interactive

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  • Netflix

    Kids control the story in Netflix’s new interactive shows

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.20.2017

    After months of rumors and speculation, Netflix is officially taking the wraps off of its new interactive shows for kids. The company is calling its new type of programming "branching narratives," since viewers can control certain aspects of the story, including the ending. The first series, Puss in Book: Trapped in an Epic Tale, was created in partnership with DreamWorks Animation and features 13 different storyline choices and two endings. It will debut today on the streaming service, followed by another interactive show, Buddy Thunderstruck: The Maybe Pile, on July 14th. But that's not all: Netflix says a third one called Stretch Armstrong: The Breakout is already in the works and scheduled to arrive later in 2017.

  • AOL

    SXSW 2017: What to watch out for over the weekend

    by 
    James Trew
    James Trew
    03.11.2017

    The atmosphere here in Austin, Texas is warming up nicely (as is the weather, thankfully). With the smell of BBQ and the constant strum of guitars now permanently lingering in the air, it can only mean one thing: SXSW's Interactive weekend is upon us. If you're not here on the ground in Austin, no worries: We're here to bring the show to you via the interpipes.

  • Beam's interactive livestreaming hits Windows, Xbox this winter

    by 
    Richard Lawler
    Richard Lawler
    09.16.2016

    In early August Microsoft announced its acquisition of Beam, a videogame livestreaming service that separates itself from the competition by using tech that allows for low latency and interactive features. Now, Beam has announced it will launch on Microsoft's gaming platforms (Windows 10 and Xbox One) this winter. That's not a very specific window, but it will be interesting to see what happens once the parts come together. Currently, Amazon-owned Twitch is the most popular livestreaming service, but Beam's hook is the ability for viewers to influence the streamer's gameplay and broadcast.

  • Interscope/Polydor

    Change the romantic pairings in Cassius' latest music video

    by 
    Steve Dent
    Steve Dent
    07.06.2016

    The French musical duo Cassius has released a new music video that, for the first time, lets you change actors in the middle of a scene. Created for the group's single "The Missing" from the upcoming album Ibifornia, it features an interactive video from the director collective We Are From LA. During scenes with couples making out, you can switch between 20 actors just by clicking on the person you want to change, making for more than 100 possible versions of the video. The technique is not unlike YouTube's multi-angle videos, but you choose the actor, rather than the camera.

  • 'BioShock' creator takes on 'The Twilight Zone' interactive drama

    by 
    Jessica Conditt
    Jessica Conditt
    04.18.2016

    Ken Levine, best known as the mastermind behind Take-Two's BioShock series, is working on an interactive live-action film based on The Twilight Zone, Wired reports. Levine will write and direct the project, and audience members will be able to control the actions of certain characters using technology from Interlude. That's the company currently rebooting WarGames as a short drama produced by Her Story creator Sam Barlow.

  • We're live at SXSW Interactive 2016!

    by 
    James Trew
    James Trew
    03.11.2016

    Hello Austin! Once again SXSW -- the weird and wonderful show for interactive digital technology -- is upon us, and Engadget's here in full force to bring you the best bits as they happen. Unlike other shows that offer the latest phones, TVs or games, SXSW is all about the big ideas, the slightly crazy ideas, and hottest topics in tech. Expect innovative uses for VR, off-beat music installations, buckets of BBQ, and even a visit from the President. We'll be covering it all (minus, perhaps, the BBQ), and you can follow along right here on Engadget. If you want to make sure you don't miss a thing, then you can closely follow all our coverage here, or get the highlights (and behind the scenes fun) via Instagram, Twitter or Snapchat.

  • Planes take to the runway in a glorious 8K 360-degree video

    by 
    Roberto Baldwin
    Roberto Baldwin
    06.12.2015

    We haven't even had a chance to fill our homes with 4K TVs and already YouTube is moving on to 8K. To get an early jump on the coming wave of mega-high resolution videos, Dubai360 says that it has posted the world's first 8K 360-degree video. World's first or not, it's mesmerizing to watch a 24-hour time-lapse video of a busy airport that you can spin in 360 degrees. The video was created using 88,000 individual shots to create four time-lapse videos. Those videos were then stitched together into a single spin-at-your-will extravaganza. Like its earlier 360-degree time lapse from atop Burj Khalifa, the tallest building in the world, Dubai360's airport video requires multiple viewings to really get the whole experience.

  • Adult Themes: The rise and fall of America's first digital brothel

    by 
    Daniel Cooper
    Daniel Cooper
    02.26.2015

    If someone forced you to describe RealTouch Interactive in just two words, you'd probably call it a "digital brothel." And rightly so, as the North Carolina-based business specializes in teledildonics, wearable gadgets that let people "have sex" through the internet; a technology that lets paying customers connect with consenting partners online. In 2012, RealTouch was on the rise, getting featured in HBO's Sex/Now documentary series and Amazon's original comedy series Betas. But despite the positive press, the company's fortunes took a nosedive. RealTouch found itself unable to sell its hardware and, what's more, it is now catering to a dwindling group of existing customers. It wasn't the moral majority, however, that pushed the sex-tech outfit to the brink of collapse. It was patent licensing.

  • Text adventure 'game' offers a taste of what clinical depression is like

    by 
    Chris Velazco
    Chris Velazco
    08.22.2014

    Unless you're deep in the throes of it yourself, actual, clinical depression can be incredibly hard to wrap your head around. Sure, you can scroll through the Wikipedia article all you like, but intellectually knowing about and feeling depression are two completely different beasts. Zoe Quinn's Depression Quest (which recently hit Steam after a year floating around on the web) is an experience that sort of straddles the line between the two, and -- in spite of a related mess that's still unfolding -- is still worth checking out.

  • A New York museum's interactive exhibit lets you redesign art pieces

    by 
    Mariella Moon
    Mariella Moon
    06.23.2014

    Yes, the British Museum's interactive mummies exhibit sounds intriguing, but what if preserved corpses aren't your thing? If you're in New York, you can instead visit the Cooper Hewitt Design Museum, which is slated to tie up an interactive system with their collection when it reopens in December. According to Wired, you'll be loaned an electronic pen when you visit, which you can then touch to the text plates next to the art pieces to "remember" them. Then, you can load all the objects you've saved onto one of the 15 interactive screens, not only to look at, but to draw over and digitally modify.

  • Nickelodeon's new interactive kids channel will bring streaming features to live TV

    by 
    Richard Lawler
    Richard Lawler
    01.16.2014

    As parents have rapidly discovered, kids don't really mind the drawbacks of Amazon or Netflix streaming (limited, older versions of the same content library) and just want to watch their favorite show, often repeatedly. That's where the internet services are beating traditional TV channels, and Nickelodeon has been preparing an answer. As confirmed to the Wall Street Journal and Fierce Cable, its new "My Nick Jr." channel will appear in the guide like any other, but provides a custom lineup of shows based on preselected preferences, and even cuts out the ads. Other features will let parents monitor what their kids watch and set time limits, while the kids can rate shows with a smile or frown. There's no word on the technology behind My Nick Jr., but it's coming to Verizon's FiOS TV service first in the US, and eventually mobile devices too. Viacom already tested out the service on France's CanalSat, and hints that the personalized channel concept could spread to its other networks like MTV. A major issue holding it back however, is the presence of millions of older cable boxes that won't be able to handle the new setup. So far, massive conglomerates like Viacom and the existing US TV carriers have shown little interest in chopping up their bundles or offering video on-demand-style access as an alternative. Besides an abundance of network-specific mobile apps, this channel is one of the first steps toward that line; we'll see if increasing competition and original streaming content pushes things further.

  • BBC rolls out enhanced 'Red Button' features to major Smart TVs

    by 
    Sharif Sakr
    Sharif Sakr
    01.10.2014

    The BBC's Connected Red Button service promised a new level of interactivity when it launched in the UK a year ago, including news and weather overlays, recommended viewing (curated by actual, real-life humans) and alternative streams during live sports events. The downside was that it was originally only available to Virgin TiVo customers, but the Corporation promised to extend it to more platforms and, finally, this seems to be happening. As of today, owners of Samsung and Sony Smart TVs should both have access to a beta version of the service when they press the red button on their remotes (although a few Sony-heads may have already noticed this going live just before Christmas), while LG smart TVs are on track to gain access early this year. A long list of compatible devices can be found at the source link below, but there's still no sign of any standalone Freesat, Freeview or YouView set-top boxes, which were supposed to get improved Red Button access in 2013. Update: The BBC just let us know that it's still planning to bring the Connected Red Button service to "many more" platforms in 2014, including YouView.

  • Relightable Dome creates interactive images where you control the light source

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.17.2013

    Stitching together a bunch of images to create a single picture is hardly a new concept. Panoramas are old hat, and Google is even using 360-degree photos to help guide your shopping decisions. But a team of students at NYU's Interactive Telecommunications Program, with the help of a few others, are taking a slightly different approach. The Relightable Dome, or Relightable Photobooth, uses Reflectance Transformation Imaging (RTI) technology which captures an object or person under a variety of lighting conditions then combine it into a single, interactive photo. Inside the box is a concave surface studded with 81 LED flashes. A custom microcontroller inside triggers each flash in sequence and a camera mounted at the rear captures an image at each stop. And, while the enclosure is custom, the camera doesn't need to be. At the back is simply a bracket that practically any shooter can be mounted on, though in this case it was a Canon DSLR. The pictures are then stitched together on a laptop using a piece of open source software and a special algorithm to create an interactive image where you control the light source. The whole process, from triggering the first flash to final file takes less than five minutes.

  • The Soapbox: What's my motivation?

    by 
    Mike Foster
    Mike Foster
    09.24.2013

    If you play MMOs, odds are good that you're familiar with the classic "kill ten rats" quest trope. Kill quests are one of the most fundamental elements of traditional MMORPG design, and a great deal of modern and classic MMOs would have little to no content without them. Whether it's ten rats, ten wolves, ten bandits, or ten dragons, the basic gist of the quest is always the same: You, the seasoned adventurer, must eliminate animals or enemies for an NPC who for one reason or another cannot handle the task himself. MMOs are built on combat. It's difficult to design a full-featured MMO that engages players for years on end without some sort of PvE killing content; only a handful of MMOs have even attempted it. And while some would say the days of the kill quest are coming to an end, modern MMOs certainly aren't cutting back on killing in general. As a primary mechanic for advancing a character, slaying seems to be the most popular design choice. I don't have a problem with the bulk of my progression coming from throwing fireballs or bashing shields. I don't mind obliterating monsters in multiples of five. What I do mind, however, is being asked to kill without a good reason.

  • Guitar Hero veterans form interactive fitness studio, Blue Goji

    by 
    Jessica Conditt
    Jessica Conditt
    07.29.2013

    Charles and Kai Huang, founders of original Guitar Hero producer RedOctane, are venturing into another aspect of the physical gaming industry – exercise. Blue Goji is an "interactive fitness company" that aims to make cardio exercise a social experience with games and by tracking individual work-out goals on mobile devices. Blue Goji will attach to smartphones and tablets on treadmills, elliptical machines and stationary bicycles, specifically. The team is accepting developer applications. Charles Huang is also CEO and co-founder of Green Throttle, a peripheral company announced in November focused on bringing smartphone games to the big screen. Now that Chales Huang has "blue" and "green" covered, we're looking forward to his next venture, "Pink Elephant."

  • Deus Ex: The Fall is a cyber Renaissance faire for touchscreens

    by 
    Mike Schramm
    Mike Schramm
    06.07.2013

    Deus Ex is, by nature, a complicated game. You can start by simply moving around a level: There's cover to move in and out of, and stealth movement requires good timing and precision. Then, there's all of the abilities you have, from using various gadgets and weapons to choosing your bio-implants and playing the hacking mini-games. That's a lot of buttons. In making Deus Ex: The Fall for iOS devices, Square Enix Mobile was given the task of putting all those functions into a device that has only one button. In that respect, the most exciting news about this game is that it works. For the most part, that is. You can't hide bodies, for one thing.%Gallery-190427%

  • Daily iPhone App: Steve Jackson's Sorcery is interactive e-book bliss

    by 
    Mike Schramm
    Mike Schramm
    05.15.2013

    I have to say -- the iPad is a terrific platform for interactive e-books, but so far, I haven't been very impressed by the options out there. I do use my iPad for reading a lot, but the vast majority of my reading is done in either iBooks or a comic book reader. It's very rare that I will pick up an app that's designed to work as just one single book, no matter how many extras or interactive features are included. However, I'm happy to say that Steve Jackson's Sorcery! is a clear exception to the general rule. It's excellent, and mostly because the book it is based on (actually a "gamebook" released back in the '80s) was already interactive to begin with. Add in iOS interactive touchscreen, some excellent graphical flairs and a whole lot of polish, and what you end up with is something very akin to playing a Dungeons and Dragons game, where the few game elements present are really just intended to ignite your imagination, and get you role-playing in the game's world. Sorcery's story is pretty basic: You're a hero who sets out into a dangerous world, hoping to either save or conquer it. And the combat gameplay is extremely simple as well -- you essentially guess whether your opponent is attacking or defending, trying to mirror their actions to do damage as you can. But the real meat of Sorcery! is in the inbetween. You travel from town to town, talking to various NPCs and even solving a few puzzles, all while exploring this world through the game's scrolling text. I really have no problems at all with this app -- I was fascinated by the story's well-written text, and while the gameplay isn't extremely innovative, it's paced well enough to keep the action rolling. The one hitch might be that you need to use your imagination on this one, so if you're expecting a game like Skyrim, that will draw out the world for you, you might find this a bit boring. But as a die-hard pen-and-paper RPG player and a fan of Steve Jackson's work, I think this is an excellent adaptation that's well worth a purchase. You can pick it up from the App Store for US$4.99 right now.

  • NBC plans 'The Million Second Quiz,' a twelve-day, 24 / 7 game show

    by 
    Richard Lawler
    Richard Lawler
    04.25.2013

    Second screen experiences connected to TV shows haven't exactly set the world on fire, but NBC will give it another try with a new game show this fall. The Million Second Quiz is being promoted as a non-stop, twelve day trivia game with an "unprecedented level of interactivity" for viewers. In a move that harkens back to our memories of 1 vs 100 on Xbox Live a few years ago, viewers at home can play along and possibly win a spot on the show. While the competition will go on around the clock, the show airs during prime time. It will broadcast live from an "hourglass-shaped structure" located in Manhattan where the four reigning champs will reside as long as they can stay on top throughout the two week competition. Once the million seconds are up, the four champions will face off for a cash prize of up to $10 million. We'll need more details before we can decide if this is more Ultimate Ninja Warrior or Oh Sit! / Splash / Bet On Your Baby (these are all real game shows, we promise), but it's one to keep an eye out for when the all new shows debut.

  • Gravidi wants to put clickable hotspots on videos for iOS

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    03.14.2013

    At SXSW I found a kiosk showing off a beta of the app Gravidi. It allows producers to add a layer of interactivity to videos by embedding hotspots in the video, and adding other activity around it. For users, it provides a way to learn more about moments in a video, or people or objects in that video as it plays. The app is currently in beta, but they are showing it off around SXSW featuring a number of bands and their music videos. While clickable video has been tried before (I remember adding hotspots to QuickTime video a decade ago), Gravidi is offering a nicely designed experience for users and tools for producers on the back end. The app for consumers will be free, the back end for producers will cost, but no details on price were available when I spoke to them. The question, to me, will be whether viewers will want to interact with video they would normally "veg out" to. Steve Jobs once described watching movies as a "lean back" experience, versus the more interactive clicking around we do when on a computer. But since the iPad is a sort of intermediate device, I can see a point at which users are more accustomed to interacting with a video as it is playing. As with the plethora of "second screen" apps that have been appearing, time will tell whether consumers want to divide their attention. While some of this will depend on negotiations with media folks (studios who wish to add these hotspots), there are applications beyond mere entertainment. A professor could overlay hotspots at key scenes in a film for a class, or a training video could provide more information at critical points. If the tools for producers are easy enough to use, that is. Meanwhile, Gravidi has a good approach, and partnering with SXSW to work with bands is a good start. In the demo I saw, a band played through a music video, and you could learn more about the band, the director and specific moments throughout the video. Little icons designating hotspots would periodically float down from the top (to draw your eye), and land on a spot where you can click to see a pop-up screen with more info. At that point you can jump to the content or go back to the video. The experience was fast and fluid. What I felt was even more important for bands was a button up top which looked like a ticket and will bring you to a window showing a band's next performances (and presumably buy tickets). Since the production tools weren't on display, there's a question of whether producers will go through the effort needed to populate all this data. In fact, that's a huge question for educational producers. That said, what users will see is a clean interface. It's a question of changing habits for users (something a wave of second-screen apps may be changing anyway), and Gravidi is banking on them wanting to click around in a video as it plays. If Gravidi can convince content creators to add the interactivity in ways which appeal to users, they may have a winner on their hands.

  • Google confirms Glass will work with iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.22.2013

    Google held an event this week to show off its upcoming "Google Glass" interactive headset/system, and from that meeting came one important note for us iOS fans. Google confirmed that the system will definitely work with Apple's iPhone. The exact details of the relationship aren't clear, but there are of course a number of ways your iPhone could work with Google's glasses, from simply acting as a Bluetooth headset, to a more complex relationship with a Google app, sharing information or even an Internet connection back and forth. Obviously, Apple and Google aren't on the best terms at the moment, with Apple forcefully uprooting its deal with Google Maps to go with a more native solution. But Apple's also been very open to having Google apps on the App Store, so Google may work out some sort of solution where Glass plugs in through the Bluetooth connection or even right through the Lightning connector. At any rate, it sounds like your iPhone and Google Glass will play nice. Consumer versions of the Glass units are expected later on this year, though the price will be steep -- somewhere around US$1,500, according to the speculation. The tech will only get cheaper, so it might not be long at all before you're wearing your interactive glasses and connecting to your iPhone.