As a faithful Playstation devotee for the past eighteen years, I find myself interested in buying the new PS4 despite my waning attention to video gaming in recent years.
However, I find myself figuratively salivating after seeing the gorgeous screen caps for NBA 2K15.
1 - What do you think is the best platform for this game?
2 - Would I sacrifice too much (e.g., graphics, game play, experience, etc.) if I were to just purchase the game for PS3 which I already have?
[This was my first...
The Destiny beta is here for PS4 owners (Xbox One owners, you get it next week)! Our own Ben Gilbert has been spending a lot of time playing through the beta and finding out everything there is to know. Did you miss out on getting access to the beta and have some burning questions? Ask them below and we'll get Ben to drop some knowledge!
How is PSN PLUS network reliability multiplayer gaming and social features and party chat vs XBL
Just curious on what Ubisoft have in store at E3 2014 for the current consoles, and if Ubisoft Motion Pictures might share details about any new programs, or even episodes of "Rabbids Invasion", that might complement those gaming titles on Xbox One.
Most especially would like to see early details about the rumored "Prince of Persia" on UbiArt Framework, if true, and "Assassin's Creed" the movie.
But, what do you guys expect from Ubisoft?
Can someone who is a little more tech savvy than I am explain why neither the PS4 or Xbox One support 3D Blu-ray? It seems like it would be a simple firmware patch. Why have these consoles been out nearly a half a year and still no 3D?
I've been playing a lot of BF4 lately and had an interesting realization. I sit entirely way too close to the television when I play games. I think my original justification for it is that I wear glasses, so I need to sit closer to see. Except I wear glasses when I play, so it makes that point moot.
Anyway, I sit about 3 to 5 feet away from the 32" TV that I use for gaming. I'm sure that it's not good for my eyes, but hey. How close do you find yourself sitting in...
I am working on a Master's thesis in architecture and am interested in pathmaking and pathfinding as they are implemented in the virtual worlds of gaming. There appear to be two basic approaches to both: manual (i.e., designed) and procedural (i.e., algorithmic like roguelikes). My goal is to apply strategies garnered from an analysis of these topics to an architectural design (e.g., museum or game design company offices). Does anyone know of any good resources I could read or search out?