ps vita

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  • Hot Shots Golf is best selling Vita game in Japanese launch

    by 
    Justin McElroy
    Justin McElroy
    12.22.2011

    Though they may live very far away, our friends in Japan aren't so different from us in the West. Sure, they most commonly mark Christmas with a visit to KFC over a ham or turkey, but at least Col. Sanders and Santa both have white facial hair, and isn't that all that matters? Look at the Japanese Vita launch sales chart we've placed after the break (courtesy of Media Create), numbered according to their position in the total sales chart. There you'll discover that those in Japan love Nathan Drake just as much as you, making Uncharted: Golden Abyss the second biggest Vita game with 48,224 sold. What's more American than Nathan Drake skipping across the globe and killing the people he meets there? Nothing, that's what. Of course, when you see that the most popular game is the adorably animated action of Hot Shots Golf: World Invitational, and that the hostess simulator Dream Club Zero Portable beat out the Katamari Damacy game -- well let's just say you'd be forgiven for eyeing that bucket of Original Recipe with some extra suspicion.

  • PlayStation Vita's North American launch details: 25 games, $10 to $50 apiece

    by 
    Darren Murph
    Darren Murph
    12.22.2011

    Already pondering that long-awaited trip to Japan in order to snag a PlayStation Vita in advance? Hold your horses, vaquero. Sony has just given anxious US and Canadian gamers reason to look forward to a launch of their own by laying out the official software plan for 2012. We're told that February 22nd will be the day to remember, with a total of 25 titles being available alongside the console. In fact, the company's calling this "the biggest and best lineup [it has] ever launched across the history of PlayStation platforms." Over 100 titles are in development, with the 25 shipping on day one being priced between $9.99 and $49.99; moreover, each one will be available for purchase at retail locations as well as downloadable on the PlayStation Network. Hit the source link below for the full spiel, and keep your eyes peeled for pre-orders to go live in the coming weeks.

  • Sony PlayStation Vita review (Japanese edition)

    by 
    Mat Smith
    Mat Smith
    12.21.2011

    It's hard to believe that Sony's venerable first portable has just reached its seventh birthday. The PSP launched in 2004: a year when the Motorola RAZR V3 claimed top phone prizes and tablets were called tablet PCs. Since then, its closest rival has undergone several substantial transformations, but the PSP has remained largely untouched, aside from getting a little slimmer. Sony's hoping its new portable superstar is less evolutionary, more revolutionary. And it may have to be. Mobile gaming is snapping at its heels, with game developers continuing to boost the scale and polish on smartphone offerings. Even Sony has been attempting to get in on the mobile action, with underwhelming results so far. So here's the PlayStation Vita, attempting to breath new life into the portable gaming market. There's no 3D screen, it doesn't do phone calls (although our test model is the 3G-connected variant) but there is, however, a load of power underneath that 5-inch OLED hood. It looks to be the answer to more "traditional" gamers' prayers, but there are plenty of questions we've been itching to answer. Is a portable gaming console still a valid gaming option? How long will the battery last? What's that rear touchscreen all about? Read on and see how Sony's next-generation portable stacks up. %Gallery-142174%

  • Sony denies Vita plagued by screen issues, claims apology was lost in translation

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.21.2011

    Sony is a little hot under the collar after a recent wave of stories regarding some bugs that allegedly beguiled the first wave of PS Vita owners. As you may recall, reports were pouring in that many customers were experiencing freeze ups and other performance issues with their new handhelds, prompting Sony to issue an apology. Well, it seems as if something got lost in translation. A UK spokesperson for the company told the Guardian that the statement was actually apologizing to customers experiencing difficulty getting through to tech support, not for the screen issues that have been the subject of many a YouTube video. He went on to say that Sony has seen no evidence of widespread problems with the portable gaming device, though, there was firmware update made immediately available to address some bugs.

  • PlayStation Vita launches in Japan, shifts 321,400 units in two days

    by 
    Daniel Cooper
    Daniel Cooper
    12.20.2011

    Kaz Hirai probably had a sleepless weekend as he and the team waited for the two-day sales figures for Sony's PlayStation Vita. He can probably relax a little, knowing that 321,400 of the things were exchanged for cold, hard cash in the retail outlets of Japan. In comparison, Nintendo's 3DS sold 50,000 more units but sales soon stalled -- only to be rescued with a hefty price cut. Of course, now the company has to ensure that the performance issues that early-adopters have been facing are resolved -- we'd hate to experience the same teething trouble when it arrives over here in February.

  • Sony issues apology and software update for first batch of Vitas (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.19.2011

    The PlayStation Vita has just barely hit the market in Japan, and it's already off to a rocky start with consumers. Only a matter of hours after the first unit was sold, users started complaining of software bugs, unresponsive touchscreens and complete system freezes. It's actually quite normal for new consoles to have a rough first few days with their new owners, but the speed at which it went from a few folks complaining of poor performance to a firestorm of furious customers flooding Twitter was quite surprising. Strangely enough, Sony must have been aware that some of these issues still lurked inside their latest portable gaming hardware, as the company has already issued a public apology and a software update. Hopefully most of the kinks will be worked out by the time the handheld hits stateside -- we're not sure how forgiving American gamers will be when faced with the lag you can see in the video after the break.[Thanks, Rodney]

  • PlayStation Vita gets the teardown treatment, offers a look inside before February release

    by 
    Billy Steele
    Billy Steele
    12.19.2011

    If you've been poring over the PlayStation Vita's US manual, here's a peek under the hood to fuel your mobile gaming fire. The folks over at PocketNews have popped open Sony's highly anticipated handheld thanks to the official Japanese release over the weekend. We're hoping to have our hands on one shortly for a full review, but until then, hit the gallery below for a look at the inner-workings of the Vita for yourself. %Gallery-142094%

  • Sony serves up US Vita manual two months early, theoretical gamers rejoice

    by 
    Sean Buckley
    Sean Buckley
    12.18.2011

    Jealous that Japan has first dibs on Sony's next generation portable? Or maybe you imported a PlayStation Vita, and need a little help navigating the Kanji-laden menus? Either way, Sony has a bone to throw you -- an online Vita user's guide, and in English, to boot. In addition to basic console operations, the online manual details the handheld's major features and apps, including Party, Near, the PS Store, a Photos app, the web browser, remote play and the Vita's video and music apps. The guide also mentions a few limitations, for instance, PSN video downloads will be standard definition only -- if you want to watch something in 720p, you'll need to load it yourself using the Vita's Content Manager. It also confirms the handheld's single account lock-down, noting that even your console's memory card is tied to your PSN account -- it simply won't work on your friend's Vita. Curious about battery life, 3G data usage trackers and remote play restrictions? Hit the source and dive in, you've got two months to study up.

  • PS Vita gets first public unboxing treatment, leaves nothing to the imagination (video)

    by 
    Edgar Alvarez
    Edgar Alvarez
    12.16.2011

    Sure, we've shown you a hands-on, but we know your brain's been working hard imagining what it's like to unwrap Sony's next-gen handheld. The PS Vita could easily be considered one of the -- if not the biggest -- teases of the gadgetverse; since it was first unveiled, it's only had time for a smattering of cameos. Regardless, no one is questioning the Vita's determination to be in as many wish lists as possible by its eventual 2012 release. Folks who tend to enjoy teasers can find precisely that just after the break.

  • Sony backtracks (again), multiple accounts not supported on PS Vita

    by 
    Mat Smith
    Mat Smith
    12.16.2011

    First, we we're told multiple user accounts were a no-go, then this was withdrawn. Now, it seems that's now been retracted. According to an email send by a Sony representative to Wired, the PSN account on the PlayStation Vita is "tied to the hardware and the memory card" and a simple removable storage switch-out won't suffice. You'll need to hit the big red factory reset button in order to use a different account on Sony's online network, the doorway to both online gaming and their digital store. This will lock down the opportunity to flit between different regional networks -- barring a wipe -- and is something to bare in mind if the temptation of an early Japanese release has you reaching for transpacific import options.

  • Let Sony sell you on the PlayStation Vita

    by 
    David Hinkle
    David Hinkle
    12.13.2011

    We've talked about Sony's new handheld plenty, but we're not a pair of slickly-produced CG commercials now, are we? If anybody's going to give you the straight dope on the PlayStation Vita, it's surely the good people at Sony.

  • PS Vita shuns multiple accounts and in-game web browsing, disappoints FAQ lovers everywhere (Updated)

    by 
    Sean Buckley
    Sean Buckley
    12.06.2011

    Have a tendency to get stuck in games? Keep your laptop handy, the PlayStation Vita isn't going to make getting tips any easier -- an interview from AV Watch has revealed that Sony's next generation handheld is a little stingy when multitasking. The console's friends list, music and Twitter clients are in, but web browsing is out, blocked to ensure the Vita has more resources available for running games. This limitation could be off-putting to gamers who are used to mid-game internet FAQ checks to guide them through difficult bits of gameplay, a trick Nintendo's 3DS handles smoothly. Family members hoping to share a console might run into a roadblock as well, as the Vita appears to be fairly conservative about its relationships -- allowing only one PSN account per console. Sony's Brad Douglas recently mentioned on Twitter that swapping accounts was possible, but that switching required a factory reset. Potential deal breaker? For some, maybe. For others? Just another item to the growing list of things we hope to see in a future update.Update: So, turns out the PS Vita is not -- we repeat, not -- limited to one account per console. It is, however, limited to one account per memory card. Those proprietary storage sticks are tied to a particular PSN account, but multiple people can use the same device simply by swapping the cards.

  • PlayStation Vita won't play grandpa's games -- for now

    by 
    Mat Smith
    Mat Smith
    11.29.2011

    While Sony confirmed that the PS Vita will be able to dive into the PSP's back-catalog from launch, it looks like it'll miss out on anything pre-millennium. An updated page from the PS Vita's Japanese site has backed up rumors that PSOne Classics and other "archive games" won't be available when the quad-core console arrives in Asian stores next month. However, it's not all bad news for anyone hoping to relive those jaggy-edged gaming triumphs of the late 90's -- the official response adds that plans for older titles will be announced in due course.

  • PlayStation Suite beta starting (for Japanese devices) later on this month

    by 
    Mike Schramm
    Mike Schramm
    11.16.2011

    Sony has announced more details about the beta for the PlayStation Suite. That's the development program (similar to Apple's App Store or Microsoft's Xbox Live Indie Games) which will allow third-party video game developers to produce games that can be released, with Sony's approval, on to the PS Vita and other Sony and Android devices. The beta itself will be launched in "late November," with an SDK available to select developers then, and Sony will refine and clean up the program for a public release at a later unannounced date. At launch, Sony says the PS Suite content will be available on PlayStation certified devices only, including the PS Vita, and the Xperia line of mobile phones and Sony's upcoming "Sony Tablet" models S and P. Sony specifically mentions that the devices listed are currently only available in the Japanese market, and while it's probably true that we'll eventually see PS Suite content on the North American Xperia Play smartphone (and the Sony tablets, if and when they're released here), that's not yet confirmed. It's still very early in the process -- it will likely be a while before we see any third-party content up and running (much less available to buy) on these devices.

  • PlayStation Vita gets a content management app, plays nice with PS3 and PC

    by 
    Sean Buckley
    Sean Buckley
    11.13.2011

    Worried your PlayStation Vita is going to be so full of repurchased PSP content that you won't be be able to store it all? Yeah, neither are we -- but if you want another place to keep your Vita's picture, video, music and game content, Sony says your PC and PS3 will do nicely. An application page on the Japanese PlayStation website details a Vita app that lets users transfer data between the three platforms, noting that content can be purchased on the PC or PS3, and then transferred to the Vita for use later. Gamers looking to save scratch on that not-so-optional memory card will be able to use this content sharing feature to get the most out of whatever size storage they can afford. Sure, 4GB of storage the cheapest Vita memory card offers isn't ideal, but at least Sony is throwing you a bone to make it work.

  • Sony announces UMD Passport program in Japan, offers Vita PSN discounts to UMD owners

    by 
    Sean Buckley
    Sean Buckley
    11.11.2011

    When Sony mentioned that the Vita wouldn't support the PSP's existing UMD library, we had to wonder what would become of the little discs. Sony hinted that something was on the way for physical media aficionados at TGS, but wasn't ready to go into detail yet. Today, however, SCEJ announced the UMD Passport program -- a service that will let Japanese PSP owners register UMD games through a PSP app to secure discounts for repurchasing titles on the new console. The discounted games average between ¥500-1,000 (about $6 and $13, respectively) a pop, but can go for as high as ¥2,400. The UMD registration app hits the Japanese PlayStation store on December 6th, and Sony hopes to make the system compatible with roughly 200 titles. Hit the source links below for Sony's official press release and an initial list of Passport compatible games, in Japanese, of course.

  • Sony opens registration for PlayStation Suite SDK beta, lets devs build apps for Android and Vita

    by 
    Zach Honig
    Zach Honig
    11.10.2011

    We first got wind of Sony's PlayStation Suite SDK back at the Tokyo Game Show in September, but the company just opened up the application process for a closed beta test, letting Windows XP and Windows 7 users in the US, UK and Japan submit their credentials for early access. Those getting the nod from Sony will be able to develops apps for use on the PS Vita, which is set to hit in February, along with the PS Suite -- that "hardware-neutral" framework that'll allow access from non-PlayStation branded products, including the Xperia Play, Tablet S and Tablet P, with the potential for third-party devices to come as well. The SDK uses the C# programming language, and doesn't require devs to have access to actual Sony hardware -- so don't expect a Vita to show up at your door anytime this year. Think you have what it takes to be a Sony dev? Hit up the source link to send 'em the word.

  • Sony PS Vita First Edition Bundle up for pre-order, lets North American buyers snag it one week early

    by 
    Joe Pollicino
    Joe Pollicino
    10.27.2011

    The United States may not be getting the PS Vita at first, but that doesn't mean you can't be the first kid on your block to own one. Sony took to its US PlayStation Blog today, unveiling its First Edition bundle of the portable gaming powerhouse, which is up for pre-order now at "select retailers." US buyers will receive a 3G + WiFi Vita with a limited edition case, a 4GB memory card and a copy of Little Deviants for $350, while Canadian buyers will get the WiFi-only variant for $299 -- better yet, it'll arrive at your doorstep one week prior to the 02/22/2012 release date for North America. Sure, it may not have wishful goodies like pro bono AT&T 3G, but if you've just gotta have it, well, them's the breaks, y'all. You'll find more info at the source link below, or at Amazon where we've already spotted it.

  • Sony limits PS Vita game save options, memory card definitely not optional

    by 
    Joseph Volpe
    Joseph Volpe
    10.26.2011

    We say proprietary and you think, Sony. Isn't that how it usually goes? For the electronic giant's latest reVitalized foray into portable gaming, the same old custom solution is in tow -- now, with limited storage options. According to a report on Kotaku Japan, games made for the handheld will either save your progress to its SD card-like external storage or to the cartridge itself, as SCEI's not offering users any option for overlap or preference. Thinking you might save a few bucks and skip out on the external memory altogether? Well, my frugal gaming friends, think again. Unlike the PSP, titles for the system requiring an external save, in addition to some downloadable content, simply won't play without a memory card on board. Sure, this tidbit of news could prove frustrating to those not indoctrinated to the company's obstinate ways. But, we're willing to bet this device's dazzling innards are enough to help you overlook these minor niggles come next February.

  • PS Vita's Twitter app shown off in Hong Kong, we go hands-on (video)

    by 
    Richard Lai
    Richard Lai
    10.21.2011

    Here's a little souvenir for Twitter addicts eyeing the upcoming PS Vita: at today's debut event in Hong Kong, we got to see said console's Twitter app in action for the very first time, and we were also fortunate enough to get some exclusive hands-on time with Sony's in-house software. As you can see in our video after the break, the overall design feels very much in line with Twitter's standard ID: the same shade of blue, the usual tabs on the left column, slick elastic scrolling in the timelines, and support for geotagging, hash tags plus photo attachment while tweeting. No surprises here, but hey, the app worked well for us.That said, we were told that the app wasn't quite finished yet, and Sony still couldn't confirm whether this -- along with the other dedicated apps like Skype, Foursquare and Facebook -- will be ready for download by the time the Vita launches in Hong Kong on December 23rd (just a tad later than Japan's launch on the 17th). In case you're wondering, the Vita there will cost HK$2,280 (US$290) for the WiFi version and HK$2,780 (US$360) for the 3G flavor, both unsubsidized but cheaper than their Japanese counterparts. Of course, given that the console isn't region-locked, feel free to go do some shopping in Hong Kong then -- just save some for the locals, OK? Also, check out our gallery below for some close-up shots of the Vita's music and video apps.%Gallery-137220%