movement

Latest

  • European Space Agency

    Scientists confirm that plasma ‘sloshes’ around in galaxy clusters

    by 
    Christine Fisher
    Christine Fisher
    01.10.2020

    For the first time, scientists have observed signs of plasma "flowing, splashing and sloshing" in a galaxy cluster. This kind of motion has been predicted, but it was only theoretical. Now, with data on how the plasma moves, researchers hope to discover how galaxy clusters, the largest systems in the Universe, form, evolve and behave. Their findings have been published in the journal Astronomy & Astrophysics.

  • Fossil

    Fossil's latest hybrid watch is likely powered by Wear OS

    by 
    Rachel England
    Rachel England
    09.18.2019

    Back in January Google announced its plans to buy Fossil's smartwatch technology. Now, after a report by Wareable revealed that the deal involved the acquisition of the movements used in hybrid watches, we have our first clue as to what Google might be planning.

  • Facebook

    Facebook used its AI smarts to build detailed disease prevention maps

    by 
    Kris Holt
    Kris Holt
    05.20.2019

    Facebook has created highly detailed population maps to help health organizations, researchers and universities tackle disease outbreaks and plan public health campaigns. They focus on population density with demographic estimates, how people move and network coverage.

  • BrainGate

    Brain implant lets paralyzed people turn thoughts into text

    by 
    Rachel England
    Rachel England
    11.23.2018

    Three people paralyzed from the neck down have been able to use unmodified computer tablets to text friends, browse the internet and stream music, thanks to an electrode array system called BrainGate2. The findings could have a major impact on the lives of those affected by neurologic disease, injury, or limb loss.

  • Catie Cuan’s robot choreography

    by 
    Chris Ip
    Chris Ip
    10.12.2018

    In a former shipyard in New York City, the contemporary dancer and choreographer Catie Cuan twists and sways her limbs. Her dance partner is 9 feet tall and weighs nearly two-tons: an ABB IRB 6700 robot typically used for the "three Ds" of industrial labor -- tasks that are dull, dirty and dangerous.

  • Facebook

    Facebook can predict a musician’s movement using only an audio clip

    by 
    Rachel England
    Rachel England
    06.21.2018

    We're used to seeing the likes of Wii avatars crudely banging at pianos or sawing away at violins, but Facebook is now working on an application that uses music alone to govern the movements of an augmented reality avatar. In other words, input some music, and the avatar will move just like a human pianist or violinist would.

  • DeepMind

    Google DeepMind AI learns to creatively move around obstacles

    by 
    Swapna Krishna
    Swapna Krishna
    07.10.2017

    Reinforcement learning (RL) is the practice of teaching and guiding behavior by using a reward system. Desirable behavior produces rewards; undesirable behavior does not. It's a common tool used in machine learning, and now the the Alphabet team has used it to teach the DeepMind AI to successfully navigate a parkour course.

  • Akos Stiller/Bloomberg via Getty Images

    Uber starts offering ridesharing data to cities

    by 
    Jon Fingas
    Jon Fingas
    01.08.2017

    Cities and taxi companies frequently portray Uber as a threat, but the ridesharing outfit is now promising to give something back. It's launching a website, Uber Movement, that will offer some transportation data that cities can use to improve their transit systems. It'll reveal the historical time it takes to travel between neighborhoods, helping local governments that want to understand how major events and road closures affect traffic.

  • Scientists use battery tech to harvest energy from movement

    by 
    Steve Dent
    Steve Dent
    01.06.2016

    The idea of getting free energy from activities we do every day, like walking, has proven to be a pipe dream -- not that companies haven't tried. However, MIT scientists have tapped a new way to generate energy from bending that could actually make it feasible. Rather than using mechanical piezoelectric devices, the team developed new materials based on electrochemical, battery-like technology. When bent back and forth, they generated alternating current power with a surprising amount of efficiency, meaning you could one day tap your own kinetic energy to power devices.

  • PAX South 2015: Slaying giants in Motiga's Gigantic

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, multiple maps, and shifting strategy priorities make the game more than a three-lane farm fest. Gigantic isn't about last-hitting or memorizing meta. Instead, it's about slaying giants and aiming true. I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.

  • Gigantic wants to greatly expand its alpha test

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    Gigantic's alpha program is progressing fairly well, but the team is concerned that the pool of available testers have yet to push the servers to their limits. The solution: expand the MOBA's alpha test. "The whole point of the test is to find out how many players it takes to push our game systems and our server capacity over the cliff," Motiga posted this week. "So bad news for us is good news for you: We desperately need more of you, so we will be adding more alpha testers throughout the fall season. Thousands of new testers." The studio is also working to expand the alpha past North America to other regions and is hiring more team members to support a worldwide rollout.

  • Motiga's new multiplayer game, Gigantic, is a MOBA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.15.2014

    Are you ready to let another MOBA into your life? How about one with stylized cartoon art and a twist that some might call... large? Gigantic was formally announced by Motiga today, and it's got a couple of tricks the usual MOBA doesn't. For one thing, it's all about third-person play, and you'll be hopping about with your keyboard rather than by clicking your mouse. For another, players are aided by enormous Guardians, behemoths that use their own massive attacks and will force players to contend with an even more powerful force on the field. Players can get a sense of the game's style just past the break in the game's first announcement trailer and sign up for alpha testing on the official site. The game will be at PAX Prime, as well, which should be something for fans to keep a close watch on. It might just be big, you know.

  • To gauge your fellow gamers' ages, watch for jumping

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.18.2014

    When trying to figure out just who we're playing with in virtual spaces like World of Warcraft, we often watch how they talk for clues. Common knowledge suggests that gamers who are more mature -- and therefore older -- will be more grammatically correct, typing in complete sentences with proper punctuation rather than leaning on acronyms and slang. However, a recent study on gaming chat by a Colorado State University researcher suggests our common knowledge might just be wrong -- because while phrasing can certainly give us hints at a typist's age, Millennials are better at grammar than we think. In a study of players in Second Life and World of Warcraft, research concludes that the more definite indicator of age is how players move. Younger players jump about twice as often as older players, as well as moving more in general (15% more) and moving backwards more often (30% more). So before calling out your fellow players for immature kids, you might keep an eye on how often they jump -- if they don't, they may just be straight-up immature.

  • What will raiding be like in Warlords?

    by 
    Matthew Rossi
    Matthew Rossi
    03.15.2014

    When discussing how the changes coming in Warlords of Draenor will affect raiding, we're of course looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what won't be there - abilities like Skull Banner will be gone, as well many CC abilities, and healing will be greatly changed - casting on the move will also see a significant decrease. What we therefore need to consider is that raiding itself will have to change to embody these changing philosophies. It would be a disaster to alter class abilities and leave raids designed around the same high damage, high mobility kit we see in modern raiding. But what will raid design entail? Well, I'm not a raid designer. If I was, I'd be super busy designing some raids. What I am is a guy who raids a lot, so I can give you my perspective as a dude who has seen every fight in the game at this point. What are we in for in Warlords, based on what Blizzard has said is changing, and what they intend to try and do?

  • Blood Pact: Multitarget DPS and situational awareness

    by 
    Megan O'Neill
    Megan O'Neill
    12.09.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses how to handle one, some, or many whelps. Before BlizzCon, I left off with the beginnings of how to put together your UI. While it would be easy to generate a post of macros and Weak Auras import strings, that wasn't my intent. User interfaces in WoW are varied and can be unique to the player, so I think it's a greater lesson to learn how you can design your UI to help you, rather than to help patchwork import settings together for you. So while the setup of unit frames may have seemed incredibly basic to some readers, knowing where some set frames are helps you take control of how your targets are presented to you. Much like healers considering a raid frames grid to be a central part of a healing UI, having damage targets at the ready is a central if often subconscious part of a DPS UI. Today is another basic topic, but it too has a subtle effect on how a proper UI setup can aid in DPS.

  • The Summoner's Guidebook: Quick League of Legends advice

    by 
    Patrick Mackey
    Patrick Mackey
    09.12.2013

    I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a better mid player than I am, and he sometimes makes genius plays. On the other hand, he makes lots of little mistakes and is not very good at certain things. While I sat around backseat driving, I made a lot of little advice points, most of which he just whined about sucking at. He came back to me later claiming he was getting better, and of course, like the wise mentor I am, I told him that he wasn't actually trying to improve at any of the things he was performing poorly at. "You have to make an effort to improve," I said. "You can't just play and get better; you have to focus on getting better."

  • Blood Pact: Inner demons in our talent selection

    by 
    Megan O'Neill
    Megan O'Neill
    06.17.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks it's too difficult to convey moving while casting in a static screenshot, so, instead, have the Scholomance potion guy in front of a Demonic Gateway. We covered Karazhan's pets, mounts, and fun last week, so this week, we'll cover Serpentshrine Cavern and Tempest Keep in the continuing quest to colle-- No. Sorry. If you really thought I was going to skip this past week's bombshell of warlock PTR patch notes for collecting pets from retro raids, I will scold you later for having no faith in me. Let's talk level 90 talent problems.

  • The Nexus Telegraph: Still moving in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2013

    The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation. The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information. Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

  • Massively Exclusive: How WildStar has the power to move you

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2013

    Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildStar makes movement a bigger deal than normal because with a greater emphasis on action comes a greater emphasis on moving out of the path of danger. The latest official video covers all the basics of movement, from dashing to sprinting to pining for the presumably nonexistent quadruple jump. But we had a chance to sit down with lead combat systems designer Chris Lynch and lead class designer Hugh Shelton to talk about more of the specifics, starting with the obvious question: What beast must we slay to unlock the all-powerful quadruple jump? Wait, that wasn't it. It was about chaining movement tricks together in an endless cycle of airborne dashes.

  • New WildStar video is all about smooth moves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2013

    Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new and exciting sorts of fire. And the newest DevSpeak video is all about that. "That" being movement. Not new and exciting sorts of fire. It's still pretty much normal fire. Some elements will be immediately familiar to anyone who has played a video game on a computer within the past decade. Some elements are a bit more uncommon, like double-jumping or giving every class access to a quick dashing roll. And some elements, like switching positions with a target by tearing a hole in space itself, are pretty well unique. Take a look at all of them just past the break. [Source: NCsoft press release]