How would you change the OUYA (founding backer edition)?
OUYA was one of Kickstarter’s biggest success stories, and in a way, we all felt a little chunk of pride. After all, this was a console that the community had created, which would topple Sony and Microsoft’s duopoly at the top of the gaming market, all for just $100. The higher the promises, and our expectations rose, however, the further they had to fall. When our Tim Stevens reviewed the first edition of the hardware, he found that the controller and UI fell far short of what was expected. The game library was nothing to be excited about, and the company is now offering its games store on other platforms -- somewhat negating the point of the console in the first place. So, our question to all of you is this: had you been sat in those initial meetings with Julie Uhrman and Yves Behar, what would you have told them to do differently?
Play Store. Yeah, I get what they were trying to do, but nothing wrong with admitting you're making a hardware games device. Get a cut from the play store perhaps, but trying to make your own market ended up pushing many devs away I suspect.
Hardware. I wasn't sure if the comments at the time saying it'd be underpowered were true. With a power supply, I was hoping it'd be able to crank up everything. But in practice, the limit to what's being pushed around the screen is evident. I like retro games, but we should be able to get beyond Commodore64 quality games now.
Thinking about it, back to the controllers. Dunno what it was, but always had such a pain getting them paired up. If I didn't play it for a month, the pairing would go, and it'd be so annoying trying to get them re-paired. Rebooting/pressing/resetting. Eventually it'd take, but when just wanting to fire it up, play 5 mins of something, and spending that time getting the controller working, ended up being a pain.
Speaking of lack of 'insta' play. What is it with the time it takes to patch? Did others have it take forever to load up and patch? At least in the end it let you use external storage, so it's worth doing, but again, always seemed to be at that odd time I wanted to play, it'd force me to patch (and re-pair controllers). Think I spent longer patching/pairing than playing.
I'm hoping this coming week Google announces a revamped Nexus Q like device that's a 150buck gaming device with all the lessons learned from the Ouya on what works/doesn't work, and thus is a big push for games on Android to support controllers better.
Big-name game titles and lots of them, especially those new and most anticipated games (that would be found at E3). Along with reasonable installation and operation of those games on the platform.
The fact is that the OS and the hardware is simply the "cart" (in a horse/cart paradigm). People don't buy any console/platform for the console itself, rather they buy it to enable them to play games: those games are the "horse".
Don't put the "cart" before the "horse".
HOW COULD THEY MAKE LAGGY CONTROLLERS .. IT HAS TO BE THE HOLY GRAIL FOR GAMING THAT INPUT WORKS FLAWLESS !!!
I know its the controllers because playstation controllers work just fine but are only supported in some games and generally behave a bit wonky.. The kids always get into some kind of trouble with the playstation contoller..
Oh I also think giving the users more home screen custizations would be nice.
First & foremost, OUYA on the hardware side needs more partners. Some of these partners should be those that create new ... lets just call the "controllers", that give gamers and developers something new to try with there games. Controllers have and continue to evolve from your basic two buttons & "+" controls. If developers & hardware platforms worked together people could have a plethora of options for different games.
Also, controllers can be an open platform that would give people like MadCatz and others a chance to make controller devices that work with cellphones and OUYA. One more thing on hardware, why aren't OUYA doing contest or work with there open community to make these device come to life on there site. They could set it like a kickstarted and customers an vote from the website or game console on what they would like as options.
Second, software! SOFTWARE! OUYA should have more gaming developer competitions. They should have them posted on the website, and the console. I should want to know about a game or get excited about them. E-mail just don't cut it.
Another thing, which people may not like, BUT I would like OUYA to learn my habits, if anything my interest with game genres. I don't think anyone is really working on ways to promote similar games to gamers just as Netflix recommends a movie you might like. It would keep me turning on my console just to see if there is anything in my "Might Like" section!
Also, I agree with "Professorpoptar" that OUYA needs to work with google or work on a code to port not only game purchases from Google Play but game history as well. If anything OUYA could go to Google and be like "We could make you a gamer community, if you help us become apart of your network of devices!" Having strong ties with google could be a mutual befit since google is making IPTV Box (like an Apple TV). Then if OUYA is making ground who knows, Google could buy them than we could even more stuff!
All in all, OUYA still has potential. They have worked with hardware developers, yet they don't promote it. They have cool one off games, yet you would need a different controller for some to enjoy it. They have a network of developers, although they could promote better to clusters of games in their network. If OUYA does this, and update their console hardware, they might grab the attention of customers. I truly believe that OUYA is a new "pillar" in the realm of game consoles, they just have to give me and others the want to turn on the console and explore.