candy

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  • Reuters/Joe Skipper

    Elon Musk's next project might be... a candy company?

    by 
    Jon Fingas
    Jon Fingas
    05.05.2018

    No, Elon Musk isn't done envisioning strange new ventures just yet. Hot on the heels of his cyborg dragon, a comedy project and the Boring Company's flamethrower, the serial entrepreneur has declared that he's starting a candy company. We've asked for confirmation, but Musk was quick to follow up with word that he was "super super serious." Given that he announced the Boring Company in a Twitter thread about sluggish traffic, you shouldn't be surprised if there's a Musk-made confectionery in the near future.

  • Amazon made a Dash button just for boxes of assorted candy

    by 
    Andrew Dalton
    Andrew Dalton
    01.21.2017

    If you're a creature of habit who doesn't mind introducing a little branding into your home, Amazon's one-touch ordering buttons are useful for re-stocking everything from laundry detergent to Nerf ammo. They can even be programmed to remind you that you have Dash buttons. Now, Amazon wants to help brighten your day with random boxes of small-batch candies.

  • Nintendo's 'Miitomo' app update reminds you it still exists

    by 
    Mat Smith
    Mat Smith
    07.26.2016

    Nintendo's debut smartphone game is making efforts to get you back into its weird and wonderful social world by offering more opportunities for wardrobe items and accessories without excessive in-app payments. According to an update teaser inside the Miitomo app itself, a new Candy Drop game will let you use all that accumulated candy (earned through in-game interactions and when you missed the good stuff in the original crane mini-games) for in-game upgrades. The greatly despised consolation prize finally has a use.

  • Cotton candy machines help create artificial organs

    by 
    Jon Fingas
    Jon Fingas
    02.10.2016

    You may have seen some pretty unusual ways to make artificial organs, but Vanderbilt University might have just topped them all. Its researchers have developed a technique for making the templates of artificial organs using a cotton candy machine -- that's right, the machine whipping up treats at the county fair could effectively save your life. The team discovered that the same centrifugal process that melts sugar into delicious, fluffy strands also turns hydrogel into cell-friendly microfibers that behave like capillaries in the human body.

  • Watch an iPhone sort M&Ms by color

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.24.2014

    Not everyone has Minecraft-creator Markus "Notch" Persson's money (or candy room) so the rest of us have to devise our own methods of sorting M&Ms by color. The English blogger behind reviewmylife has an idea that combines, among other things, an iPhone 5s, an Arduino and an eBay-sourced 12V 80RPM motor to do the menial task. Oh, and an awful lot of ingenuity, foam-board and hot glue was involved too -- but you kind of figured that already, right? Unlike the Lego-powered contraption we've seen before, this one takes advantage of the Cupertino smartphone lens' color sensor to ID the candy's hue during free-fall after it leaves the hopper. The author has a step-by-step breakdown replete with his or her hardships (apparently finding the right motors and magnets took some experimenting) and photos detailing each part of the process, in case you're curious. Or, because maybe you'd just like to spend Christmas building your own.

  • MP admits he was Candy Crushing it during a parliamentary meeting

    by 
    Nick Summers
    Nick Summers
    12.08.2014

    We're sure there are many ways a politician can pass the time during a dull parliamentary meeting, but clearing a few levels in Candy Crush Saga probably wouldn't rank high on that list. Nigel Mills, a Conservative MP for Amber Valley, was caught doing exactly that last week, after he was filmed scooping up candies with his iPad in a Work and Pensions Committee debate. In a statement to The Sun he fessed up to the political faux-pass, but said he was always "fully engaged" with the discussion and "shall try not to do it [again] in future." The House of Commons has already jumped into action, but not in the way you might expect; it's now reportedly investigating the "breach of the filming rules" which caught the minister bang to rights. While the incident will certainly leave Mills a little red-faced, it's probably a nice bit of publicity for a UK game developer that's been struggling since its high profile IPO.

  • Minecraft grows a sweet tooth, turns into Candy Lan-uhh, Candycraft

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    04.20.2014

    If you don't celebrate Easter, you can still treat today like Candy Overload day! Once you start crashing from your sugar high, you can remain relatively immobile on the couch while crafting sweet desserts out of Minecraft's Candy Texture Pack, now available on XBLA for $1. [Image: Mojang]

  • Cut the Rope studio challenges King's 'candy' trademark in EU

    by 
    Jessica Conditt
    Jessica Conditt
    03.26.2014

    Cut the Rope studio ZeptoLab submitted an official claim against King's trademark on "candy" in the European Union, in an attempt to cancel the registration entirely. ZeptoLab submitted its claim on March 20 in London. "Candy is an integral part of the Cut the Rope franchise, and we do not support King.com trademarking and preventing others from using it," ZeptoLab CEO Misha Lyalin said in a press release. King is the company behind Candy Crush Saga, and it attempted to trademark the term "candy" in the US earlier this year. The US trademark was approved for publication in January, but following backlash from the public and the IGDA, King withdrew its application in February. At the time, King said, "This does not affect our EU trademark for Candy and we continue to take all appropriate steps to protect our IP." King's US trademark registration on the word "saga" was suspended in December.

  • The company behind Candy Crush withdraws US trademark application for 'candy'

    by 
    Billy Steele
    Billy Steele
    02.25.2014

    A few weeks ago, a group of game developers launched Candy Jam in protest of Candy Crush maker King's attempt to trademark 'candy.' The result? A barrage of rage inspired confectionary-themed titles were submitted to Apple's App Store. Well, it seems those efforts weren't for naught as King has confirmed withdrawing its application to lock down the sugary term in the US. Citing the acquisition of the rights to the Candy Crusher title, the company believes it's the "best option" for locking down IP stateside. However, this doesn't impact the EU trademark that sparked the original protest from devs. Of course, there's that IPO coming up soon, too. We reached out for comment and a spokesperson for the outfit offered the following: King has withdrawn its trademark application for Candy in the U.S., which we applied for in February 2013 before we acquired the early rights to Candy Crusher. Each market that King operates in is different with regard to IP. We feel that having the rights to Candy Crusher is the best option for protecting Candy Crush in the U.S. market. This does not affect our E.U. trademark for Candy and we continue to take all appropriate steps to protect our IP.

  • Apple bombarded with candy-themed games in protest at the word 'candy' being trademarked

    by 
    Sharif Sakr
    Sharif Sakr
    01.31.2014

    Such sweet, sweet revenge. After the maker of the hugely popular Candy Crush series of games on the App Store somehow managed to trademark the word "candy" in Europe, other developers have started to fight back by blitzing Apple with an insulin-inducing array of Candy-themed game submissions. More than 100 hastily prepared titles have already been put forward as part of an organized "Candy Jam" protest against the trademarking of common words, including such gobstoppers such as CAN D, ThisGameIsNotAboutCandy, CanDieCanDieCanDie and the inimitable Candy_Game ("Press to hear Candy.") In the meantime, the developer at the center of the controversy, King.com, continues to pursue legal action against those who use any of words in its arsenal of trademarks, even those that have nothing to do with sugar. This apparently includes one poor dev who had the cheek to use the word "saga" in a Norse mythology-themed game called The Banner Saga -- a title that treads too closely to Candy Crush Saga, according to legal documents filed by King. What's more, now that King has also filed for new trademarks in the US, this whole saga (eek) could be about to get even sicklier.

  • The Candy Jam invites devs to make games using the industry's litigious vocabulary

    by 
    Xav de Matos
    Xav de Matos
    01.22.2014

    In response to news that Candy Crush Saga developer King has trademarked the word "candy," and has begun enforcing it in a way reminiscent of patent trolling, indie devs Cariboo and UUAV have established The Candy Jam. The Candy Jam invites developers to make games involving the litigious world of sweets, throwing "bonus points" behind teams that make liberal use of other common words dredged up in recent outrageous trademark fillings, such as "scroll," "saga," "edge," and more. The game jam is open to developers from today through February 3. Why hold a gamejam revolving around the current candy saga? "Because trademarking common words is ridiculous and because it gives us an occasion to make another gamejam," the event's website proclaims.

  • Candy Crush dev: we won't enforce against all uses of 'candy' trademark

    by 
    Mike Suszek
    Mike Suszek
    01.21.2014

    Candy Crush Saga developer King said it will not enforce against all uses of the trademark "candy." This follows news that the broad trademark was approved for publication in the United States, granting the public 30 days to file opposition against the trademark once published before King receives a certificate of registration for the mark from the USPTO. "We have trademarked the word 'CANDY' in the EU, as our IP is constantly being infringed and we have to enforce our rights and to protect our players from confusion," King told Gamezebo. "We don't enforce against all uses of CANDY – some are legitimate and of course, we would not ask App developers who use the term legitimately to stop doing so." The developer first applied to register the trademark with the USPTO in February 2013 and was granted approval for publication by the examining attorney last week. King also applied to trademark the term "saga" in regards to online and multiplayer video games with the USPTO in late 2011, though that application is currently suspended.

  • Candy Crush dev's 'candy' trademark approved for publication

    by 
    Mike Suszek
    Mike Suszek
    01.20.2014

    The US Patent and Trademark Office has approved the trademark "candy" for publication for King, the developer of the hit free-to-play match three game, Candy Crush Saga. King filed an application with the USPTO for the trademark in February 2013, which was updated last week to note its approval for publication by the examining attorney. If it's published without opposition, the trademark grants King the exclusive use of the term "candy" in video game and clothing products. Once published, the public (namely, developers of games and apps that use the word "candy") has 30 days to issue a statement of opposition to the trademark office before a certificate of registration is handed to King. The phenomenon isn't new, as another social games developer threw its weight around with its seemingly broad trademarked terms: Zynga sent cease-and-desist letters to developers like Blingville LLC and Kojobo for the use of its now-trademarked suffix "ville" in 2011 and 2012, respectively.

  • Daily iPhone App: Cut the Rope: Time Travel sends Om Nom through the centuries

    by 
    Mike Schramm
    Mike Schramm
    04.24.2013

    Cut the Rope is one of the most-downloaded apps on the App Store, and its developers, ZeptoLab, have made quite a character out of its lead, Om Nom. The series' latest incarnation is called Cut The Rope: Time Travel, and it's available on the App Store (in both iPhone and HD versions) right now. As you can tell by the title, Time Travel sends Om Nom through a crazy creation off into various time periods, and the biggest innovation in this game is instead of just feeding one candy to one creature, you have two pieces of candy to safeguard through the game's physics-based puzzles. Om Nom is joined by a period-specific friend in every level, and that friend also has some candy to eat. Additionally, every time period also offers new tools to play with, like chains that need to be cut a specific way, or a time-freezing tool you can use. One of Cut the Rope's charms is that it's always been very casual, and ZeptoLab's polish is on display here for sure. But I found some of these puzzles fairly hard, so I wouldn't be surprised if this one is a little bit tougher than the other Cut the Rope games. It's also interesting that while the first Cut the Rope was published by Chillingo, ZeptoLab has essentially abandoned that partnership, as they're self-publishing this game as well. That doesn't mean anything for the gameplay, but it is a fairly unique choice by ZeptoLab, as many developers that work with Chillingo stuck with the company. Aside from the game's publishing status, however, Cut the Rope: Time Travel is another excellent iteration of the popular series, offering plenty of new levels to explore, and another big helping of Om Nom's charm. ZeptoLab has doubled up the puzzle-based gameplay, and put together another sure winner for Cut the Rope fans. The iPhone version can be had for $.99, and the HD version is $2.99.

  • Lego-powered M&M sorter pleases your palate's imagination (video)

    by 
    Mark Hearn
    Mark Hearn
    12.10.2012

    While it's nothing more than a placebo, believe it or not, some people actually argue over which color M&Ms taste better. If the latter speaks to your spirit and you're tired of manually filtering unwanted sweets from your holiday spread, then you might be in luck. A crafty tinkerer who goes by the YouTube handle "Nxt1engineer" has shared a clever contraption that sorts M&Ms by shade. Using tone-detecting sensors, this Lego-powered machine separates and dispenses the popular candy-coated snack, ensuring that everyone receives their favorite hue without any fuss. It's not entirely clear how you might be able to bring this awesome apparatus home, but you can at least see it in action -- check it out in the video after the break.

  • A World of Keflings can't decide: Candy, pirates or graveyard DLC

    by 
    Jessica Conditt
    Jessica Conditt
    01.17.2012

    A World of Keflings developer NinjaBee has some new DLC in the works, but it isn't sure what kind yet. NinjaBee wants Keflings players to decide the theme of its new DLC -- Graveyard, Candy or Pirate -- and it plans to "Kefling-ize" one fan, with that character to appear in the game. "I mean, who doesn't want to be turned into a tiny, chipper peon and forced to eternally work for free?" Brent Fox of NinjaBee asked, referring of course to the Kefling-ization of one fan, and not to the free decision-making provided by peons fans in the DLC poll. Of course. Keflings fans can vote in the poll on PlayXBLA now through 12 a.m. PST on Friday, Jan. 20, and the winning theme will be announced the following Monday on PlayXBLA as well.

  • Jelly Belly cases make your iPhone smell edible, come in BlackBerry flavor

    by 
    Brian Heater
    Brian Heater
    06.18.2011

    There are 53 "official" Jelly Belly flavors available at present, few (if any) of which are MP3 compatible -- strange, really, in an era where pretty much everything else is capable of music playback. The company's new gadget cases are perhaps the next best thing, though despite the fact that they'll add a candy-like scent to your iPhone, iPod touch, nano, or BlackBerry (sadly not this guy), biting into them will almost certainly void your warranty -- and raise your dental co-pay. The cases are currently available and will run you $15 apiece, the same price as the new Jelly Belly-branded headphones, which are similarly recommended for external use only.

  • Kirby's Epic Yarn becomes Kirby's Epic Yum in gummy form

    by 
    JC Fletcher
    JC Fletcher
    12.26.2010

    In honor of a game in which Kirby is turned into a loop of yarn, Takara Tomy Arts is turning Kirby into candy. We're sure that makes sense to them somehow! Next month, the company will release Kirby's Epic Yarn gummy candy in boxes of 20 pieces, each including a collectible card with an image of one of Kirby's transformations from the adorable Wii adventure. It looks like Takara Tomy took the easy way out in terms of making Kirby-shaped gummies -- they're circles with faces. Each box will sell from Amazon Japan for ¥2,040 ($24.61) each, which is a bit pricey for the privilege of being able to devour Kirby like he devours everything else.

  • Augmented reality TagCandy creates a virtual taste explosion (video)

    by 
    Donald Melanson
    Donald Melanson
    12.03.2010

    The majority of augmented reality applications these days may be visual ones, but that's hardly the only type of augmented reality possible, as fully evidenced by this so-called TagCandy device built by Yasuaki Kakehi of Keio University. As you can see above, it consists of a rather large base that accommodates a regular lollipop, which not only makes it easy to hold the candy, but uses bone-conduction technology to produce different sounds ranging from fizzy soda to fireworks. Of course, it is just a concept, and still something of a work in progress -- future possibilities apparently include the ability to detect biting in addition to sucking, and the ability to buy and share different "sensations" on the internet. Head on past the break to check it out on video.

  • Firefox Tab Candy groups your tabs, but that's just for starters (video)

    by 
    Vlad Savov
    Vlad Savov
    07.26.2010

    Although Firefox already has a strong selection of tab management helpers like TooManyTabs, which gives you extra rows and memory-preserving options, or Tree Style Tab, which shifts things to a tree-based vertical menu, Mozilla has rolled up its scaly sleeves and decided to rethink the whole thing. Tab Candy starts off much like Safari's TabExposé, by showing you all the tabs you currently have open in thumbnail form, but from there it allows you to organize them into separate groups (with sub-groups promised for the future), which then act in very much the same way as opening a new Firefox window. Yes, it's folders within the browser, and it's all based on good old fashioned HTML, CSS and JavaScript, so no pesky additional downloads will be required once this Alpha-stage code gets added to Firefox's official release. If you want to give it an early spin, hit the source link below, but don't neglect the video after the break to see what else Mozilla is thinking of cooking up with Tab Candy.