments
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We're keen on checking in with the folks at Disney Research from time to time to see what crazy projects its been working on. At SIGGRAPH Asia this week, the outfit is presenting recent work in crafting more detailed 3D-rendered eyes. In order to properly capture all the details needed to make thi...

December 5th 2014 at 11:42pm 0 Comments
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We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rende...

October 4th 2013 at 10:00am 0 Comments
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It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. H...

April 3rd 2013 at 6:00pm 0 Comments
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Have you noticed anything missing when participating in Guild Wars 2's world-vs.-world battles -- a little something like, say, enemies? That would be culling. In order to limit bandwidth and reduce client-side system requirements, ArenaNet instituted this process which limited how many character...

March 14th 2013 at 10:00am 0 Comments
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There's been an explosion of special effects videos on YouTube over the past few years. Because the technology to create special effects has gotten so cheap and so easy to use, basement video editors of all kinds have put together videos of themselves throwing fireballs or fighting with lightsa...

June 20th 2012 at 9:00pm 0 Comments
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Nintendo beefed up its proprietary arsenal yesterday, with the acquisition of Mobiclip -- a Paris-based video codec provider. As Gamasutra reports, the deal was actually finalized back in October, but only became public this week, when Mobiclip confirmed its new ownership on its website. The compa...

February 14th 2012 at 7:44am 0 Comments
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Demiurge's still dateless Shoot Many Robots may be closer to release than it seems, as the Metal Slug-esque shooter has been granted an "M" rating by the ESRB for sexual themes, strong language and the use of alcohol. Now, we're not going to put the onus of that rating squarely upon the shoulder...

January 9th 2012 at 7:30pm 0 Comments