I say newly discovered because this type of gamer could not have existed several years ago. Sure there were the PC gamers who were occasionally blessed with a downloadable demos (usually after the full game's release), but rarely were these demos consolidated in one place. With modern consoles having become full time netizens, however, demos have changed their status from being the haphazard bone thrown out to increase a game's lagging sales, to becoming fully fleshed out and highly anticipated "micro" games complete with unlockables and online play! Not since getting those bulky 2-disc PlayStation Underground mailers 10 years ago (with fashionably shameless easter eggs plugging musicians on Sony's label) have I been so excited about trying out games I would otherwise have no interest in!
But excitement alone does not a completus demotaris make. The defining feature of this lower primate - nay, its telos, its raison
I must note that gaming, for me, is a hobby. A very serious hobby.
One might go so far as to say call me an "enthusiast" if the word didn't evoke images of stuffy sommaliers in tweed suits. The point is that I'm not a professional game journalist or developer, so I have no reason to feel an obligation to play every demo that pokes its finger in my firewall, much less to play them ad nauseum (a phrase which here signifies the Latin precursor to Godwin's Law). So why do it? As an avid movie watcher I don't aspire to see every trailer that's released, nor do I scour the "search inside" section of books on Amazon or constantly listen to sound clips from bands. What makes game demos so special? Their relative scarcity? Their interactivity?
Perhaps this is a holdover from the days when demos were extremely rare and sought after items. I'm sure I'm not the only sucker reading this who
A better explanation may be that I lack the time to be a completist about all of the full length games I want to play so I have to pick on poor, defenseless demos to feel good about myself. It may take me at most an hour to discover the ins and outs of a demo, where a sandbox game like GTAIV would have clocked 40 or more. Call me a close relative of the trophy-whore, but 40 maxed out demos sounds better than 1 maxed out game to me. Sorry Niko, I think we need to see other people.
What about you? Any self-identified demo dweebs like me out there? Why do you find them so compelling? How often do demos do for you what is, on paper at least, their purpose - get you to buy a game that you might have otherwise overlooked?