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  • JOSH EDELSON via Getty Images

    We're live from GDC 2018!

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2018

    Another day, another tech conference. Now that SXSW is behind us, it's time for GDC 2018. We've arrived in San Francisco to cover the latest edition of the Game Developers Conference, where you can expect to see plenty of new indie titles, AR and VR projects and even films about the gaming industry. Oh, and Fortnite -- you know, we're definitely going to hear from Epic Games about its smash hit. Amazon and Facebook, meanwhile, have already made announcements of their own, and this week we'll speak to execs from both companies about their overall gaming strategies. To make sure you don't miss any news that comes out of GDC, bookmark this page here.

  • Area 5

    GDC 2018 will feature the event's first film festival

    by 
    Mallory Locklear
    Mallory Locklear
    02.08.2018

    The Game Developers Conference (GDC) takes place in San Francisco next month and this year's event includes the GDC's first ever film festival. For three days starting March 19th, the GDC will host a selection of documentary and narrative films focused on the art and culture of video games, and Q&As with the filmmakers will follow most of the screenings.

  • ullstein bild via Getty Images

    GDC retracts award for Atari founder amid online outcry

    by 
    David Lumb
    David Lumb
    01.31.2018

    Yesterday, organizers for the upcoming Game Developers Conference announced the lineup for the 18th Annual Game Developers Choice Awards, and topping that list were honors for a trio of men who helped build gaming as we know it: Vlambeer co-founder Rami Ismail (Ambassador Award), Double Fine founder Tim Schafer (Lifetime Achievement), and Atari founder Nolan Bushnell (Pioneer Award). But an outcry followed for the latter, and the hashtag #NotNolan surfaced anecdotes of sexual misconduct and harassment that Bushnell had encouraged in Atari's offices during its heydey in the 70s -- stories that he'd actually given in interviews. A day later, GDC officially retracted its award to Bushnell.

  • Train Jam

    Indie devs with disabilities win full ride on Train Jam to GDC 

    by 
    Rob LeFebvre
    Rob LeFebvre
    02.23.2017

    Two game developers with disabilities are headed to the 31st annual Game Developers Conference (GDC) this year via Train Jam, a four-day rail excursion from Chicago to San Francisco that was founded in 2013. Train Jam participants collaborate to create new games during the trip, which they can debut at GDC. Both developers are being sponsored by the AbleGamers Foundation, a nonprofit that provides access to video games for people with disabilities via assistive technologies like adapted controllers.

  • Bungie/Activision (Concept art from 'Destiny')

    GDC will host its own video game art gallery next year

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.01.2016

    E3 has the Into the Pixel art gallery for video game concept art, and now the annual Game Developers Conference is trying its hand at one. Called "Art Boss," it's a collaboration with the folks at iam8bit and will feature not just concept art (a la Into the Pixel), but production art, in-game stuff like textures and even promo materials. Another way this differs from Into the Pixel is that each artist will have a headshot and a bio alongside their submitted work -- the E3 gallery typically just lists the artist's name, game a piece came from and the studio responsible. Further on the artist-forward note, there isn't an entry fee for submitting a piece, either.

  • Getty

    GDC 2016 Revisited: Virtual reality takes a big leap

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2016

    And just like that, GDC 2016 has come to a close. But, before the Engadget team says goodbye to the gaming conference, we wanted to give you a look at some of the highlights of the week. Virtual reality was definitely the hot topic of conversation, with plenty of interesting news from Sony, Oculus and other companies. We'll see how these announcements play out over the next few months. Now, who's ready for E3 in June?

  • Insomniac's CEO on the challenges of making games for VR

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2016

    As the Founder and CEO of Insomniac Games, Ted Price is responsible for esteemed console games like Ratchet and Clank, Sunset Overdrive and Fuse. Then there's Song of the Deep, a gorgeous 2D platformer that's slated to release this summer with GameStop as the publisher. But for Insomniac and other developers, virtual reality's arrival onto the scene has opened up a world of new possibilities in game-making. And Price's team is already dipping its toes in VR, with projects such as Edge of Nowhere, an insane third-person adventure designed for the Oculus Rift. To that end, I sat down with him at GDC 2016 to talk about developing for virtual reality, the promise of PlayStation VR, Oculus and the relationship between Insomniac and GameStop.

  • 'Hellblade' takes real-time motion capture to the next level

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.17.2016

    Yesterday, during the Epic Games keynote at GDC 2016, Ninja Theory showed off a live motion capture demo for Hellblade, its upcoming AAA indie title. The results are absolutely stunning. Tameem Antoniades, Ninja Theory's chief creative director, described the real-time animation performance as historic, and people at the event seemed to validate his excitement. Interestingly enough, the game has been renamed Hellblade: Senua's Sacrifice, paying tribute to the main character in this combat-heavy story. But you're probably here for the video, so have at it -- we promise it doesn't disappoint.

  • A VR experience transported me to a live soccer game

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.17.2016

    The virtual reality space is still a work in progress. While there are already many use cases for it, from gaming to education, developers continue to find new ways to fiddle with the technology. A pure example of this is Virtually Live, a startup designing immersive VR experiences for live sports. Here's the gist behind its project: Once you've strapped on a virtual reality headset, you can follow games in real-time and feel like you're close to the action.

  • Watch the 2016 IGF and GDC Awards live right here!

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.16.2016

    Now that the GDC show floor is officially open to attendees, it's time for the routine trophy ceremonies. It all starts with the Independent Games Festival Awards at 6:30PM PT/9:30PM ET tonight, followed directly by the Game Developers Choice Awards. And because we care deeply about you, our readers, we're embedding a livestream of the back-to-back events in this post. We'll also be talking to the 2016 winners as they come off the stage -- more on that soon.

  • How a startup is making it easy to build virtual reality worlds

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.16.2016

    My most recent virtual reality experience was created by a 9-year-old. That's according to Martin Repetto, CEO of Voxelus, a platform that lets you build, share and play your own VR games. As I roam through this Minecraft-like world, steered by a Gear VR headset, Repetto tells me that a kid is the one who designed what I'm seeing. But for Voxelus, which launched last year at the Oculus Connect 2 conference, there's a clear goal: to let anyone, young or old, make VR games without a single line of code.

  • Watch the Epic Games GDC 2016 keynote right here!

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.16.2016

    Although plenty of announcements have already come out of this year's Game Developers Conference, the main Expo doesn't officially begin until today. And Epic Games is kicking off the festivities with an opening keynote, led by none other than its founder Tim Sweeney. It's unclear what we should expect from the Unreal Engine creator, but the company did say the GDC 2016 event will be newsworthy. You can watch it live starting at 9:30AM PT/12:30PM ET, via the embedded stream below.

  • We're live at GDC 2016!

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.14.2016

    SXSW Interactive isn't the only tech event happening this week. Over the next few days, we'll also be in San Francisco, bringing you the latest news from the Game Developers Conference 2016. The 30th edition of the show will feature more virtual reality than your brain can handle, as well as plenty of other stuff from the traditional gaming world. While the official GDC Expo doesn't start until March 16th, there are already panel discussions happening today, and Sony's big exhibition is tomorrow. PSVR launch date and pricing, anyone?

  • Timothy J. Seppala, Engadget

    Rock the vote for your favorite game in the GDC awards

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.12.2016

    Want to make your voice heard in this year's Game Developer's Choice Awards? How about doing the same for the Independent Game Festival's accolades? Boy howdy, you're covered in both cases. Once again, the GDCA and IGF are opening up the floor for audience votes ahead of the 30th annual Game Developer's Conference in San Francisco this year. Winners will be revealed on March 16th and the awards will stream on Twitch starting at 6:30 PM Pacific that day.

  • 'Metal Gear,' 'The Witcher 3' lead game developers' nominees

    by 
    Jon Fingas
    Jon Fingas
    01.08.2016

    You probably have a short list of favorite video games from 2015, but what do you think game creators would pick if given the chance? You don't have to wonder: the Game Developers Choice Awards has delivered its nominees, and there are a few clear front-runners this time around. For one thing, third-person action is definitely in vogue: Metal Gear Solid V and The Witcher 3 were both nominated for four awards each, including game of the year. A few other well-known games also received multiple nods, including Bloodborne, Fallout 4 and Splatoon.

  • Stay seated: Valve's Team Fortress 2 ported to virtual reality

    by 
    Ben Gilbert
    Ben Gilbert
    01.15.2013

    If Valve Software's Team Fortress 2 is anything, it's versatile. The company's demonstrating that versatility once more in porting the game to virtual reality goggles, which could result in some serious psychological trauma. Kidding aside, a Game Developers Conference blurb today revealed the internal project -- part of Valve's ongoing wearable computing efforts -- which says the talk, "will describe lessons learned from Valve's porting experience." In another talk, Valve hardware man Michael Abrash is diving into the possibilities he sees in the future of VR, as viewed through his own company's experience. It isn't clear whether Valve is using the much-loved Oculus Rift technology (seen above); the notes of the second talk only detail a general exploration of VR's weaknesses and strengths as they pertain to current technology. One thing is clear: both talks aim to educate game developers on what some Valve employees see as a burgeoning new frontier in game development. We welcome this bizarrely sci-fi future with open arms.

  • Sony shows off PlayStation Vita's augmented reality chops at GDC, leaves the AR marker cards at home

    by 
    Sean Buckley
    Sean Buckley
    03.09.2012

    The PlayStation Vita's current augmented reality mini-games may be anchored to a handful of marker cards, but it doesn't have to be that way. Front and center at Sony's GDC booth was "Magnet," a developer tech demo that shows off the next generation handheld's markerless chops. The application maps out the texture and patterns to create its own marker, which would allow developers to create more natural AR experiences that won't burden players with the hassle of carrying around marker cards. Sony says the tech demo won't be evolving into a full game, but hopes it will inspire developers to build something new and exciting for the handheld. Although staff on hand couldn't say for sure that this is an off-shoot of Sony's SmartAR technology, we think it looks awfully familiar.

  • Heavy Rain creators produce 'Kara' PS3 tech-demo (video)

    by 
    Daniel Cooper
    Daniel Cooper
    03.08.2012

    Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say, Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?

  • Google plans unified gaming hub for Play, cross-platform titles a possibility

    by 
    Joseph Volpe
    Joseph Volpe
    03.07.2012

    In other non-spotlight stealing tech news, Google's set to chop off some of its gaming arms in favor of a sole download hub as early as next year. Plans for this streamlined service were announced by Punit Soni, group product manager for Google+, at this year's Game Developer's Conference. According to VentureBeat, the company's virtual storefronts, which encompass the likes of Chrome, Android and Google+, will all be tied into a single Google Play-hosted destination that should ease game development, potentially making titles accessible cross-platform. In addition to the creation of this one-stop shop, features such as Native Client, Hangouts and a simplified payment system will also reportedly be integrated into the unnamed site. No immediate changes are on deck for this service overhaul, so it'll be a bit before we can see how this "One Google" vision pans out.

  • Google gifts Xoom tablets to game devs at GDC 2011

    by 
    Sean Hollister
    Sean Hollister
    03.01.2011

    Google's notoriously generous at developer events, tossing out free devices like candy on Halloween, but here at the Game Developer Conference in San Francisco it's letting them flow like wine. Each attendee at Google's Web Developer Day yesterday got a free Cr-48 laptop, and today the company dished out even greater prizes -- either a free Motorola Xoom tablet or a Nexus S smartphone to every soul listening to some exceedingly well-attended technical sessions on Android. That's certainly one way to attract game developers to your platform.