astro gaming

Latest

  • Astro A10 in lilac

    Astro’s new budget A10 headset is made for players who want to look cute on stream

    The A10 is a solid headset that has the good looks to match its performance.

    Kris Naudus
    03.22.2022
  • Backpack and sling pack

    Astro teams up with Timbuk2 to build the ultimate gamer bags

    Astro Gaming and messenger bag company Timbuk2 have built packs just for your gaming stuff.

    Kris Naudus
    08.17.2021
  • Razer Huntsman Mini in white

    The best gaming deals we could find for Prime Day

    If you're looking to upgrade your gaming setup, check out some of the Prime Day 2021 deals on game controllers, headsets, keyboards, mice and more.

    Kris Naudus
    06.21.2021
  • Astro A03 IEM

    Astro's first wired earbuds are aimed at mobile gamers

    Astro's A03 IEM is a pair of earbuds built specifically for playing games on phones, tablets and the Nintendo Switch.

    Kris Naudus
    10.01.2020
  • Astro A20

    Astro explains how its headsets will work with the PS5 and Xbox Series X

    You won't need to buy a new headset for your Xbox Series X or PS5 if you already have an existing model from Astro Gaming.

    Kris Naudus
    09.01.2020
  • HyperX

    HyperX’s Cloud Flight S is its first headset with Qi wireless charging

    Qi wireless charging is something we've seen a lot of phone manufacturers add to their devices, but it's not a technology commonly associated with gaming headsets. HyperX's new Cloud Flight S headset could be the sign of a new trend. Set to cost $160 when it comes out this February, HyperX says it's the first gaming headset to support the standard. However, just like a phone, the Cloud Flight S doesn't come with a charging stand, so you'll need to buy one if you don't already own one.

    Igor Bonifacic
    01.06.2020
  • Kris Naudus / Engadget

    How to buy a gaming headset

    Today's games boast stirring orchestral scores, realistic-sounding weaponry and high-caliber voice acting. But none of it means anything if your headset is crap. Same goes for well-laid plans in co-op games: You draw up the best tactics with your teammates, but if they can't hear you because of a bad mic, it all goes to waste. So the headset you buy is key to getting the most out of your game. But with so many companies getting into the market, how do you find the one that best suits your cranium?

    Kris Naudus
    09.16.2019
  • 343 Industries partnering with Skullcandy for Halo audio gear

    In the Halo games, turning on skulls will change certain aspects of the game. For example, Grunt Birthday Party makes alien heads explode with confetti. Hopefully that won't happen to you when you turn on a different kind of Halo skull - as in, a Halo-branded headset from audio manufacturer Skullcandy - but we make no promises. 343 Industries, Microsoft and Skullcandy announced this week that the companies have partnered together for a multi-year deal that will result in new Halo-themed gear, including headsets and speaker tags. The deal also encompasses ASTRO Gaming, a division of Skullcandy. Unfortunately, exactly what these products will look like, what they'll do, how much they'll cost and when they'll be available are as of yet unknown. Considering Master Chief's penchant for stumbling across forbidden information, maybe we'll find out soon. [Image: Skullcandy]

    S. Prell
    06.07.2014
  • Twitch teams with Operation Supply Drop for military charity

    Video game broadcasting platform Twitch is partnering with Operation Supply Drop for the 24-hour charitable game streaming marathon 8-Bit Salute. The marathon is entering its third year and will be held May 17 - 18, with donations raised during 8-Bit Salute used to fund video game care packages for both combat-zone deployed troops in the military as well as those recovering in military hospitals. Past funds from Operation Supply Drop include Operation: Dragon Punch in September 2011, which aided a squad Northern Afghanistan. Twitch will promote the event and encourage its "top broadcasters" to participate as well. The announcement mentions a few Twitch partners that have already pledged their support of 8-Bit Salute, such The Last of Us developer Naughty Dog and gaming headset manufacturer Astro Gaming. Viewers will have the opportunity to win prizes during the marathon via Operation Supply Drop's website. Those looking to participate in this year's 8-Bit Salute event can register here. [Image: Operation Supply Drop]

    Mike Suszek
    05.02.2014
  • Astro Gaming officially unleashes A30 & A40 PC editions, drops prices to $100 & $150

    Astro Gaming's A40 headset and Mixamp Pro have generally gotten yearly revisions, but the portability-inclined A30 hasn't received the same love since its inception. That's officially changed this week, as the company's announced its 2013 PC editions (standalone versions) of the A30 and A40 stereo headsets are now available. Although the new units began shipping with the company's Mixamp-packing Audio System bundles last November, this is the first time it's really blasting the airwaves about the A30's revision. Both editions feature re-tuned drivers touting better response for bass and cleaner output, along with a re-tooled approach to the quick disconnect cables and a new media cable with a revised inline remote and mic. The revised cabling setup allows 3.5mm cables to plug directly into the headsets, making for easier replacements and swapping (previous versions had you connect to a short cable hung from the earcup, with a dual-pole connector). Perhaps best of all, the A30 is now priced thirty bucks less at $100 (finally!), while the A40's been reduced to $149 (down from $199). If you recently purchased one, don't fret either -- Astro also let us know that orders placed the 11th of this month have shipped out with the 2013 editions. Hit up the press release after the break for more info while deciding if one of 'em might be your new ticket to supreme gaming sound.

    Joe Pollicino
    02.27.2013
  • Astro pulls curtain on 2013 edition of $250 A40 gaming headset, MixAmp Pro package (video)

    Astro's just refreshed its high-end wired A40 headset and matching MixAmp Pro, a duo that mash together gaming talents with audiophile chops. The 2013 edition of the headset adds an updated quick disconnect system and re-tuned drivers for better bass response and less distortion, with Astro claiming that they're "the most accurate Astro headsets ever." Returning features include a removable, swappable mic, Dolby Digital 7.1 surround sound, customizable speaker tags and multi-system compatibility. The revised MixAmp Pro now allows game sound and incoming or outgoing voice chat to be livestreamed with a single cable, while also bringing new custom audio profiles, a smaller size and an optical port. You'll still have game-to-voice balance controls, Dolby 5.1 and 7.1 surround and a dedicated voice channel with the dedicated mixer/preamp, to boot. The pair are sold together for the same $250 price we saw for the original way back in 2007 -- check the PR and video after the jump to see where to grab them.

    Steve Dent
    10.17.2012
  • Skullcandy takes another shot at gaming headsets, quietly reveals SLYR, PLYR 2 and PLYR 1

    Giving you the option to Edit your own Aviator headphones isn't the only news the fashionable folks at Skullcandy had up their sleeve for the end of 2012; with a bit of help from Astro Gaming (a recently acquired asset), it's also taking another stab at gaming headsets. The company's touting three new models: SLYR, PLYR 1 and PLYR 2, all of which were quietly detailed on its site within the last week. While Astro caters its full-on gaming audio systems (A30, A40 and A50) above the $200 mark, these Skullcandy-branded headsets essentially bring the ethos of those models to more wallet-friendly prices point of $80 to $180 -- not to mention in closer competition with the likes of Turtle Beach and Tritton. Most notably, Astro was quick to highlight to us that Skullcandy's new batch of gaming-focused earblasters have been created from the ground-up, unlike its past models which were just tweaks to its existing -- and less than well-received -- headsets. Curious for the initial details on these latest gaming audio aids? Lucky for you, we've got it all listed just past the break.

    Joe Pollicino
    09.20.2012
  • Astro Gaming's firmware update v1.1 for A50 wireless headset fixes 'audio bug,' enhances functionality

    We generally enjoyed the virtual surround sound prowess of Astro Gaming's A50 wireless headset when we reviewed it back in July, but you'll recall it had one especially glaring issue: the audio would frequently cut out. At the time, the company informed us that a fix was on the way via a firmware update, and now it's recently arrived with a few other goodies. To refresh your memory, the A50 headset relies on a MixAmp TXD wireless transmitter, so you'll actually be dealing with a duo of updates to get your system on the straight and narrow: A50 Headset Firmware v1.1 (Build 2856) and A50 MixAmp Tx Firmware v1.1 (Build 2855). On the headset side, notable changes include "various audio and volume leveling tweaks," a decrease in background noise and enhancements to the noise-gate for voice chat across platforms. Better yet, volume and game / voice chat balance levels will now stay as you left them upon powering it down. The Tx itself haa been deemed the culprit behind the audio problem, as Astro notes that it's "fixed [the] occasional optical audio drop" -- where "occasional" is putting it nicely. Beyond that, both units should now have better success pairing up, and further compatibility with KleerNet-enabled wireless devices. We tried out the firmware refreshes with a few sessions of MW3 and can happily report that the audio issues do seem to be resolved. Now, installing the update is simple, if a bit tedious. First we had to hook up the headset via USB into the TXD, which itself connects your computer via USB as well. From there, we downloaded and ran Astro's Device Manager for OS X and 32 bit Windows (available at the source below), prompting us to install the updates. Lastly, we re-paired the two and were back to our virtual fragging sans the audio hiccups -- hopefully you'll have the same results. Need all the details? Hit up the source link below.

    Joe Pollicino
    08.22.2012
  • Astro launches A50 Wireless Gaming Headset

    The audio aficionados at Astro are an impatient bunch, launching into their own next generation of hardware ages before console manufacturers are ready to take the plunge. Today, Astro Gaming has released the A50 Wireless Gaming Headset – a Dolby 7.1 Surround Sound, 5.8GHz behemoth for use with the Xbox 360, PlayStation 3, PC, Mac "and more."According to Astro, the A50 has a 12+ hour battery life and includes a separate wireless transmitter – which features KleerNet tech to keep audio lossless over its wireless connection.Acoustic authority comes at a hefty price, however, as the A50 is tagged with a staggering $300 price point. Hey, no one said hearing the falling tears of your enemies online would be cheap! The hardware is currently available on Astro's website and select retail locations.%Gallery-161015%

    Xav de Matos
    07.24.2012
  • A50 Audio System review: Astro Gaming's latest wireless headset (mostly) pwns in 7.1

    Alright, so you've been successfully pwning n00bz in Battlefield and Call of Duty, but lately you've decided your rig could benefit from one of those surround sound headsets that everyone says will make you so much better at first-person shooters. You might remember Astro Gaming's latest offering from E3, the A50 Wireless Headset -- it's the company's second try at a wireless Dolby Headphone-enabled 7.1 surround sound system. Its previous attempt, the MixAmp 5.8 (sold alone and bundled with the $229 A30 / $280 A40 Wireless Audio Systems), was a solid solution for folks wanting traditional MixAmp controls and enough versatility to use with any pair of wired headphones. (What's up, audiophiles?) However, it didn't provide as seamless a setup for gaming on the couch as headsets with embedded wireless radios like Turtle Beach's X41. So, does essentially shoving the MixAmp 5.8 into an A40 make for a better living room-geared solution? Does it manage to retain that MLG-bred DNA Astro is famous for? Does it trump headsets in its range like the $270 XP500? Most importantly, should serious gamers consider dropping 300 bones for it? We'll explain it all after the break.%Gallery-160931%

    Joe Pollicino
    07.23.2012
  • Astro Gaming A50 wireless surround sound headset hands-on (video)

    If you're serious about your sound when it comes to gaming, chances are you've at least heard of Astro Gaming. Back in 2008, the company introduced its pro gaming-focused headset solution, the A40 audio system, and since then it's been actively adding to its lineup with lifestyle headsets like the A30, and various improved refreshes of the A40 itself. In the lead-up to E3, the company announced the $300 A50 wireless audio system, marking its second major push away from the competitive gaming scene and into the living room. If you'll recall, Astro first dabbled in specifically bringing its tournament headset chops to the living room last year with its first wireless solution, the MixAmp 5.8. Although we were pleased with the 5.8's performance and versatility -- namely that it worked with any 3.5mm-equipped headsets across the Xbox, PS3 and PC like the wired MixAmp Pro -- we worried some users would be put-off with having to deal with the three-piece setup. Basically, you had a wired headset that plugging into a belt pack, which wirelessly connected to a transmitter base. It appears that Astro took note as well, opting to get rid of the belt pack and cram its controls and radios inside of an A40, along with some other tweaks, including KleerNet lossless audio, to create the A50 -- something we'd been hoping to see for a very long while. We spent some time with Astro's Marketing Director, Aaron Drayer, to talk about the headset and try it for ourselves, and you'll find it all detailed just past the break. %Gallery-157585%

    Joe Pollicino
    06.08.2012
  • Astro Gaming's A50 wireless headset: the A40 and Mixamp 5.8 become one for $300

    Turtle Beach may have acquired the MLG-endorsement crown that Astro Gaming used to solely hold for its headsets, but it's no matter as Astro has something else up its sleeve: the A50 wireless headset. Announced here at E3, the A50 is essentially the result of embedding the Mixamp 5.8's wireless chops into its flagship A40, finally sparing users of any pesky wiring and external beltpacks. Naturally, the stereo headset is compatible with Xbox 360, PS3 and computers, and it features Dolby virtual 7.1 surround sound -- not to mention Astro's signature game and voice chat mixing control (built into the earcup) so you can dial your game audio in the way you want. The A50 sports an internal battery that recharges over USB and a stand is included for storage that also houses its Mixamp 5.8 TX-esque wireless transmitter. That transmitter can also send sound to multiple A50s, although there is currently no word on exactly how many. Notably, the headset uses KleerNet lossless audio technology (a newer version of what's in 50 Cent's cans) and you'll have a choice between three EQ presets to shape overall voicing of the sound -- both firsts for Astro. The A50 is slated to hit shelves soon priced at $300, and we'll be sure to bring you our impressions as once we check it out here on the show floor. For now, you'll find a closeup of the headset itself after the break. Update: Per some confusion in the comments, those with Xbox 360s will need to connect a cable from the headset to a controller for chat functionality on the console.

    Joe Pollicino
    06.05.2012
  • Turtle Beach partners with MLG, will unveil tournament-focused Ear Force Seven Series programmable headsets, TM1 audio mixer at E3 (update: photos)

    If you're familiar with Major League Gaming tournaments, you're likely aware that Astro Gaming's Mixamp Pro has been the staple device for providing multi-platform surround sound and team chat to the headset-wearing pros. Things are set to change this fall, however, as Turtle Beach has announced its own partnership with MLG that'll usher in the release of its first ever tournament-focused gaming audio-wares. To start, the TM1 Tournament Mixer will be the "exclusive" sound hookup for MLG when it hits the streets, effectively replacing the Mixamp. The unit will provide virtual surround sound game sound chat functionality to any headset with a 3.5mm jack. One TM1 can provide six players with individual sound whether they are on the same team or playing 3 vs. 3, and two devices can be daisy chained to provide a whopping 12 channels of separate audio. Notably, the TM1 can also support a broadcast feed (details below). On the headset front, TB is blending its programmable audio know-how and recent foray into lifestyle headsets into what's dubbed as the Seven Series. Details are slim, but the first two models set to up the ante on the likes of Astro's A40 and the Sennheiser PC360 will be the Ear Force XP7 and Z7. Each headset features a portable design, detachable microphone and an optional inline remote / mic, so you won't be you stuck to only using 'em in your living room -- unlike pretty much of all the company's past headgear. You'll naturally be able to download your preferred audio settings using TB's Preset Community Portal, which will also include "presets customized for specific [MLG] tournament games." There's sadly little in the way of pictures at the moment (aside from the TM1), but we'll be getting some hands-on time with prototypes of all the goods at E3 next week. Hit up the press release past the break for further details in the meantime. %Gallery-157228% Update: We've been informed by a Turtle Beach rep that the TM1 does not provide virtual surround sound. Furthermore, it seems to be an actual mixer, rather than a Mixamp alternative for consumers. Update 2: We've just gotten a clarification from the company about how the TM1 will work with headsets: The TM1 provides a closed chat network, like the Mixamp does. It can also pass-through Dolby, but it doesn't process it for stereo headphones. The XP7 comes with a control unit (it has a four-pole headphone jack), which is what processes surround sound. We will be providing MLG with both TM1s and control units for all tourney players to use. You can output the TM1's chat feed [the broadcasting feature] and mix it into a livestream so viewers can hear what the players are saying. There's also an input so you can feed in whatever audio you choose for all players to hear that are hooked up to that TM1 unit, be it music or even a shoutcaster feed.

    Joe Pollicino
    05.31.2012
  • April Fools' Day roundup: Google overload edition

    Ah, April 1st. It's that time of the year again when the internet is rife with odd news and pranks. As before, news sites like us end up with a healthy stream of tips throughout April Fools' Day (thanks, by the way), so let us round up some of the best findings for your comedic appetite. Contenders include the usual suspects like Google and ThinkGeek, the former of which dominating the gigglesphere this year with some new "features." We also have some interesting submissions from Hulu, a font company, and probably plenty more to come as the day progresses, so keep watching this space as we add new entries to this post. Right, let the fun commence after the break.

    Richard Lai
    04.01.2011
  • The Guild Counsel: PAX East panel explores online communities

    There were two things that really stood out for me at PAX East: the ridiculously long lines and the throngs of fans who happily sat down together to play games face to face. On the surface, PAX East might seem to be about who has the best card deck or who has the quickest twitch reflexes, but it's actually much more than that. We've looked at the growing importance of online communities and the relationships that have been created by them, so it's little surprise that PAX was full of players who were there to meet and play with friends they met through gaming. And among the many panels this weekend, there was one that explored this very issue. The speakers were all experienced managers of online communities, and they shared their stories of how they got started and why these communities are so important. Read on to hear their stories.

    Karen Bryan
    03.17.2011