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If anything's kept pace with how video games have changed over the years, it's how we interact with them. Our biggest touchpoint with virtual worlds is the gamepad and -- akin to how games themselves have evolved from simple 2D affairs into 100-hour-long labyrinths in three dimensions -- controlle...

August 1st 2015 at 12:00pm 0 Comments
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What's the next step after fully funding your game in 40 minutes on Kickstarter? If you're the team behind Yooka-Laylee, Playtonic, you get a publisher to help with stuff like localization (translating dialogue and text for different regions), QA testing and other unglamorous but still necessary e...

July 31st 2015 at 3:21am 0 Comments
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Ubisoft's undead-infested, survival-horror game ZombiU was exclusive to Wii U when it launched in 2012, and back then we called it a "wonderfully frightening experience" thick with tension, death and a brilliantly unforgiving atmosphere. Now, the game is dropping the "U" and heading to PlayStation...

July 30th 2015 at 2:45pm 0 Comments
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Nintendo has posted yet another slim profit as it moves beyond the financial difficulties of the past few years. The slow launch of the Wii U and the stagnation of its handheld sales caused Nintendo to fall dramatically from grace after the runaway success of the Wii. After recording its first ann...

July 29th 2015 at 6:20am 0 Comments
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Developers Dave Proctor and Alex Rushdy of 13AM Games are in the middle of an impassioned conversation about the Wii U and independent development. "I think the industry is getting into a habit of unsustainably large development, where it's like, 'Ugh, of course the Wii U can't run Assassin's Cre...

July 28th 2015 at 12:00pm 0 Comments
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Splatoon is easily Nintendo's breakaway game for 2015. The brightly colored post-apocalyptic third-person multiplayer shooter sold more than a million copies in its first month. It's tons of fun, but it also feels a little incomplete: the game launched with a low level cap, and a primitive, random...

July 27th 2015 at 4:28pm 0 Comments
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You know how everyone completely loses it every time Facebook pushes a redesign live? It's happening again -- except this time it's happening on Miiverse, Nintendo's quirky social network. On July 29th Miiverse will be given its first major overhaul: a total redesign that adds new features, change...

July 24th 2015 at 6:56pm 0 Comments
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Project Cars finally launched on Xbox One, PlayStation 4 and PC in May, after three delays and a few platform uncertainties dating back to January 2012. The game -- a realistic racing simulator from Need for Speed: Shift developer Slightly Mad Studios -- was supposed to launch on Wii U this year a...

July 21st 2015 at 9:33pm 0 Comments
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If you're a Wii U owner in the US, there aren't too many games to look forward to in 2015. After Star Fox Zero, Super Mario Maker and Yoshi's Woolly World, the company's release schedule looks pretty barren. One of the games that could make up the numbers is Devil's Third, a third-person action sh...

July 21st 2015 at 8:02am 0 Comments
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This weekend over 6,000 folks from 47 countries will descend into Las Vegas to kick the (virtual) snot out of each other. That's because the 13th annual Evolution fighting game tournament, otherwise known as Evo 2015, starts today with world warriors competing across nine games including Killer In...

July 17th 2015 at 12:00pm 0 Comments
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With the announcement of the Wii U, everyone thought Nintendo was wrong. Hell, we thought Nintendo was out of touch, foolish and doomed for producing a gaming-focused, two-screen console that wouldn't be able to compete technologically with whatever Sony and Microsoft offered in the new generation...

July 17th 2015 at 11:00am 0 Comments
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Above all, video games are meant to just be one thing: Fun for everyone. - Satoru Iwata, 1959-2015 The gaming industry mourned the passing of Nintendo President and CEO Satoru Iwata this week, sharing his many memorable quotes and creating touching pieces of art in his honor. Iwata was consist...

July 15th 2015 at 5:25pm 0 Comments