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Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR. The post features ...

3 months ago 0 Comments
December 8, 2014 at 6:00PM
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We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rende...

1 year ago 0 Comments
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It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. H...

1 year ago 0 Comments
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Have you noticed anything missing when participating in Guild Wars 2's world-vs.-world battles -- a little something like, say, enemies? That would be culling. In order to limit bandwidth and reduce client-side system requirements, ArenaNet instituted this process which limited how many character...

2 years ago 0 Comments
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Nintendo beefed up its proprietary arsenal yesterday, with the acquisition of Mobiclip -- a Paris-based video codec provider. As Gamasutra reports, the deal was actually finalized back in October, but only became public this week, when Mobiclip confirmed its new ownership on its website. The compa...

3 years ago 0 Comments
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Of the many things I expected my iPad to do, ray tracing was not one of them. The ability to make realistic looking objects with accurate reflections was originally the domain of high end workstations, but over the years it has migrated down to laptop and desktop class computers. Now the progra...

3 years ago 0 Comments
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In the early days of the Mac, I used to love playing around with Bryce, which could generate very realistic scenery, which was my forte, or bizarre other worldly scenes straight out of science fiction flick. Bryce is still around, along with high-end rendering programs such as Vue. These progra...

3 years ago 0 Comments
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If you're curious about the current MMORPG standard for graphics but aren't currently subbed to Age of Conan, you'll want to check out the new Dreamworld Technology: Powering AoC video that Funcom is showing off on its YouTube portal. The clip features voiceover narration by game director Crai...

4 years ago 0 Comments
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BGR has snagged an image that is supposedly an accurate rendering of the upcoming iPad 2. It resembles images leaked last week of a reproduction iPad 2 that was purportedly designed using specifications obtained from Asian case manufacturers. Is this latest leaked image the real deal? Nobody kn...

4 years ago 0 Comments
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There's no question that Honeycomb tablets like the Xoom are powerful pieces of hardware, and it looks like Google will be doing its best to ensure that developers are able to exploit as much of that power as possible. A big piece of that puzzle is the company's Renderscript API for the OS, which i...

4 years ago 0 Comments