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Posts with tag third party

Reggie thinks third-parties don't 'get' the Wii: discuss


Alright, alright. There's a few things going on here. First off, Reggie Fils-Aime told Forbes "I will be able to say our licensees 'get it' when their very best content is on our platform, and with very few exceptions today, that's not the case." That's a pretty good conversation starter right there. He also lamented the absence of Grand Theft Auto and Spore on his platform, teased community features without spilling anything at all, and for kicks threw us this utterly hopeless word on a price cut: "At some point, it will be time to adjust the [price], but we're nowhere near that point now." We're pretty astonished that a console honcho like Reggie would so summarily insult his third-party partners, but we can't help but agree -- though peep Nintendo Wii Fanboy's via link down there for an alternate perspective on the matter. To us, the question really lies in the blame game: is Nintendo's Wii strategy and unique hardware approach to blame, or is everybody else out there too dense to cash in? But really, this is just too wild, too incendiary, too awesome for us to hog all the discussion. Hit up the vaguely-applicable poll option, and then let loose in the comments. We're all ears!

[Via Nintendo Wii Fanboy]

What's to blame for a lackluster collection of third party games on the Wii?

The Wii Fit balance board is cloned, magically sprouts an LCD display


It looks like Nintendo will finally be getting some challengers to its balance board monopoly... or one at least. Cheapo Wii accessory-maker Njoy is set to introduce its own version of the Wii Fit's footboard come September 12th for the weirdly more-expensive price of £64.99 (or about $130). Of course, Njoy's model does have a built-in LCD display (presumably for checking your weight even when the console is off), though it won't come bundled with any software, virtual trainers, or the assurances of a thorough Mario and Luigi inspection process.

[Via Balance Board Blog]

Third-party Xbox 360 wireless Guitar Hero axe hits the market


Although Nyko's wireless FrontMan axe is slated to land for Xbox 360 this June, it seems as though it has been beaten to the proverbial punch by some random rival from who knows where. Known only as "3rd Party," the aforementioned company has seemingly crafted a wireless Flying V that plays nice with the Xbox 360, and better still, it looks to be available right now. Still, considering the fact that it's labeled "Guitar for Games" and designed to function with the "X 360," we're not entirely sure we'd be willing to risk our $41.94. But hey, if you see "quality" written all over that image pictured above, we certainly aren't going to stop you from pulling the trigger and hoping for the best.

[Via XBox 360 News]

Jobs praises Nokia's 3rd party app scheme, but he has it wrong

In chatting up Apple's sudden change of direction today on the whole native iPhone SDK issue, Steve Jobs did a little name dropping by mentioning that he digs the way Nokia does things with S60's support for third party applications. It seems apparent from the get-go that Steve has every intention of offering apps through some sort of official, money-generating conduit -- iTunes, we'd wager -- and with that comes the promise of digital rights management, authenticity verification, and all those nasty little technologies that set the hacking community ablaze. To that end, Steve mentioned that he digs Nokia's approach of requiring that apps be digitally signed so they can be traced back to their developers, an effort to stem "viruses, malware, privacy attacks" that he thinks will flourish on a "highly visible target" like the iPhone. There's a problem, though: there's no telling when the last time is that Steve touched a phone not of his own creation, but we've used S60 devices pretty recently (like, today) and we have it on good authority that you can disable certificate verification for installed apps. Think iPhone users are going to have that option? Probably not. Apple's still visibly concerned about keeping the iPhone under its perceived draconian control (even though it's been busted wide open time and time again), and we've no doubt that trend will continue in full effect with the SDK. It's a huge, landmark upgrade from the web-based SDK developers have now, yes -- but we'd recommend Steve screw around with an N95 for a while before he heaps any more love on the way Nokia goes about its business.

First third-party "game" app appears for iPhone

It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.

[Via Hackint0sh, thanks Boy Genius]

Enthusiasts bring 3rd party apps to the Helio Ocean, too


The iPhone isn't the only handset whose software innards are getting lovingly torn apart in the name of science this week. It turns out some intrepid users of the Helio Ocean (a device occasionally compared to the iPhone, coincidentally) have been slaving away on a method for adding extra applications outside of the carrier's walled garden. Their first success is a doozy, too: Opera Mini 3, one of the most prized jewels in the world of mobile software. The developers aren't claiming it's bug-free -- landscape mode and the QWERTY keyboard don't work, for example -- but it's a huge step in the right direction and they're continuing to work out the kinks. More custom apps are said to be on the way, and don't worry, Drift and Heat users -- support's said to be on the way for you guys, too.

Binaries, source outed for first 3rd party iPhone app


It's still a little way off from meaning anything to the average user, but the enterprising folks over at iPhone Dev Wiki have finally turned out binaries and source code for their very first compiled iPhone app. Of course, all it does is spit out the ubiquitous programmer shout-out "Hello World," but make no mistake -- this is a huge step in getting usable, real-world apps into end users' hands without Apple's or AT&T's official blessing, and the fact that anyone can download this source and roll their own proof of concept is pretty darned comforting. "Hello World," indeed.

[Via TUAW]

iPhone doesn't work with most 3rd party headphones


As several tipsters have pointed out, the recessed iPhone headphone port means that a lot of third party headphones don't work properly: we've tested a few models already (you can see the current list after the break), but maybe you can help us out and let us know which models work / don't work in the comments -- and yes, if you have to press down on the jack to get both channels to play sound, we count that as not working. You'll need to buy a $10 headphone adapter if you want most third party headphones to function correctly, which sounds like a great business plan to us: just break an important device function, and sell the solution for fun and profit. For now, one of the few third party 'phones that do work are the Zune headphones.

Apple announces third-party software details for iPhone


As expected, Apple used WWDC as the stage to announce a third-party development solution for the iPhone, putting to rest fears that the handset would be a closed (read: non-smartphone) platform. Calling it a "sweet solution" for allowing devs to get their wares onto iPhones across the globe without sacrificing stability or security, Apple is using its full Safari-based browser to let folks code up true, Web 2.0-compatible apps that can be accessed and updated on developers' own servers. Though any apps that third-party developers put together will run under Safari, they'll be totally customizable and maintain the platform's unique look and feel. Better yet, they won't require any special SDK -- Jobs claims that a working knowledge of modern web standards is all we'll need to code up custom iPhone goodies to our hearts' content.

iPhone to get software development kit at WWDC?

The iPhone's critics have focused on a handful of issues that could serve to to derail its would-be path to retail dominance; of those, the lack of a removable battery, 3G radio, and support for third-party apps are frequently cited as the top three (presented in no particular order). We may be waiting for round two to get either of the first two niggles resolved -- but contrary to initial reports, it seems that independent devs may end up getting a crack at the first model after all as Jobs had suggested at D. The New York Times is citing "a person briefed on Apple's plans" as saying that WWDC will see the introduction of a software development kit that allows folks to convert small Mac apps to run on the iPhone, seemingly making good on Apple's claim that the handset runs OS X. So who's ready to take the plunge if -- and only if -- this announcement pans out?

Mad Catz readying its own Wiimote / nunchuck?

If you've managed to secure yourself a Nintendo Wii, and have managed to stay relatively safe while playing, you still might be leading a fruitless search to find yourself a few extra Wiimotes. Oddly enough, some parts of the country are still facing Wiimote shortages, while locales like the Nintendo World store in NYC has just under a gazillion or so. Nevertheless, it looks like Mad Catz just might readying a rescue effort, as a cameraphone-packin' Wal-Mart employee happened to snap a few pics of what appears (fairly clearly) to be a third-party Wiimote / nunchuck combo. Of course, we've no way of verifying Mad Catz's plans, nor any way to tell if these shots foretell the future, but this definitely wouldn't mark the first time a Mad Catz peripheral got leaked way before its supposed release date. Be sure to hit the read link for the full rundown of sneak peeks.

[Via Joystiq]



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