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  • Internet network connector with fibre optics, close-up

    Frontier rolls out 5Gbps fiber internet across the US

    by 
    Jon Fingas
    Jon Fingas
    01.30.2023

    Frontier is challenging AT&T and Google by trotting out 5Gbps internet access across its network.

  • FTC sues Frontier for 'misrepresenting' internet speeds

    FTC sues Frontier for 'misrepresenting' internet speeds

    by 
    Steve Dent
    Steve Dent
    05.20.2021

    The FTC and six states have sued Frontier Communications for misrepresenting internet speeds to consumers.

  • The plug of a wireless local area network (WLAN) cable pictured in front of a DSL modem in Kaufbeuren, Germany, 16 October 2015. Photo: Karl-Josef Hildenbrand/dpa | usage worldwide   (Photo by Karl-Josef Hildenbrand/picture alliance via Getty Images)

    Law bars ISPs from charging rental fees for a modem you own

    by 
    Jon Fingas
    Jon Fingas
    12.19.2020

    A law taking effect December 20th prevents your ISP from charging rental fees for modems and other boxes you own.

  • AMD/Cray/Oak Ridge National Laboratory

    AMD and Cray are building the 'world's most powerful supercomputer'

    by 
    Kris Holt
    Kris Holt
    05.07.2019

    The US may be set to hang onto the crown of having the world's most powerful supercomputer for some time. Cray Computing and AMD are building an exascale machine with the Oak Ridge National Laboratory. The system is set to debut in 2021, the same year Cray and Intel are scheduled to deliver the Aurora exascale supercomputer to the Argonne National Laboratory.

  • Frontier

    'Planet Zoo’ is the modern ‘Zoo Tycoon’ we’ve been waiting for

    by 
    Rachel England
    Rachel England
    04.24.2019

    If the explosive popularity of the The Sims over the years has taught us anything, it's that people love playing god. Players have been given control of everything from theme parks to hospitals, and now aspiring site planners can add a zoo to their CV, too.

  • AP Photo/Mark Lennihan

    New York sets tougher standards for marketing internet speeds

    by 
    Jon Fingas
    Jon Fingas
    12.22.2018

    New York isn't just asking Charter to clean up its act. The state has reached a settlement with Altice (Optimum's owner), Frontier, RCN and Engadget parent company Verizon that will have them adhere to stricter standards for advertising internet speeds. They'll have to back up their claims with regular speed testing, ensure they have enough network capacity to handle advertised third-party services and make clear that speeds on WiFi won't be the same as with a wired connection.

  • Bloomberg via Getty Images

    Small internet providers face a fight for their lives

    by 
    Nicole Lee
    Nicole Lee
    07.11.2018

    A couple of weeks ago, a group of CEOs from seven small regional ISPs gathered in Washington to meet with the FCC. In a closed-door conversation with Chairman Ajit Pai and his colleagues, the CEOs made a case against a recent petition filed by USTelecom -- a trade association that claims AT&T, Verizon, CenturyLink and Frontier Communications as members. The petition, if granted, would threaten their very existence and, they argue, the future of competitive high-speed internet across the nation.

  • Frontier Communications

    Frontier Communications' password bug lets anyone into your account

    by 
    Mallory Locklear
    Mallory Locklear
    06.08.2018

    While you might feel more at ease knowing your personal information is protected by two-factor authentication, a bug in Frontier's password reset system is demonstrating that vulnerabilities can open your info up to exposure even when that extra level of protection is available. The internet giant's password system sends users a two-factor code when they initiate a reset, but ZDNet reports that the system lets you enter as many codes as you want, opening up users' accounts to a breach. Spotted by security researcher Ryan Stevenson, the bug means a determined attacker with some time on their hands could get into an account with just a username or an email address.

  • Stephen McCarthy/Sportsfile via Getty Images

    Demand for Mayweather-McGregor fight crashed pay-per-view servers

    by 
    Jon Fingas
    Jon Fingas
    08.27.2017

    Did you pay for an expensive pay-per-view or streaming pass to watch the hyped-up boxing match between Floyd Mayweather and Conor McGregor, only to boil with rage as your access went down? You're far from alone. Numerous reports have revealed that servers across the US crashed or buckled under demand for the fight, creating outages serious enough that organizers delayed the fight to make sure people could tune in. Mayweather himself said that pay-per-view servers in California and Florida crashed, while Showtime and UFC failed to load, ran into login trouble and otherwise couldn't keep up with interest.

  • 'Elite Dangerous' will return to Oculus Rift on launch day

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.11.2016

    Elite Dangerous has been a confirmed VR title since 2013, and has supported the Oculus Rift development kit for well over a year. But development hasn't exactly been fast-paced. At present, the giant open-world space adventure game only runs on a very outdated Oculus firmware, essentially meaning that gamers have to choose between playing Elite Dangerous or everything else. That's going to change soon though, as Elite Dangerous will officially be supported on the headset and released on the Oculus Store on launch day, March 28th. If you've already purchased Elite Dangerous through other means, Oculus says you'll be able to get the new edition free of charge. Players will be able to "migrate" their game to the Oculus Store using a free code from developer Frontier. It's not entirely clear if players will be able to enjoy the same experience directly through the launcher that shipped with the Steam version. Right now the Steam page only lists the HTC Vive as supported under VR, but that could change closer to the release date. We've reached out to Frontier for clarification.

  • Verizon FiOS will be an East Coast exclusive as of 2016

    by 
    Richard Lawler
    Richard Lawler
    02.05.2015

    If you're a customer of Verizon's TV, internet or phone services (fiber or otherwise) in California, Florida or Texas then sometime next year you won't be. That's because as part of a $10.54 billion deal, it's selling "wireline" businesses in those states to Frontier so it can focus on a group of Eastern states. It made a similar move dumping services across many states in 2009, and many of the customers we heard from afterward were not happy because while Frontier had different policies on how to run the service. In a separate deal, it's leasing or selling a majority of the cell towers it operates to American Tower Corporation for $5 billion. Why make all these moves? Other than kicking off a $5 billion share repurchasing program, word is this money will go to pay for some $10 billion in wireless spectrum Verizon won at auction last week.

  • Frontier lays off 15 employees

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio. No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

  • PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

    by 
    Mike Foster
    Mike Foster
    01.23.2015

    Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

  • Elite: Dangerous maps out update beta schedule, teases expansions

    by 
    Bree Royce
    Bree Royce
    01.15.2015

    In a development post released today, Elite: Dangerous Executive Producer Michael Brookes laid out Frontier's plans for the game's inbound major updates following the tiny 1.05 patch this morning. Update 1.1 is set to enter beta the first week of February, Brookes says, and will focus on mechanics for player collaboration and route planning. Who gets to join that beta? Currently beta testing will be available for those who already have beta access for the main game. For players participating in the beta tests there will be a separate mechanism for playing so testing does not affect your game and that you can continue to play the retail version as well. Options for players currently without beta access to be able to purchase beta access will be available. Details will be made available nearer the time. Depending on how the update Betas go in test, we expect them to be released to everyone a week or so after the Beta release.​ Brookes also teased E:D's upcoming paid DLC as well as the multiplayer-focused 1.2 update, the beta for the latter of which is expected in March.

  • The Daily Grind: Would you like community filters in your MMO?

    by 
    Jef Reahard
    Jef Reahard
    01.11.2015

    I was browsing the Elite: Dangerous forums the other day when I came upon this ad for a PvE-only private group. It's a good idea in theory, as it's a way for a large, dedicated community to insulate themselves from griefers and other undesirables while still playing an online multiplayer title. I'm not sure if the functionality is a net positive for games with player-run economies and the like, but it's an interesting option for developers to consider going forward. What do you think, Massively readers? Would you like similarly large-scale ignore options and community filters in your MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Frontier expanding Elite's dev team, feature set

    by 
    Jef Reahard
    Jef Reahard
    01.09.2015

    The latest Elite: Dangerous newsletter is out, and while it's chock full of tidbits for fans of the space sim title, perhaps the most interesting revelation occurs in the development update section. "We're expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on the paid expansions," Frontier says. Those regular updates aren't limited to fixes, either, as "new features and content for all" is part of the plan. First up are the wings, "associated multiplayer features, and additional ships" that the devs hinted at in 2014.

  • Elite: Dangerous rolls back decision on billionaire rollback

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    There was a bit of a to-do recently about money in Elite: Dangerous. A bug caused numerous players to receive a credit "refund" that wound up making them instant billionaires, which might have had some long-term ramifications for anyone who had hoped to actually play in the sandbox economy in the future. While the developers had initially opted against wide-scale rollbacks, asking instead for affected players to choose whether to be rolled back or not, that decision has been reversed. Unexpected billionaires will find all of their bug-gotten gains rolled back and removed, with the development team contacting those affected personally to make sure that nothing legitimate gets caught in the crossfire. Meanwhile, players who found a way to exploit the game explicitly will also see their gains removed. So those who were hoping for rollbacks in the wake of these issues will be happy; those happy with billions of credits for no real effort will be... less happy. [Thanks to Cotic for the tip!]

  • Elite: Dangerous players aim to chart out the whole galaxy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    Over a thousand players in Elite: Dangerous are already unified by a single mission. It's not warfare; it's not economic dominance; it's exploration. The Great Expedition has brought together a huge number of players to start plotting the whole of the game's 400 billion stars, or at least as much as possible. That means coordinating logistics, figuring out routes, sending out pathfinders, and heading off into the great unknown. While the eponymous expedition hasn't started quite yet, players are already dipping their toes into the process and figuring out how to handle the sort of extended effort required to chart the game's full galaxy. The group counts among its numbers an ex-NASA scientist and several astrophysicists. While it's taking a little time to get up to speed, there's reason to be excited about what the group might find in the future... and what waits out in the depths of virtual space.

  • Frontier testing Elite server-side fix tonight

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    Last weekend's Elite: Dangerous server hiccup left some players unable to log in. If you're one of those players, you might be interested in Frontier's official response which was posted earlier today on the game's official forums. "We have a server side fix in-place to go live tomorrow, it's just undergoing some final testing tonight and tomorrow morning before making its way to the live servers," writes Frontier's Andrew Barlow. "This should fix it for everyone that's not already been fixed by customer services already. We just want to ensure that the fix is correct and safe so we don't cause more issues for players that are currently unaffected."

  • Elite: Dangerous server goes haywire, creates instant billionaires [Updated]

    by 
    Brendan Drain
    Brendan Drain
    01.02.2015

    The Elite: Dangerous server has had a relatively smooth launch since it released just over two weeks ago, but all that changed last night when the server went absolutely haywire. A suspected transaction server failure caused a whole slew of bizarre bugs for those playing the game last night, from benign errors like players getting disconnected to catastrophic failures like deleting a ship's entire cargo, rolling back ship upgrades, and deleting credits. The worst problems involved players having ghost cargo that could be sold over and over again, allowing them to rack up millions of credits in minutes. Though the problems were reported promptly, the server wasn't rebooted until its usual maintenance period over six hours later. In a feat of remarkably bad timing, the server problems happened on a national holiday in the UK, and so the developers at Frontier were taking time off to celebrate the new year. There has been no official announcement on the problems yet, and players are speculating on the damage that would be caused or reversed if Frontier performed a server rollback. Reports from the Elite forum suggest that developers may not be back to work until as late as January 5th, at which point it's unlikely that developers will roll the server back. The damage from last night's errors continues to cause problems today. One player was left shipless and unable to log in when the server reversed a ship purchase transaction, and another's ship teleported back across the galaxy and is being held hostage at a station with no shipyard. Dozens of players have reported broken cargo holds or missing cargo and credits, and one player logged in this morning to find 5 billion credits sitting in his wallet. These events have naturally prompted a resurgence of complaints about Elite's always-online gameplay, as players have found themselves unable to play without problem even in solo mode. We have reached out to Frontier for comment.