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  • Netflix Max hands-on: Jellyvision's take on your movie queue

    by 
    Sean Buckley
    Sean Buckley
    06.28.2013

    Being a Netflix subscriber is almost like being cursed -- sure, you have access to untold troves of streaming TV shows and films, but how do you choose what to watch? The burden of choice weighs heavily on the indecisive Netflix user, trapping them in a labyrinth of enticing categories, familiar recommendations and episode backlogs. Admit it, you don't know jack about picking out a good flick, which is exactly why Netflix created Max, a comedic recommendation engine that gamifies movie night with quick choices, mini games and quirky humor. Netflix Vice President of Product Innovation Todd Yellin caught up with us at E3 earlier this month to give us a brief demo of the upcoming feature. Yellin parked us in front of a PS3 to demonstrate, pointing out that our screen's topmost category had been replaced by a larger banner. "My mother wanted me to be a lawyer," the Play Max prompt reads. "But my dream is to help you find great stuff to watch." Quirky. Yellin tells us that this is one of several boiler plates the streaming menu provides to lure users into trying Max. A cheeky button beneath the dialogue encourage us to "live our dreams" and give the content recommendation game a spin. Sure, why not?

  • The After Math: E3 2013 and WWDC 2013

    by 
    Mat Smith
    Mat Smith
    06.16.2013

    Welcome to The After Math, where we attempt to summarize this week's tech news through numbers, decimal places and percentages. It was a week where Engadget somehow managed dueling liveblogs. Apple revealed its new mobile operating system, while Microsoft revealed more of its plans for the Xbox One, kicking off a week of gaming news from E3 2013 in LA. Sony soon followed, showing off its console for real, and pricing it a hundred dollars less than Microsoft's next-gen console. Sure, the war isn't over yet, but Sony can arguably claim victory at this year's Los Angeles battle. So let's talk numbers, right after the break.

  • NVIDIA demos GRID streaming on OUYA, proves little boxes play big games (video)

    by 
    Jon Fingas
    Jon Fingas
    06.16.2013

    NVIDIA champions GRID as a perfect fit for cloud gaming platforms, but we haven't had much chance to see a good use case in action. The company was more than happy to oblige at E3, however, by streaming games from GRID to an OUYA system. As Android Central caught on video, the tiny console is well-suited to the job: its Tegra 3 and gamepad can comfortably handle remote delivery of an intensive game like Borderlands 2, at least in the controlled world of a trade show. While OUYA doesn't have much (official) access to NVIDIA's GRID at present, the booth demo was a possible vision of the future. It certainly gave OUYA an escape from its hassles on the street.

  • E3 2013 roundup: Xbox One, PS4 and more from the big show (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.14.2013

    It was a wild few days at this year's Electronics Entertainment Expo. Just think -- nearly a decade after the last generation of consoles was unveiled by Microsoft and Sony, we've gotten our first close-up look at the next generation. Unlike 2012's lackluster showing, the convention floor felt invigorating for gamers waiting on the next reveals for Xbox One and PS4. While Nintendo tried keep steam going for its Wii U, the teams at Oculus Rift and Ouya brought light to the recent rise of indies and startups. As Engadget staffers board planes for our respective trips back to HQ, we're leaving you, dear readers, with a carefully collated collection of the big show's highlights -- and of course, a number of feature stories and interviews. We've also put together a recap video with Joystiq Reviews Editor Richard Mitchell wherein we recount the show with our best attempts at witty banter. Join us past the break and relive all the virtual magic.

  • Distro Issue 95: The past, present and future of gaming converge at E3

    by 
    Billy Steele
    Billy Steele
    06.14.2013

    Over the course of this past week, gaming-minded geeks descended upon Los Angeles for the industry's annual summer shindig. In the latest issue of our slate magazine, we hit the show floor at E3 2013 to offer up impressions of the latest gaming gadgetry. We also chat Wii U with Zelda producer Eiji Aonuma, examine the uphill climb for said console and look back at the history of the entire event. There's loads more of game-centric goodness packed into this edition, so we'll let you get to it via the usual download sources. Distro Issue 95 PDF Distro in the iTunes App Store Distro in the Google Play Store Distro in the Windows Store Distro APK (for sideloading) Like Distro on Facebook Follow Distro on Twitter

  • Xbox 360 / PS3 / Wii disc changer shown at E3, creators say next-gen version planned

    by 
    Sean Buckley
    Sean Buckley
    06.13.2013

    Physical media might lend itself well to the used games market (well, usually), but it does have a distinct disadvantage over digital purchases: you still have to get up and change that disc. It's a minor annoyance, but apparently enough of one to spark the creation of the Exeo Entertainment Extreme Gamer XG 10, an Xbox 360 / PlayStation 3 compatible game jukebox with room for ten retail titles. Unlike other Xbox 360 disc changers, however, this one won't void your warranty. According to Exeo Entertainment, the Extreme Gamer pipes disc data to the console through USB or ethernet ports. The operation sounds a little fishy, but Exeo Entertainment assured us the device is on the up and up -- console makers allow it to function because the data is processed on the console itself. It's a neat trick, but it does seem a little late, considering the stars of this year's E3. The company told us it's aware of this, and is already planning to build a next-gen successor. Timetable? Just as soon as they can get their hands on the Xbox One and PlayStation 4.

  • Talking Frostbite, Battlefield 4 and Mirror's Edge 2 with EA DICE's big boss (video)

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2013

    EA's DICE studio is the motor that powers several of gaming's most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE's Frostbite engine is behind, and EA's pledged the engine's support to many more of its titles. It's with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror's Edge 2 for good measure. Troedsson had a headline spot during EA's E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio's Frostbite engine and the power it's able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield's console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events -- such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place -- are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we've dropped just below the break.

  • Sony's Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2013

    With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony's asking developers to take into account the Vita's different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. "On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play," Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3. We'd asked whether Sony's "mandating" Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. "The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional -- the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop," he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita. "Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do," he added. All that said, not every single PlayStation 4 game will work with Remote Play -- "Maybe not Just Dance," Yoshida offered with a laugh when we asked. That's a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that's impossible to emulate on Vita) are on that excepted list.

  • E3 2013: Webzen teases Mu Chronicle R and other titles

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    At this year's E3, Webzen was hyped to chat about its lineup of games, though it was close-lipped on many of the details. C9 players who remember the extreme dungeon exclusive Massively had a few weeks back are about to get a little more good news in the form of a spoiler: Sorry, but you don't get to actually kill the new boss, just reseal him. Then on June 27th, Webzen plans to announce details on a new adaption of Mu Online currently codenamed MU Chronicle R. Unlike the current Mu, the new game will focus on leveling up and PvP. To promote future bloodshed, Webzen will be holding global tournaments with cash prizes after the game is released. The update will happen across the globe, and in order to prepare for this, Webzen plans to recruit game masters from each region and reward the top GM with prizes. In addition, once the URL has been released, people who "like" the game's pre-launch Facebook page will be entered into raffles that award prizes like an Alienware gaming laptop, Wcoins/gPotato currency, and... apparently some sort of mystery prize. Really, that's all we can say about this till the 27th! The team also teased work on Archlord 2, MU 2, and a mobile Mu game (not a port but a brand-new game. We don't know whether it's related to Chronicle R). Finally, Webzen's MMOFPS Arctic Combat will be seeing another patch hopefully in July.

  • Zelda producer on Nintendo's current woes: 'If we don't change, we might die'

    by 
    Joseph Volpe
    Joseph Volpe
    06.13.2013

    It's cool to be different. That's the message we typically feed our children when they come up against peer opposition. It's also an attitude Nintendo's adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it's continually proven -- and most successfully with the Wii -- you can't ever definitively count the Mario hitmaker out. There always seems to be an ace in the company's IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It's a question we posed directly to Eiji Aonuma, Nintendo's Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." It's a sobering admission, especially considering the source. "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." The IP ace this time around falls upon the Zelda franchises' shoulders, except not in the way we've come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it's just a consequence of franchise fatigue and player familiarity, but there's something more alarming, more distressing about this back catalog mining; something Aonuma's all too aware of. It's also something he's actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo's next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.

  • MSI's 14-inch GE40 gaming laptop priced at $1,300 with specs to take on Alienware

    by 
    Dana Wollman
    Dana Wollman
    06.13.2013

    Sure, MSI can build hunky, nine-pound gaming notebooks, but what about lightweight rigs? It's traditionally left those to the likes of Dell and Razer. Now, though, MSI has an ultra-light gaming laptop of its own. After teasing the 14-inch GE40 at Computex last week, the company is now shipping it, with prices starting at $1,300. What's interesting is that this announcement comes hot on the heels of Dell unveiling the new Alienware 14, and as far as specs go, at least, MSI comes out on top. For $1,300, you get a 2.9GHz Core i7-4702MQ processor, a 2GB NVIDIA GeForce GTX760M GPU, 8GB of RAM, a 750GB 7,200RPM hard drive, a bigger 90Wh battery, a sharper 1,600 x 900 display and a much lighter frame (4.4 pounds vs. 6.1 on the Alienware 14). If you like, MSI is also selling a $1,400 version that combines a 128GB mSATA solid-state drive with a 750GB HDD. Now it's true, the Alienware can be had for a hundred dollars less than the lowest-end GE40, but it'll mean settling for a 1,366 x 768 display, a lesser CPU and half the VRAM. Naturally, spec sheets don't tell the whole story, and we hope to eventually review both of these, but if you're in the market for a lightweight gaming laptop that won't break the bank, this guy could be it.%Gallery-191266%

  • Nintendo sees Mario and Zelda giving Wii U a big boost, 3DS continuing to grow

    by 
    Jon Fingas
    Jon Fingas
    06.13.2013

    There's no question that Nintendo is hurting these days, mostly owing to the lackluster reception for the Wii U. The company's Scott Moffitt is upbeat, however: he tells CNET that the Wii U should enjoy a 3DS-like sales renaissance this holiday now that games in bigger franchises, like Mario and Zelda, are on the way. Of course, the 3DS also had the advantage of a dramatic price drop -- but never you mind that. As for the handheld's own performance this year? Moffitt claims that the 3DS is the only dedicated console whose sales are still growing, and he expects the system to have its best holiday yet. His positions on the 3DS and Wii U strike us as optimistic when Nintendo is up against two major console launches and the ever-present threat of smartphone gaming, but the gaming giant has defied the odds more than once in its history.

  • Nintendo to release its first free-to-play game by March 2014

    by 
    Sarah Silbert
    Sarah Silbert
    06.13.2013

    Along with announcing a fresh Wii U lineup at E3 this week, Nintendo shared that it will launch its first free-to-play title during this fiscal year -- that is, by the end of March 2014. Industry analyst David Gibson tweeted the news live from the press event, adding that the move is intended to "boost digital sales," and confirming that the game won't fall under the Mario or Pokemon franchises. Nintendo isn't saying which platform its first free-to-play offering is destined for, but in any case this announcement is a good sign that the company is getting serious about downloadable content.

  • Hands-on with the Ouya destined for store shelves

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.12.2013

    The Ouya journey, according to founder Julie Uhrman, will never have a firm conclusion. But, we'd say having retail units enter production and shipping to mega stores like Game Stop and Best Buy represents at least the culmination of this particular story arc. With only a few weeks to go before the retail launch, the company brought the final console, controller and packaging to E3 for a press tour. The console itself is unchanged from the version that shipped to Kickstarter backers, except that it wont have contributor names etched on the side. The final tweaks heading into production have focused on the controller and the software. Visually the gamepad is exactly the same, but a number of small changes have be made to the various components to address feedback from early adopters and reviewers. The holes around the four face buttons have been widened to prevent them from sticking and, no matter how hard we tried, we could not get the O, U, Y or A to get wedged under the face plate. The right thumb stick also had a tendency to get caught on early versions of the controller, thanks to a small amount of glue that leaked into the area. That issue has supposedly been resolved, and in our time with the production model we had no problems with the analog stick. %Gallery-191293%

  • AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U

    by 
    Michael Gorman
    Michael Gorman
    06.12.2013

    The next-generation of consoles has finally and fully arrived here at E3, and the companies building the Xbox One, PS4 and Wii U are doing their best to differentiate their consoles from the competition. However, there is a common thread that connects them under the hood: AMD silicon. Naturally, we wanted to know more about the process of building chips for these next gene consoles. So, we spoke with AMD VP Saeid Moshkelani -- who heads up the Semi-Custom Business Unit that built those SoCs -- to get the inside scoop. Moshkelani wouldn't get into the details of the differences between the chips he built for the consoles. Instead, he talked about how AMD developed custom silicon for each and the necessity of secrecy in the process. In fact, Sony, Nintendo and Microsoft had no idea that they were each going to the AMD well to get silicon for their next-gen platforms until they were announced. So, head on down past the break to hear Moshkelani discuss what it's like working with the big three and AMD's role in making next-gen gaming a reality.

  • Peter Molyneux talks next-gen consoles, communal gaming and Oculus Rift

    by 
    Michael Gorman
    Michael Gorman
    06.12.2013

    Fabled (and Fable) game designer Peter Molyneux has long been a visionary in the gaming world, and his most recent effort, the Kickstarted title known as Godus, has piqued our Curiosity. However, as a veteran of the console world, we jumped at the chance to get his take on next-gen along with an update on his own projects. Surprisingly, Molyneux wasn't particularly enthused with the new generation of consoles. Part of the problem, as he sees it, is that consoles are still too focused on the living room, while our digital lives are much more mobile -- which is why, in part, Godus is being built for laptops and phones first. "I wanted them [the consoles] to shock and surprise me" with new ways to integrate with mobile devices, he says, but the current mobile features feel like a "bolt-on" rather than an integral part of gameplay. Aside from all the next-gen talk, we got an update on the man who removed Curiosity's final block (he's just beginning to enjoy the fruits of godhood), and got his thoughts on Oculus Rift (spoiler: he's a fan). While words describing an interview are good, an actual interview is better -- this one awaits you after the break.

  • Microsoft Points from Xbox 360 transfer to Xbox One as real money, 'equal or greater in Marketplace value'

    by 
    Ben Gilbert
    Ben Gilbert
    06.12.2013

    With the Xbox One, Microsoft is killing off the virtual currency of Xbox Live -- Microsoft Points are soon-to-be no more. But what of remaining balances? Apparently Microsoft's taking care of transfers, and even turning those points back into real currency. "When the transition takes place, the balance of Microsoft Points in an account will be retired and the customer will be given an amount in local currency that is equal or greater in Marketplace value," a Microsoft rep told our friends at Joystiq. "That value will be stored in your account and can be used similar to Microsoft Points to make purchases in the Xbox Live Marketplace." It sounds to us like you'll be making a permanent move with your account's currency from the Xbox 360 to the Xbox One -- 80 MS Points are equal to $1, currently. Regardless, it sure is nice that those virtual bucks aren't locked to a console that we'll soon be retiring to the attic.

  • Sony PlayStation 4 gaming roundup (hands-on)

    by 
    Sean Buckley
    Sean Buckley
    06.12.2013

    Forget streaming applications, share buttons and chip architecture -- the success of the next-gen video game consoles will be dictated largely by software. Games sell the system, and we couldn't help dropping by Sony's E3 booth to see what the PlayStation 4 is promising its early adopters. Join us after the break for a quick look at what the console will offer during its launch window.

  • Unu Android tablet / console hands-on (video)

    by 
    Brian Heater
    Brian Heater
    06.12.2013

    Another Android gaming console at this year's E3? Kind of, sort of, yeah. But Unu's (née Snakebyte) looking to set itself apart from the OUYAs, Gamesticks and M.O.J.O.s of the world (to name but a few) by becoming the "Swiss Army knife" of the space. The device isn't so much a console as tablet that plugs into your TV, meaning that you can do pretty much whatever you can do on a standard Android slate (which, arguably, you can also do with Mad Catz's device, but we digress). The tablet itself runs Android 4.2, display through a seven-inch, 1280 x 800 IPS screen. The rear sports a brushed aluminum surface and a 5-megapixel camera (with a 2.0 module on the front). Inside, you've got 8GB of storage and a 1.6GHz quad-core chip. Unu does Bluetooth 4.0 and has two micro-USB ports, a microSD slot and, most importantly, a mini-HDMI port, which lets you turn the thing into a living room console of sorts, by connecting it to your HDTV. If you're feeling fancy, you can go in for the docking station, which does video out and charging -- and also props the tablet up nicely, so you can watch the same thing on two displays at the same time.

  • EA's CTO Rajat Taneja and COO Peter Moore on plans for next-gen and Origin

    by 
    Michael Gorman
    Michael Gorman
    06.12.2013

    It's E3 time, people, and the launch of a pair of brand new consoles has the gaming world abuzz with the possibilities they bring. The success of those platforms isn't just about the black boxes, however. Gaming publishers like Electronic Arts are building many of the games people will want to play on Xbox One and PS4. So, when we got the opportunity to speak with EA's CTO Rajat Taneja and COO Peter Moore about the company's plans for next-gen, we jumped at the chance. Rajat regaled us with tales of all the back-end work going into preparing Origin for next-gen, and chatted about the challenge of scaling up to accommodate all of the new users that will come with the new consoles. Naturally, that led to a discussion about the company's single identity framework that allows gamers to access their EA account on any gaming platform. Meanwhile, Peter talked of the importance of Origin's single login service, EA's ability to produce games that take full advantage of the new capabilities of next-gen consoles and even how the lesson's learned from the problems with Sim City will be applied to future games. You don't have to take our word for it, though -- check out the pair of videos after the break to hear for yourself first-hand.