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Take-Two reported net revenue of $2.35 billion for fiscal 2014 (the year ending March 31, 2014), a 94 percent growth from its reported revenue of $1.21 billion in 2013. It also reported a net income of $361.7 million, which compares rather favorably to the net loss of $31.2 million it suffered last...

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May 13, 2014 at 5:00PM
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Capcom reported net sales of 102,200 million yen ($1 billion) for the fiscal year that ended March 31, an 8.6 percent increase over the previous year's sales. The publisher also announced a net income of 3,444 million yen ($33.8 million), which amounts to a 15.9 percent increase year-over-year. ...

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Perfect World Entertainment is celebrating this week as the most recent financial reports show a revenue increase of 11% for last year, thanks to forward-thinking initiatives aimed at investments in other companies and a focus on mobile gaming for the future. Most impressive was the Q4 results s...

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The earnings report for Funcom's fourth quarter 2013 is in -- and it doesn't look pretty. The studio reported that revenues are down both year over year and quarter over quarter due to deferred billings with The Secret World and increased competition. However, Funcom said that a better business ...

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A recent survey conducted by app marketing firm Swrve found that 50 percent of all free-to-play mobile game revenue comes from only 0.15 percent of players. The survey, reported by VentureBeat, finds that big-spending players, or "whales," often determine a free-to-play game's financial success....

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Ubisoft reported 520 million euros ($709.5 million) in sales for the third quarter of the 2013 - 2014 fiscal year, which ended December 31, 2013. The sales represent a 35.2 percent drop year-over-year. Ubisoft reported total sales of 813 million euros ($1.1 billion) for the first nine months of the...

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In Apple's Q1 earnings report, the company reported a profit of $13.1 billion. That's a whole lot of money, but it can sometimes be difficult to really wrap your head around a figure that large. So to help put it in perspective, here are a few things you could buy with that much money. Note: The...

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Electronic Arts reported a net loss of $308 million in the fiscal third quarter of 2014, a period of three months stretching from October 1, 2013 through the end of December. The company reported a net revenue of $808 million, which compares unfavorably to the $922 million reported during the same ...

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If you spent any money on the App Store in 2013, you helped contribute to a record-breaking year for Apple's digital marketplace. The company revealed today that App Store sales passed US$10 billion in 2013, with more than $1 billion in sales coming in December alone. Apple's press release calls ou...

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Everyone is pretty certain that the next World of Warcraft expansion is going to be announced very soon. Tomorrow, probably. So it serves as an interesting counterpoint to note that the game has lost 100,000 subscribers over the past three months, dropping the game's total to 7.6 million subscriber...

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If there's one thing Apple is not in need of, it's cash in its bank account. It's hardly a secret Apple is a moneymaking machine, enjoying margins that other hardware manufacturers can only dream of. During Apple's most recent quarter, the company posted revenue of US$37.5 billion, marking a new Q4...

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EA released its financial report for the second quarter of fiscal 2014, a period of time that stretched from July 2013 through the end of September, reporting a net loss of $273 million during that time. The publisher saw a two percent decline in net revenue compared to the same three-month time...

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Microsoft revealed its first quarter 2014 financial results (the period of July 2013 through September 2013), primarily showing growth in revenue and net income. The company brought in $18.53 billion in revenue in the quarter, a 16 percent increase from its reported revenue from Q1 2013 report o...

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The analytics wizards at Distimo have released their July report on mobile trends, this time comparing the top apps for the App Store, Google Play and Amazon's Appstore for Android. Tucked away in their findings, however, is an interesting look at how Apple's App Store for iOS has grown in the las...

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If you've noticed that it's become more difficult to buy, sell, or trade goods in an MMO these days due to the sheer amount of player-bound items, you're not imagining things. A writer for Gamasutra penned an article in which he discusses the decrease of in-game trade and suggests that studios migh...

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