final cut pro x

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  • Auto cropping for social media in Final Cut Pro X

    Apple's Final Cut Pro X uses AI to auto-crop videos for social media

    by 
    Kris Holt
    Kris Holt
    08.25.2020

    Apple released a major update that includes improvements for remote collaboration.

  • Apple

    Apple makes its pro video and audio editing software free to use for 90 days

    by 
    Mariella Moon
    Mariella Moon
    03.27.2020

    Apple is giving people stuck at home the chance to try out two of its professional creative applications at no cost. To start with, the tech giant is extending Final Cut Pro X's free trial period from 30 days to 90 days. Users will still have to pay $300 for a license once it's over, but they'll at least have three months to master the video editing application before having to decide whether it's worth the price.

  • Loupedeck

    Loupedeck's premium editing console is for video and photo pros

    by 
    Steve Dent
    Steve Dent
    10.29.2019

    Loupedeck is known for its control surfaces that speed up Lightroom and Premiere Pro editing with buttons, dials and a jog dial for more intuitive controls. So far, its devices have had prosumer-level quality, but now the company has launched the $549 Loupedeck Creative Tool (CT), its first premium console for professional editors.

  • Apple

    Final Cut Pro X gets a speed boost through Apple's Metal

    by 
    Christine Fisher
    Christine Fisher
    10.07.2019

    The latest Final Cut Pro X update, released today, takes advantage of Apple's Metal API to provide leaps in performance. With a new Metal-based engine, the updated Final Cut Pro X improves playback and accelerates tasks like rendering, real-time effects and exporting on Metal-compatible Macs. According to Apple, the changes will make video editing 20 percent faster on the 15-inch MacBook Pro and 35 percent faster on the iMac Pro.

  • An edge-case perspective of Apple

    by 
    Joshua Carr
    Joshua Carr
    09.06.2014

    Throughout the last decade, reading rumors about Apple products gave me an edge-case perspective of Apple. With each new rumor, I have an internal discussion that determines the validity with a "yes" or a "no." In the past couple years, the dialogue changed from "yeah, that would be cool" to "please, no." Unfortunately for me, my objections often go unaddressed as Apple heads in a direction I find unappealing. So why did that happen? Apple changed, but more realistically... I changed. Let's start with how I changed. Ten years ago, I was only eighteen and in the military. I bought an iPod Photo with my first credit card. I loved music and basked in it while studying for my military knowledge tests. A company called Apple filled this stressed out teenager's need for simplification with a portable music collection that I could fit in my pocket. I was impressed and kept watching Apple. Moving forward a few years, I was tired of carrying around my iPod and my LG flip phone. There was a short period where I tried the Motorola ROKR, but that was a terrible device with very little storage. Again, Apple stepped in and filled a need for simplification by introducing iPhone. During this era, I also picked up a Mac and fell in love with the creativity it allowed; for the first time, it seemed like the software stepped out of the way and I could just create. About the same time, Apple introduced the Apple TV, then the iPod touch, and finally iPad. None of those devices really filled a need for me. Sure, there's some convenience to having every Apple product in existence... but there's really no need for it. I have an Apple TV, an iPad, and an iPod touch now, but my iPhone and my Mac receive 90 percent of my daily attention. As I've aged, my needs changed, and my desire for new technology products has dwindled. (I'm more interested in seeing developers push the limits of our software, but that's not the point of this piece.) I'm constantly using my Mac for work, and my iPhone handles my free-time interactions. I bought my iPad mainly for reading, but I largely prefer a real book when given a choice. I bought my Apple TV for media sharing, but I don't have a cable or Netflix subscription so some of the built-in capabilities are useless to me. I bought my iPod touch for... well, I didn't actually buy it; one of my customers didn't want to fix it so I bartered other work and fixed it for myself. I haven't used it much. I apologize if I sound elitist here – in fact, most of my Apple devices are hand-me-downs from my repair company customers. For work, I have to stay well educated in the world of Apple; having a wide range of devices is crucial to my success as an Apple consultant. I always say that I know too much about Apple and how it thinks because there's no sense of mystery left for me. My friends call me "The Apple Guy" and often ask to chat about what they read on rumor sites. That would be awesome if I were more interested in the choices Apple makes. Examining Apple hardware Let's switch gears and talk about how Apple changed our hardware over the last ten years. They started with the iPod, its so-called halo effect, and increased Mac adoption. Shortly thereafter, they introduced the iPhone (and another halo effect for the Mac). I would consider all of these products revolutionary. Sure, the iMac in 1998 was amazing, but it really took the halo effect, Justin Long, and the switch to Intel processors to push the Mac back into the mind of the consumer. Since then, everything appears evolutionary to me. I do not discount the amazing progress we've seen in the capabilities of these devices, but they remain largely unchanged in scope. One can argue that the iPad was revolutionary – for a lot of people it was – but it only accounts for 10 percent of my usage. If you ask my wife, it's about fifty-fifty between iPad and iPhone; she doesn't use a computer outside of work. For some people, the iPad serves as their primary device. I think Apple's really targeting that demographic at this point. More on that thought in a bit. Examining Apple software Let's stop talking about hardware and address the software changes Apple introduced in the last ten years. The evolution of OS X is ongoing. In my industry, I cannot look at new software like candy and eat it immediately. Every recent dot release had major issues that hurt a lot of my customers... and I haven't seen it get better over the years. It's not worth discussing specifics here: they are irrelevant to this article, and they were very different depending on customer needs. The same things happen with major iOS updates; the biggest complaint is always battery life. Forget about the OS for a minute and think about the app updates released in the last few years. Apple consistently removes features from apps to help define the difference between consumer and prosumer or to create feature parity between Mac and iOS versions. iMovie and GarageBand seem largely worthless at this point because Apple wants you to upgrade to Final Cut Pro X and Logic Pro X. Aperture is dead in favor of an unreleased Photos app that assuredly focuses on consumers. iWork only recently updated to a usable app after Apple nerfed it last year; it's still not the powerhouse of old. The built-in creative capabilities of a brand new Apple device fail to exceed (they don't even compete with) those of my first generation MacBook. Instead, you have to rely on third-party – usually paid – software to fill in the gaps. Whether from Apple, Adobe, or another third-party developer, paid software is a must for anyone wanting to do something beyond the most rudimentary functions of the default software. However, most people would never notice the lack of creativity. I'm convinced that Apple knows this and changed its entire business model to reflect it. Realizing I'm not the focus Ultimately, I am an edge case. I want my devices to function in ways the average user would not. I want Apple to move into categories where their market research doesn't see profitability. Apple does not, and likely cannot, consider an edge case like me. My edge-case perspective of Apple doesn't align with its target demographic at this point. The first time I realized I was no longer Apple's primary focus was the introduction of Lion and its Server app. It crippled much of my business-related Mac use. I eventually switched to Ubuntu for most server-related activities, and I couldn't be happier. Still, Apple forced my hand by releasing terrible server software; that left a bad taste in my mouth. More recently, iOS 7 confirmed my suspicions that I wanted a different product than Apple wanted to create. Apparently, Apple's market research suggested that people wanted a freshly updated interface. In six years, we hadn't seen a major refresh to the iOS interface design. Some developers, like Tapbots, were taking strides to refresh the interface but Apple felt like it had to do something drastic to keep consumers interested in their products. During this time, we saw executive turmoil at Apple as Jony Ive took over interface design from Scott Forstall. I'm not arguing that skeuomorphic, minimalist, or flat design is better, but I will say that rushing a major redesign seems negligent. I still believe that iOS 7 was a regression in design and usability mostly because Apple pushed it out too quickly and left many consumers scratching their heads. Remember how bad the calendar app was in the initial release? It left many people scrambling to find an alternative like Fantastical. Yes, it's great for third-party developers, but doesn't this sound eerily familiar to the Mac app situation I mentioned earlier? Is the built-in value of Apple devices diminishing? The future looks edgy I'm afraid that Apple is pushing OS X 10.10 Yosemite in a similar direction. I know better than to criticize an unfinished product. I will however express concern about the timing of the release: I'm not sure Apple has enough time to fix all of the interface issues before the public release this fall. It feels rushed at this point. I want it to feel polished; I'm hoping they make the upgrade exciting instead of regrettable. From an iOS perspective, I'm excited for iOS 8 and the added APIs that will push the evolution of iOS forward. I can't wait for a TextExpander keyboard and a 1Password Safari extension. I still don't agree with some of the user interface choices, but it already seems more polished than iOS 7 ever did. The software coming to my truck looks appealing too. My CarPlay-compatible stereo is already installed and awaiting a firmware update from Pioneer and Apple. The upcoming Apple TV software update looks like an improvement, but it's still a far cry from what it should be. I often remind myself that the living room revolution is largely dependent on the cooperation of the television and movie industry. Without their support, Apple can't do much more in the living room... unless it produces a gaming console. Unfortunately, I think the company hopes to continue using the horsepower of your iPhone or iPad to generate large screen gaming. Desiring revolutionary products If Apple wants to revolutionize how we interact with our technology, CarPlay and Apple TV are where I wish they'd spend their time. I believe Apple could easily disrupt those industries with a little more effort, but I'm just an edge case. If rumors prove to be true, Apple seems more concerned with larger phones and smart watches at this point; that doesn't excite me. As I mentioned earlier, my favorite Apple products filled a need in my life. iPod, iPhone, Mac – those products simplified something for me. I'd really like to see Apple focus on filling a need we all share. Is a bigger screen on an iPhone going to do that? I don't think so; I'm not interested in a bigger screen. Can a smart watch fill a common need? I don't think so; I see too many drawbacks in a largely unproven category to consider it worthwhile. Biometric monitoring could certainly change lives, but that seems more like an edge case than a general need... at least to me. I also want to comment on the possible inclusion of sapphire glass in the next generation iPhone. It will be great for Apple, but it's terrible for clumsy phone users everywhere. Most people think the hardness of a material makes it less breakable. That's actually not true; sapphire is more scratch-resistant than gorilla glass, but it's also more brittle. Check out this video if you don't believe me. Ultimately, I want to eat these words on September 9th. I hope that whatever Apple introduces excites me as much as the first iPod or the first iPhone. Historically, Apple has seldom been first to market: MP3 players, smartphones, and tablets – those categories existed before Apple stepped in and obliterated the competition. Whatever they introduce on Tuesday, I want it to be more disruptive than their recent, evolutionary products. Continued Apple dominance Either way, Apple isn't doomed. Analysts and consumers seemed pacified after the release of iOS 7 simply because it was different. Apple shares are near an all-time high, no other company can touch their market cap, and the company has a ridiculous amount of money in the bank. My jaded perception of Apple's recent products hasn't meant a thing to its success because people keep buying them. If you share my sentiments, keep reminding yourself that the edge case rarely receives attention. Apple's target demographic doesn't mind having U2 at the keynote, likes bigger screens because the text is too small, and thinks watches are cool. I'm very far removed from that demographic at this point. Maybe someday my edge-case perspective will shift back into the mainstream. It would be nice to get excited again, wouldn't it?

  • Best Mac apps of 2013: Talkcast recap

    by 
    Ilene Hoffman
    Ilene Hoffman
    12.23.2013

    On this Sunday's TUAW Talkcast, several Mac pundits picked out their favorite Mac apps of 2013. Our own Michael Rose convened the panel, including GeekBeat TV host Benjamin Roethig; TUAW TV Live host Shawn "Doc Rock" Boyd (who hates snow); longtime TUAW contributor, app developer and podcaster Brett Terpstra; and the managing editor of The Mac Observer, Jeff Gamet. The show will be available on iTunes momentarily (and streamable from Talkshoe), but in case you want to speed up your app sampling, we've recapped the app list here. To best highlight these apps, I will list them alphabetically with links and relevant quips contributed by the host and guests. All of these apps are compatible with OS X 10.8 and 10.9, and reasonably priced. Some of them work with older systems, also. Also, be sure to read Brett's own list of his favorite apps of 2013, over at brettterpstra.com. Best Mac Apps of 2013 1Password 4 from AgileBits Inc. (On numerous people's lists.) Jeff called it "magically awesome." Brett notes that it stores your passwords and personal information (including credit card numbers, software license keys and more) and "makes storing and generating [the items] just simple." The popup that used to only work in browsers now works anywhere on your Mac; that way, you don't have to open the main 1Password app nearly as often as before. AirServer 5 from App Dynamic. An AirPlay receiver for Mac and PC. Can mirror your display from iOS devices. "Great for demoing iOS apps, and a more professional feature set than Reflector" -- Mike Rose. Alfred v2 from Running With Crayons. A free, hotkey-based launch controller that also can initiate a quick web search and offers a number of other capabilities (offered by Doc Rock; he referred to it as one of his household servants). This one received a TUAW Best of 2011 for Mac Utility apps. Adobe Edge Code and Edge Inspect Combo. Doc Rock uses these programs with his Creative Cloud subscription. Edge Code is a HTML and CSS editing tool. Edge Inspect is an inline editor of code, which while working on a line, the meta key will open up accompanying files in a modal box, so they can be adjusted without leaving your main HTML file. "It's amazing," according to Doc. Bartender from Surtees Studios Ltd. (Offered up by Brett Terpstra and Jeff Gamet.) "Bartender is a lifesaver." It lets you control which menu items show up on your menu bar, and lets you rearrange them at will. Bartender was also written up on TUAW as a Friday Favorite while it was still in beta. BeamApp from BeamApp UG. Brett noted this Mac and iOS tool for quickly sending phone numbers, songs, maps and more between your devices and your Mac. Mike pointed out DeskConnect, which has some of the same functionality but also allows you to send files (PDFs, presentations, Word docs) between the Mac and your iOS device in a jiffy. BetterTouchTool by Andreas Hegenberg. A free utility for OS X 10.7 and above that lets you configure gestures for your mouse and trackpad. Brett says he uses two Magic Trackpads and can set them up to do just what he wants. CheatSheet from Media Atleier. This free utility uses the command key to show you all available shortcuts for an app. Not available in the Mac App Store because it cannot be sandboxed. See Media Atelier's blog for the explanation. Clarify 1.1.3 from Blue Mango Learning Systems. A great tool for quick and easy documentation. You can capture an image, edit it and add text, all on one place. You can read about Clarify's first iteration in TUAW's Daily Mac App feature from 2011. Clef and Waltz. Mike Rose pointed out this new take on password and authentication management; just point your iPhone at an animated barcode patch and it lets you into the target site, removing your need to remember passwords. Although relatively few sites work with Clef, the new, independently developed Chrome plugin Waltz expands it to work with Twitter, Facebook, Dropbox and more. Clyppan by Ole Morten Halvorsen. It stores all your clipboard clippings, letting you recall them with a quick keystroke. Not new, but very useful. Coffitivity from coffitivity.com. Both Jeff and Mike called out this menubar tool. A certain amount of ambient noise can help stimulate creativity, so folks who work in silence may benefit from running Coffitivity, which adds background and ambient noise from a coffee shop. Downie by Charlie Monroe. Web video and YouTube downloader "that actually works." Downie actually suports 120 different sites, and Mike noted that it's replaced older tools like Grappler and EVOM for him. Everpix. This made the list despite the photo storage service closing shop earlier this year. "It was a fantastic app while it lasted." You can read the story of Everpix's closure from Megan Lavey-Heaton on TUAW. Evernote from Evernote Corporation. It's a note taking app that can do many things and Michael notes that it "keeps getting more useful." Jeff Gamet also notes that the Jot Script Evernote Edition (US $75) is more like writing with a real pen as opposed to a stylus. It's got a hard tip and clicks on the iPad, which is his only complaint. Fantastical 2 from Flexibits Inc. This is billed as "calendars and reminders done right." Jeff notes that additional plain text entry options, multi time zone and dictation support have been added. You can read TUAW's review from Victor Agreda to learn more. Final Cut Pro X from Apple. Listener John Brown suggested Apple's flagship 64-bit video editing application. John noted they've made it quite simple for most people to use and refers to it as "remarkable." Doc Rock also notes that it is "a major step forward" and "a great application." This week's 10.1 update added optimizations for Apple's new Mac Pro desktop. Hazel from Noodlesoft. Doc says this pairs up with Alfred as his "domestic help" and notes that "it does a really good job of keeping icons on desktop organized," plus it can move files around based on a variety of file attributes that you set. MailMate from Feron. An IMAP email client with an impressive array of features. "It does everything I need it to," says Brett, who describes it as "the TextMate of email." Marked 2.2 from Brett Terpstra. We couldn't let the show go by without a hat tip to Brett's own Markdown preview tool, very much improved in the 2.x version. MindNode Pro from Ideas On Canvas Ltd. Both Mike and Brett called out this Mac and iOS mindmapping tool for its speed, easy interface and good-looking output. Mouseposé 3.2.4 from Boinx Software Ltd. Updated in December, it's a useful mouse pointer highlighting tool for demos and presentations. "A lot of my colleagues use tools like OmniDazzle or Zoomit for remote presentations," says Mike, "and whenever I pull out Mouseposé everyone on the call goes 'oooh, ahhh.'" OmniPresence from The Omni Group. For users of OmniGroup's apps. It's a free service and menu bar item that offers file syncing between devices. "It makes all of the changes between your files appear everywhere," says Jeff, but without the limitations and aggravations of iCloud. PollEv Presenter app from Poll Everywhere. SMS-based polling service that works with PowerPoint or Keynote to show live polls in real time. Mike calls it one of his go-to tools. Popclip from Pilotmoon Software. (Offered by Doc Rock and Brett Terpstra.) A $2 app that shows up when you select text with your mouse or trackpad -- simulating the iOS text selection experience.. ReadKit from Webin. RSS reader; Brett says it's "simplistic and powerful, and it supports every RSS system you can think of, and makes my life easy." RocketDocs. This single-session browser tool is specific to the Google Drive/Google Apps productivity tools. Mike says it's often easier than setting up Chrome for Docs use, and keeps your editing sessions away from general browsing. Shush from Mizage. A cough button for your Mac, so that you can mute yucky noises when recording audio. Works in FaceTime, iChat, Skype, Podcast Capture and more. Both Mike and Brett enthusiastically recommend it -- Mike even used it during the show, and blocked every snuffle and cough! We welcome your suggestions for the best Mac apps of 2013 -- let us know in the comments or on Facebook.

  • Steve Jobs once considered abandoning the Pro market

    by 
    Yoni Heisler
    Yoni Heisler
    08.12.2013

    When Apple released Final Cut Pro X, a debate raged concerning whether or not Apple was devoting enough resources towards its pro users. While Final Cut Pro X has improved in many ways since it first launched, many video professionals felt that the original offering was a step backwards in functionality. The notion that Apple developed Final Cut Pro X for the mainstream market at the expense of professional video editors underscores a larger question regarding Apple's commitment to the pro market altogether. To that end, long-time Chiat/Day advertising director Ken Segall recently penned a blogpost tackling that very question and addressing Apple's "evolving" view of the pro market. Interestingly, Segall relays that Steve Jobs once considered abandoning the pro market. Would Apple ever even think about saying goodbye to the pro market? I hope you're sitting down for this, but Steve Jobs did in fact once consider that very option. This was back in the days when iMac had established itself as a global bestseller. During one of the agency's regular meetings with Steve, he shared that he was considering killing the pro products. His rationale was as you might expect: consumer products have an unlimited upside, while pro products are aimed at a niche market that eats up major resources. Obviously, the pro market has value for Apple, even if its numbers are relatively small. Pros are opinion leaders, influencers and evangelists. Their love of Apple shows up in the purchase decisions of friends, family and colleagues. So Steve ultimately renewed his commitment to the pros -- but he never said that this commitment wouldn't evolve. Clearly Apple has changed its thinking about the pro market, and how it can best serve its pro users. Speaking of Apple losing interest in the pro market, former Apple employee Ron Brinkman, who joined the company when it acquired Shake, wrote the following in the wake of FCP X. So after Apple acquired us there was a lot of concern that Cupertino wouldn't be willing to continue to cater to that [pro] market and, although it took a few years, that concern did indeed come to pass. The development team was gradually transitioned to working on other tools and Shake as a product was eventually end-of-life'd. And back then the same questions were being asked as now -- "Doesn't Apple care about the high-end professional market?" In a word, no. Not really. Not enough to focus on it as a primary business. Let's talk economics first. There's what, maybe 10,000 'high-end' editors in the world? That's probably being generous. But the number of people who would buy a powerful editing package that's more cost-effective and easier to learn/use than anything else that's out there? More. Lots more. So, a $1,000 high-end product vs. a $300 product for a market that's at least an order of magnitude larger. Clearly makes sense, even though I'd claim that the dollars involved are really just a drop in the bucket either way for Apple. Brinkman continues: And really, from a company perspective high-end customers are a pain in the ass. Before Apple bought Shake, customer feedback drove about 90 percent of the features we'd put into the product. But that's not how Apple rolls -- for them ... high-end customers are high-bandwidth in terms of the attention they require relative to the revenue they return. After the acquisition I remember sitting in a roomful of Hollywood VFX pros where Steve told everybody point-blank that we/Apple were going to focus on giving them powerful tools that were far more cost-effective than what they were accustomed to... but that the relationship between them and Apple wasn't going to be something where they'd be driving product direction anymore. Didn't go over particularly well, incidentally, but I don't think that concerned Steve overmuch... :-) All in all, an interesting discussion. Looking ahead, Apple has a completely revamped Mac Pro slated for release later this year.

  • Daily Update for March 28, 2013

    by 
    Steve Sande
    Steve Sande
    03.28.2013

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here. No Flash? Click here to listen. Subscribe via RSS

  • Apple launching marketing campaign for Final Cut Pro X

    by 
    Steve Sande
    Steve Sande
    03.28.2013

    The LA Times is reporting that Apple, stinging from criticism from professional users that the 2011 redesign of Final Cut Pro X (US$299.99) had made it a "cheap product aimed at consumers," is launching an online marketing campaign today to try to win back professional video editors who may have switched to competitive software. The start of the campaign is timed to begin getting the word out prior to the start of the National Association of Broadcasters convention on April 6. Apple's campaign features Final Cut Pro X users like Julian Liurette of the Toronto Globe and Mail newspaper, who was skeptical of the app and waited a year before trying the new version. Liurette liked the new version so much that he's moved the newspaper's video operations from the old version to Final Cut Pro X. According to Liurette, "It's better on all fronts. Its interface is 100 times more interesting. And it's much, much faster." Apple hopes to change the mindset of people like Harry Miller, head of the American Cinema Editors' technology committee, who said "Personally, I'm still suspicious of Apple ... I don't want to invest money in any of their hardware or software when they might drop features in new versions." To do so, three stories will be posted on the website today including that of Liurette. Also expected to tout the features and speed of Final Cut Pro X are Tsui Hark, a big name in Hong Kong cinema circles, and Azteca Telenovela editor Jonathan Contreras. The latter pro says that "For a TV editor, speed is everything. And Final Cut Pro X is faster than any other editing application I've used." The campaign has begun, and the videos are viewable on the Final Cut "In Action" web page.

  • ProCutX lets you control Final Cut Pro X using your iPad

    by 
    Randy Nelson
    Randy Nelson
    02.06.2013

    From the Why Didn't Someone Think of This Sooner Department comes ProCutX for iOS, an iPad app that serves as a touchscreen-based controller for Final Cut Pro X. It's developed by Pixel Film Studios, a California-based video production company that also sells plugins for Final Cut Pro. Selling for US$24.99 in the App Store, ProCutX offers quick access to a variety of common functions, not the least of which is a prominent jog shuttle wheel for scrubbing through footage. The app also lets users utilize their iPad's screen like a trackpad for selecting and cutting footage without the need to switch input devices. Future plans for the app include voice commands and the ability to link up multiple iPads in order to place specific sub-panels such as color grading on them for even easier access. Finally, while ProCutX will run on the iPad mini, we have to imagine that the controls might be rendered just a wee bit small, something to keep in mind if you're using one of Apple's smaller tablets. [Via Engadget]

  • Apple updates Final Cut Pro X

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    10.24.2012

    Though not announced during its big October event, Apple also included Final Cut Pro X in its list of apps that the company updated yesterday. The latest version (10.0.6) of the video editing software now supports native RAW editing of content from RED cameras, lets you expand multichannel audio files so you can edit each audio channel separately and adds a paste attributes window that lets you choose specific effects to copy between clips. These are only a few examples from a long list of new features that were added to the video editing package. The full change log includes: Expand multichannel audio files directly in the timeline for precise editing of individual audio channels Unified import window for transferring media from both file-based cameras and folders of files Redesigned Share interface for exporting projects and range selections to one or more destinations RED camera support with native REDCODE RAW editing and optional background transcode to Apple ProRes MXF plug-in support that allows you to work natively with MXF files from import through delivery using third-party plug-ins Dual viewers, each with a video scope display, let you compare shots to match action and color Option to add chapter markers in the timeline for export to video files, DVD and Blu-ray disc Range selection now preserves start and end points in the Event Browser and allows you to create multiple range selections on a single clip Paste attributes window lets you choose specific effects to copy between clips Flexible Clip Connections allow you to keep Connected Clips in place when slipping, sliding or moving clips in the Primary Storyline Add a freeze frame to your timeline with a single keystroke Drop shadow effect with intuitive onscreen controls to adjust position, edge falloff, angle and more New controls for combining audio from multiple angles within a Multicam Clip Compound Clip creation in the timeline now saves the clip in the Event Browser for re-use in other projects XML 1.2 featuring metadata import and export for richer integration with third-party apps Final Cut Pro X is available for US$299 in the Mac App Store. [Via Engadget]

  • Apple updates Final Cut Pro X with slew of new features, now available for download

    by 
    Edgar Alvarez
    Edgar Alvarez
    10.23.2012

    Amidst all the announcements made at the California Theatre earlier today, Apple very quietly pushed out a fresh version of its famed (and at times controversial) video editing software, Final Cut Pro. Inside v10.0.6 users can find an array of new additions and improvements that will most certainly be welcomed with open arms by the FCPX crowd, making this the most notable update since bundling in those multicam and broadcast monitoring features. Among these new traits are RED camera support for native REDCODE RAW editing, the ability to add freeze frames to the timeline with a simple keystroke, novel audio controls for use while tinkering with multicam clips and a revamped "Share" interface for exporting projects. The Final Cut Pro update can be downloaded now from the usual spot, and, of course, it comes at no extra cost for those who've already shelled out the $300. The full and hefty changelog can be found right after the break.

  • Final Cut Pro X, Motion receive Retina display updates

    by 
    Michael Grothaus
    Michael Grothaus
    06.11.2012

    Following a series of minor updates to iTunes, Aperture, and iPhoto today, Apple has also pushed out minor updates to two of its pro-video apps, Final Cut Pro X and Motion. Besides a few minor bug fixes, each update provides support for the new Retina Display MacBook Pro. It's likely that Apple will continue to seed Retina-enabled updates for most of its apps in the next few hours and days so they are all compatible with the new MacBook Pro.

  • Final Cut Pro X future features: multichannel audio, RED camera support

    by 
    Mike Schramm
    Mike Schramm
    04.16.2012

    Apple has done some chatting with video editor Larry Jordan at the National Association of Broadcasters' big meeting this week in Las Vegas, and the company revealed some of the new features coming to a future version of Final Cut Pro X later on this year. First and foremost, Jordan was told that Final Cut Pro X is what Apple is working on -- these are new features for FCP X, there is no Final Cut Pro 8 on the horizon. In other words, for editors looking to use Final Cut Pro, this what you're getting. That might be the bad news, if you were really hoping for a new version. But here's the good news: By the end of the year, FCPX will support multichannel audio editing, dual viewers (so users could see two clips playing at the same time, perhaps to compare various sources), plug-in support for the MXF file format, and native support for files from RED cameras. Currently, editors have to convert files from the RED camera to Quicktime to use them, but that won't be the case. Jordan didn't get to see any of these features in action, unfortunately, and Apple declined to say exactly when they'd be coming (though from his writeup, it sounds like they have even more on tap for the software update). They did also chat with him about bringing Final Cut Pro X to the Mac App Store, and Apple says that being on digital distribution should bring all of the benefits therein, including faster updates and of course a more secure platform. So it looks like Final Cut Pro X is getting some strong support from Cupertino -- possibly not the support that professional video editors might want, but at least a few things that should make most workflows with it a bit easier. [via AppleInsider]

  • Apple updates Final Cut Pro X with multicam, more

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.31.2012

    Apple released an update to Final Cut Pro X, bringing the video editing app to version 10.0.3. The latest update adds several significant features for video professionals including new advanced chroma keying, support for XML 1.1 and beta broadcast monitoring for Thunderbolt devices and PCIe cards. The most significant change is its new multicam editing feature that lets you sync up to 64 angles of video and photos. Though you can still do it manually, this multicam editing feature will automatically sync the incoming feeds. Jim Dalrymple of the The Loop talked with Richard Townhill, Senior Director of Applications Marketing at Apple, about these new features, including the automatic syncing. Townhill explains that FCP X uses audio waveforms from the different cameras to sync them together. The audio doesn't have to be the final production track and can be used for syncing purposes only. Customers who own Final Cut Pro can download the 10.0.3 update from the Mac App Store later today. New customers can purchase the latest version from the Mac App Store for US$299. [Via The Loop] Show full PR text Apple Updates Final Cut Pro X CUPERTINO, California-January 31, 2012-Apple® today released Final Cut Pro® X v10.0.3, a significant update to its revolutionary professional video editing application, which introduces multicam editing that automatically syncs up to 64 angles of video and photos; advanced chroma keying for handling complex adjustments right in the app; and enhanced XML for a richer interchange with third party apps and plug-ins that support the fast growing Final Cut Pro X ecosystem. Available today as a free update from the Mac® App Store™, Final Cut Pro X v10.0.3 also includes a beta of broadcast monitoring that supports Thunderbolt devices as well as PCIe cards. Final Cut Pro X v10.0.3 includes a collection of groundbreaking new tools for editing multicam projects. Final Cut Pro X automatically syncs clips from your shoot using audio waveforms, time and date, or timecode to create a Multicam Clip with up to 64 angles of video, which can include mixed formats, frame sizes and frame rates. The powerful Angle Editor allows you to dive into your Multicam Clip to make precise adjustments, and the Angle Viewer lets you play back multiple angles at the same time and seamlessly cut between them. Final Cut Pro X builds upon its robust, one-step chroma key with the addition of advanced controls including color sampling, edge adjustment and light wrap. You can tackle complex keying challenges right in Final Cut Pro X, without having to export to a motion graphics application, and view your results instantly with realtime playback. In the seven months since launch, the third party ecosystem around Final Cut Pro X has expanded dramatically. XML-compatible software like DaVinci Resolve and CatDV provide tight integration for tasks such as color correction and media management. The new 7toX app from Intelligent Assistance uses XML to import Final Cut Pro 7 projects into Final Cut Pro X. In addition, some of the industry's largest visual effects developers, including GenArts and Red Giant, have developed motion graphics plug-ins that take advantage of the speed and real-time preview capabilities of Final Cut Pro X. Broadcast monitoring in Final Cut Pro X is currently in beta and allows you to connect to waveform displays, vectorscopes, and calibrated, high-quality monitors to ensure that your project meets broadcast specifications. Final Cut Pro X supports monitoring of video and audio through Thunderbolt I/O devices, as well as through third party PCIe cards. Pricing & Availability Final Cut Pro X v10.0.3 is available from the Mac App Store for $299.99 (US) to new users, or as a free update for existing Final Cut Pro X customers. A 30-day free trial of Final Cut Pro X is available at www.apple.com/finalcutpro/trial. Full system requirements and more information on Final Cut Pro X can be found at www.apple.com/finalcutpro. Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and is defining the future of mobile media and computing devices with iPad.

  • Apple releases updated Final Cut Pro X, brings multicam support, broadcast monitoring love

    by 
    Tim Stevens
    Tim Stevens
    01.31.2012

    The X version of Final Cut Pro was supposed to be all things to all people -- easier and more power for the serious amateurs and yet refreshing and comprehensive for the pros. In reality it seemed that neither camp quite saw it that way, but Apple has at least been listening. Today the company has announced version 10.0.3, which finally adds the one feature everyone's been clamoring for: multicam support. But that's not all. Join us after the break for a deeper look.

  • TUAW Best of 2011: Flare top Mac photo app; Final Cut Pro X best video app

    by 
    Steve Sande
    Steve Sande
    12.20.2011

    In our TUAW Best of 2011 voting, we've come to the end of the awards for the Mac. Starting tomorrow, the winners for iPhone accessories and apps will be announced. Today we're proud to announce the winners of the voting for the top Mac photo and video apps. For Mac photo apps, the innovative Flare (US$19.99, now on sale for $4.99) photo effects app from Iconfactory took the honors as the best Mac photo app of the year. As reported in a TUAW review earlier this year when Flare first hit the Mac App Store, the app doesn't just stop with applying effects to your photos. Instead, it has a set of controls that allow users to tweak color, lens, and creative effects. Color effects include exposure, brightness, saturation, contrast, tints, color filters and gradients, and several processing options. Lens effects add Gaussian, motion, and zoom blurs, and the ability to sharpen, add a glow to, or vignette a photo. Using creative effects, it's possible to add grain, texture, frames and borders, rotation, scaling, and halftoning to your pictures. Many of our readers appreciated the power and simplicity of Flare, giving it 38.1 percent of the vote. In second place and just barely missing the title of top Mac photo app was FX Photo Studio Pro ($39.99) from MacPhun LLC. In the Mac video app category, one app ruled the roost. Apple's own Final Cut Pro X ($299.99) received a whopping 63.6 percent of reader votes. Congratulations to the teams at Iconfactory and Apple for winning the hearts and minds of our readers with two incredible apps.

  • TUAW Best of 2011: Vote for the best Mac photo and video apps

    by 
    Steve Sande
    Steve Sande
    12.17.2011

    The nominations are in, and the poll is ready to go! The TUAW Best of 2011 awards are all about you -- the readers -- and what you think is the cream of the crop of Apple or third-party products and software. To vote, select one entry from the top nominations made by readers. We'll be announcing the winner in just a few days. Vote early and often! Today TUAW is asking for your vote for the best Mac photo and video apps of 2011. While we received relatively few nominations in this area, there were several apps that stood out as potential winners in this category. Rather than have video and photo apps punching it out for the Best of 2011 title, I've decided to split the voting into both categories. In the video realm the new Camtasia 2 ($99.99) app pulled in the most nominations, while Apple's Final Cut Pro X ($299.99) was popular despite all the complaining when it was released earlier this year. ScreenFlow ($99.99), another screencasting app for Mac, will fight it out with Camtasia 2 for the honors. For photo apps, FX Photo Studio Pro ($39.99) grabbed the attention of readers, along with Sketcher ($14.99), Flickery ($9.99), and effect / texture app Flare ($9.99). Be sure to vote for one of each below -- one Mac photo app and one Mac video app. I'll announce the winners in a few days. %Poll-72024% %Poll-72020%

  • Apple releases Final Cut Pro X 10.0.2

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    11.17.2011

    Final Cut Pro owners, there's an update waiting for you today. It's a small bug fix for those having problems with title fonts and start times on compound clips. The latest version is now 10.0.2 and includes these changes: Fixes an issue where a title may revert to the default font after restarting Final Cut Pro X Resolves an issue that could cause files recorded with certain third-party mobile devices to play back incorrectly Addresses a stability issue caused by changing the start time on a Compound Clip Final Cut Pro X is available for US$299 in the Mac App Store and current owners can use the update utility to download and apply the fix.

  • Editor Walter Murch is feeling better about Final Cut Pro X

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    11.08.2011

    When Final Cut Pro X debuted, it caused a stir in the professional video editing world. Long a standard tool for feature film editors, the latest version of Final Cut was designed more for the prosumer, and left some pro editors with a bad taste for the update. In a recent interview with Rick Young of MacVideo, film and sound editor Walter Murch discusses this new role of Final Cut Pro X. Murch makes several key points about FCPX's role in video literacy and how its friendly interface makes it easy for students and new users to develop video editing skills. Looking beyong consumers, he's also hopeful Apple will gradually beef up the application and let third-party developers create tools that'll make Final Cut Pro X useful for the professional. He sees FCPX as a tool that will gradually straddle the old world of analog-based non-linear video editing and the new digital-based future. Murch is not sure Apple can pull this off and create a tool that appeals to both the professional and the consumer, but if it does, FCPX could be the foundation for a new NLE ecosystem. The 20-minute talk is an excellent commentary on the future of Final Cut Pro and film editing, in general. You can watch the full interview on MacVideo's website. [Via FCP.co]