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Posts with tag gesture

Toshiba's Cambridge Research Lab shows off gesture-controlled TVs, image recognition


Toshiba is pulling an EyeToy, minus a diabolical plan to actually sell the thing and make a killing off of collectable elemental decks. The company's Cambridge-based Research Lab has some new video camera-based feature they're prototyping for possible eventual TV implementation. The real highlight is a fist-based cursor control -- just stick out your hand, make a fist, and control a cursor on-screen for navigating the TV's functions. You can also put up your palm to stop the madness, and even rotate 3D images on-screen, but it's all a little shaky for now. Another thing we saw was picture recognition: hold up a cue card to the TV with an image on it and the TV recognizes it and performs a pre-assigned function. Tosh is also working on speech recognition and some other things; not really changing the world, but some fun stuff all the same.

Video: LM3Labs' AirStrike interactive holograms, because they can


We're not sure why they did it, but LM3Labs have a developed an interactive, gesture-controlled hologram technology called AirStrike. Presumably, the technology can be applied to advertising or as an event novelty. We imagine this is about as close to a God Complex as any of us non-surgeons will ever get. See what we mean in the video after the break.

[Via fresh creation]

Samsung skips the touchscreen, patents gesture-based phone interface


Samsung's been getting pretty creative with cell cameras lately -- the Instinct lets you pan around web pages by tracking movement with the camera, for example -- but the company's latest patent application, for a gesture-based phone interface, might be a little less practical. The idea is to use the phone's camera to track your hand movements, which, from the drawings, should have you looking insane on the subway in no time. Of course, we've all been guilty of waving at and even talking to our devices when they're acting up, so maybe a little feedback wouldn't be a bad thing -- there's one gesture we'd definitely like to see programmed in there.

[Via Textually.org]

Hands Free 3D enables your movements to control Second Life avatar


Using 3D cameras in order to let humans control interfaces by simply moving about is old hat, but for those sick and tired of being strapped to a mouse / keyboard in Second Life, take a glance at this. Hands Free 3D is a prototypical system that gives addicts members of the virtual realm the ability to walk, jump, fly and interact by simply gesturing in front of a PC-connected camera designed by 3DV Systems. Currently, it doesn't seem like this solution is on the fast track to release or anything, but we have a sneaking suspicion they aren't demoing this stuff for kicks and giggles. Peek the video right after the break.

Reactrix WAVEscape: like the Wii, but for advertising

We know, it's far too easy to link gesture-based anything to the Wii these days, but the Reactrix WAVEscape actually does favor the console's approach on most every level. Officially announced at CES, the system was devised by TYZX and Reactrix and is destined to lure susceptible civilians that pass by commercial displays. Essentially, the company hopes to create an "engaging advertising experience" (saywha?) by enabling consumers to interact with the ads by simply moving their arms / hands and having those motions recognized by an integrated "3D camera." Regrettably, it seems as if this technology isn't headed to the living room anytime soon, but that's what your Wii is for, right?

[Via PCWorld, image courtesy of oryankim]

Hands flailing wildly with Toshiba's SpursEngine laptop

Toshiba's Cell processor-based SpursEngine B.E. was on full display at CES, with a variety of tech demos to show off its power. From HD video transcoding, facial recognition, or the always popular gesture-control Toshiba's baby went through a series of workouts, trying to be the third teammate, with your CPU & GPU, to speed heavy-duty processing. Featuring only four cores -- half the number found in the PS3 -- it handled all tasks thrown its way, check out the gallery to find out how the power of the Cell could help your PC in the future.

Hands flailing wildly with JVC's Snap and Gesture HDTV

We've now experienced JVC's Snap and Gesture HDTV -- the display that replaces your remote by responding to audio cues like snapping/clapping, or visual ones with hand gestures -- and can confirm we are exactly the type of lazy couch potatoes this is not aimed towards. While leading a nation, signaling for a time out or expressing displeasure with another driver are best done with elaborate hand movements, we're a bit more thumb-oriented. Check out some lazily-snapped photos (auto focused, not manual) in the gallery.

Sony Ericsson cameraphones could support gesture control


Generally speaking, the cameras that come built in to today's mobiles are less than astounding, but a recent Sony Ericsson patent application could make 'em a bit more worthwhile. The patent describes a scenario where a user could input commands by simply gesturing in front of the lens, and the phone would then be able to decode certain actions and react accordingly. Apparently, one could answer a phone (in handsfree fashion, of course) from across the room with just a flick of the wrist, and tracks streaming over Bluetooth could be controlled by waving your hands like you just don't care. Granted, users would still have to be where the handset could see them, but aside from that, the idea's not too shabby.

[Via UnwiredView]

3D medical display utilizes gesture-controlled interface


Though not quite as intense as HD surgery, we'd say this thing could still project some pretty startling results. The display shown above, which was developed at the Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institut HHI in Berlin, relies on a pair of cameras mounted overhead and a single one integrated into its frame to capture exactly what angle the physician is gazing in at. Subsequently, the doctor can simply wave his / her finger and the image will rotate and shift as commanded in order to provide a more detailed look while keeping things as sterile as possible. Essentially, this system weds your average 3D display with a less common non-contact user interface, and while hard pricing deets weren't disclosed, the team suggested that even smaller medical practices should be able to squeeze this into their budget.

[Via medGadget]

Pioneer shows off a 3D gesture controller for cars at the Tokyo Motor Show


Apparently this rig was at CEATEC and we missed it, but Pioneer is showing off a triple-screened 3D gesture controller for cars at the Tokyo Motor Show, and it looks pretty amazing. The left screen shows GPS, while the far right screen shows potential overlays -- selecting an icon from the right screen allows you to "grab" it from the middle holographic section and put it on the left GPS screen. It sounds crazy and potentially distracting, but it's got that KITT vibe we love so much, and it's interesting to see gesture and 3D come together like this. Check the read link for lots more pics of this thing in action.

[Via Navigadget and Switched]

Project E helps you communicate, make friends

We'll be honest, we see nothing wrong with just phoning someone up and venting your frustrations, but for those looking to insert yet another layer in their relationship, Project E could apparently help. This interesting prototype consists of a web-based backbone (Eco), a central hub (that Exo creature pictured to the right), and a wearable piece of jewelry (Evo). Essentially, these Bluetooth-enabled devices respond to gestural based inputs and can communicate your feelings to other Project E members, and just in case you're feeling adventurous, you can pair up your Evo with a complete stranger and immediately have them added to your aggravation contact list. All in all, this just smells all too tweeny for us to dig, but we're sure there's a niche out there somewhere willing to give it some love.

Apple patent attack: the multi-touch gesture dictionary


The unstoppable Apple patent machine has struck again. This time, the Cupertino-cash-cow has applied for a patent on a new multi-touch "dictionary" which would establish gestures, or "chords" in multi-touch systems. The dictionary would not only provide a guide and somewhat-programmable system of movements, but would also function as an application which runs either on its own or in the background during other applications, allowing gestures to be recognized. It would seem that based on other recent patent requests, Apple is keenly interested in not only defining a new system of input, but owning that system as well, which likely means that the future of the company is going to look a lot lighter in the "key" department -- and really, isn't that what Jobs is after to begin with?

[Via PC Joint]

Georgia Tech researchers develop gesture-recognizing watch

This isn't the first time we've seen some gesture-based technology come out of Georgia Tech, but it looks like they've made some fairly significant improvements, now touting it not just as a game interface, but as a means to control all your various gadgets. Unlike that previous system, which simply relied on a cellphone camera to track movement, this new system makes use of five infrared sensors to pick up on your gestures, which then get interpreted and sent to the device you're trying to control via Bluetooth. No word when you'll actually be able to do that yourself, of course, although the researches don't seem to see any limits to the technology's potential, even touting it as a means for doctors to control medical devices during an operation.

[Via SlashGear]

Shoulder-mounted camera could extend human abilities

No question about it, strapping a webcam to your dome or rocking a set of unsightly head-mounted displays can kill a substantial amount of time, but researchers from the University of Bristol are looking at more practical uses of wearable cameras. A shoulder-mounted camera system that "automatically tracks head movements and can recognize hand gestures" has been developed in the UK, and eventually, they hope for it to recognize what the user is doing and make his / her life easier by communicating with other devices based on their actions. The cam is controlled wirelessly by a host computer, which "uses the camera's output to keep track of objects, map its position and recognize different hand gestures made by the user." Interestingly, the perched device even includes a trio of motors for muti-directional assistance, and built-in inertia sensors keep it level with the dips and dodges of life. Of course, we can't promise you that everyone (like mall security) will take kindly to a Big Brother-type device flanked on your shoulder, but at least you won't have to hire a bodyguard to watch your back, right?

Inventor crafts inexpensive gesture-based 3D touchpad

While there's been boasting galore about gesture-based keyboards, scanners, phones, and more keyboards, it looks like an elusive inventor has crafted yet another "3D touchpad" which can be moved around and placed on (or under) nearly any keyboard that you'd like to implement gesture-based technology on. As with similar renditions, the pad can detect movements of your hand floating above it, and can create inputs not always possible on a typical keyboard. Interestingly, this flavor can purportedly work on standard boards, underneath laptop boards, and even under the "screen of a PDA or cellphone." While our skeptic gear is still zipped on tight, it's said that a few working examples are already out of the lab, and that the special antennas capable of picking up hand movements wouldn't cost much more than it did to insert "scroll wheels into mice." We'll let the peculiar analogy slide if this thing hits the market for a competitive price, deal?

[Thanks, Kerunt]



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