SpawnLabs

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  • The Engadget Interview: GameStop CEO Paul Raines talks tablets, OUYA and the MVNO that never was

    by 
    Sean Buckley
    Sean Buckley
    08.08.2012

    Looking to unload your unwanted gaming gear? You're probably on your way to GameStop. As the largest dedicated video game retailer in the world, it's hard to imagine a games enthusiast who hasn't browsed its wares a time or two. Over the last few years, however, the firm has been expanding outside of retail sales -- dipping its fingers into digital distribution, streaming and even phones and tablets. The brick-and-mortar store even seemed to be flirting with building a mobile network. With all these changes underfoot and a new console cycle just around the corner, it seemed like a good time to catch up with GameStop CEO Paul Raines to get some perspective.

  • GameStop to bring Android-based gaming tablet to market

    by 
    Joseph Volpe
    Joseph Volpe
    09.12.2011

    No surprises here. GameStop, which announced its intentions to become a technology company earlier this spring, has officially selected Google's Android OS for its upcoming tablet-based "certified gaming platform." The video game retailer's prexy Tony Bartel relayed the news to GamesIndustry.biz, and plans to sell the slate alongside offerings from industry heavyweights. The news comes on the heels of the company's spring acquisition of developer Spawn Labs and Impulse, with a pre-production model design already selected for the tab. Expect the hardware to come pre-loaded with a handful of games, and to have a focus on an OnLive-like, cloud-based gaming platform. Consumers in Dallas were the first to get a hands-on with the beta device that should sport a custom designed controller at launch. According to Bartel, "It's hard to imagine how to stream a game - let's say Modern Warfare 3 - onto a tablet and then play it with your finger." The GameStop-made tab could also see third-party exclusives head to the platform, crafted with its controller interface in mind. Bartel made no mention of a release window, but it's clear the company's adapting to the industry's digital download future. Hit up the source below for the full interview.

  • GameStop details plans for Impulse and Spawn Labs, says it's 'becoming a technology company'

    by 
    Donald Melanson
    Donald Melanson
    04.01.2011

    Well, it looks like GameStop's plans following its acquisition of Impulse and Spawn Labs may be even grander than we had suspected. At an investor conference today, GameStop said flat out that it is "becoming a technology company," and that it does indeed plan to introduce a cloud-based gaming service similar to OnLive as a result of the Spawn Labs acquisition, while Impulse will be used to "compete fiercely" with Steam. But that's just the start of things. According to the Dallas Morning News, GameStop also plans to expand the gaming service to a variety of mobile devices, and it's apparently even entertaining the idea of a GameStop-branded tablet, saying that "if we feel like we could do a better job of making a tablet, we'll do that." Of course, some of that is still quite a ways off, but GameStop will be taking its first steps fairly soon -- it's already showed off a demo of how the service will be integrated into its website (see above, complete with a "try it now" option), and it plans to begin a public beta sometime this year before rolling out the full service early next year.

  • GameStop snaps up Spawn Labs, Impulse game distribution platform

    by 
    Donald Melanson
    Donald Melanson
    04.01.2011

    We wouldn't count on its retail business going away anytime soon, but it looks like GameStop is now also betting heavily on a digitally-distributed future. To that end, the company has just announced that it's acquiring both Spawn Labs and Steam-competitor Impulse, the latter of which it's buying out from parent company Stardock Systems. While Spawn Labs may not be the most familiar name, you might remember its HD-720 set-top box -- essentially a Slingbox for your game consoles -- which we first checked out way back in 2009 and finally started shipping in early 2010. It sounds like GameStop may have some even grander ambitions for the technology than that, however, as the company's press release says that it's now testing a "new consumer interface" that will give users "immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device." As our pals at Joystiq note, that sounds an awful lot like OnLive-esque cloud-based gaming service, but GameStop unfortunately isn't offering many other hints at the moment.

  • Spawn Labs starts shipping HD-720, your video games now ready to be slung

    by 
    Darren Murph
    Darren Murph
    02.03.2010

    Hey, remember Spawn Labs? Look, we know last September was a long, long time ago, but how could you ever forget the box that essentially acts as the Slingbox for your video game consoles? The HD-720, which arrives with the ability to pass along either Xbox 360 or PlayStation 3 signals to a web-connected PC for remote playback, is now available to order for $199.95, while additional adapters can also be purchased for $39.95. Of course, you should make sure you have a pretty robust Windows-based laptop and a solid internet connection before getting your hopes up too high here, but if those are well taken care of, your portable gaming dreams are now just a credit card indention away. [Thanks, Ryan]

  • Video: Spawn Labs HD-720 aims to be the Slingbox to your game console, we go hands-on

    by 
    Ross Miller
    Ross Miller
    09.15.2009

    Sure, your heart may be aflutter with thoughts of gaming cloud services like OnLive and OTOY, but quietly making its debut this week is Spawn Labs with its "Bring Your Own console" HD-720 video game streamer, due out this November for $199.95. In a nutshell, the device works as a Slingbox for your Xbox 360, PlayStation 3, PS2, or GameCube and lets you play those consoles over the internet on your Windows PC (a Mac client is said to be in the works). The AV cables -- component or composite, no HDMI at this point -- are connected and can be then passed through to a TV as normal. A USB connection is used to sync up the controller, and there's also an IR signal for turning the connected system(s) on and off. On the computer, you can log the Spawn Labs website and play either your own system or jump onto one of your friends' systems for some faux-local co-op or to be a spectator. We had a chance to take a look at the streamer and talk with some of the minds behind it at TechCrunch 50 to fill in some of the missing details. In a fairly controlled environment -- the device hooked up via ethernet to a private router on the show floor -- we were able to competently play Soul Calibur IV with what we were told was around 100ms audio / video and 5ms controller lag. Under ideal situations, it streams 720p / 30 frames per second in H.264 video with AAC-LC audio, but that can automatically downscale when the connection slows -- should we decide we're too lazy to make it from our bedroom to the couch to play Halo (an all too frequent scenario), it'll clearly work fine over a local network, but it's gonna be how well it works across that internet that's the real deal-breaker, and we weren't able to test that. Cross-continent play isn't recommended, but you can have spectators from all over the world and it won't at all affect your latency. Any PC controller can work and be custom-mapped, including just keyboard and mouse, although if you're wanting to use a PS3 pad you'll have to find the drivers for it yourself. The game window itself has buttons along the bottom for pulling up the system's specific guide menu or recording the video for upload to YouTube. What's impressive to us is that it's said to work with any computer that can handle a 720p video stream, and so far in the labs they've apparently got it working well on an ION-based netbook -- but we didn't get to see that for ourselves, so we'll hold applause until we can put it through its paces ourselves. See a video demonstration for yourself after the break.