Post Thumbnail

It's time to put that Doom alpha code from your PlayStation 4, Xbox One or PC copy of Wolfenstein: The New Order to use if you already haven't redeemed it. Publisher Bethesda's announced that access to the Hell-bound shooter's first multiplayer test will open up "in the coming months." The post on...

July 23rd 2015 at 10:53pm 0 Comments
Post Thumbnail

As Rockstar Games' Bully proved, grade school makes for a pretty interesting (if painfully underused) setting for video games, which is why I'm intrigued by No PIneapple Left Behind. In it, you're a principal lording over pineapples, making sure they do amazingly well on standardized tests because...

April 12th 2015 at 7:02am 0 Comments
Post Thumbnail

We like Sony's full frame Alpha mirrorless A7-II and light-vacuuming A7s cameras, but the downside is a narrow range of full-frame lenses. It's now resolved the problem significantly with four new models, including a walk-around zoom and fast prime from Zeiss. The latter, a Distagon T* FE 35mm F1....

March 4th 2015 at 8:09am 0 Comments
Post Thumbnail

After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only...

February 1st 2015 at 2:00pm 0 Comments
Post Thumbnail

So, is Camelot Unchained going to have those alpha servers ready in February? That's a great question! No, really, it is; the most recent official development update makes it clear that even the staff is unsure whether they'll be ready to go, as the team is currently a bit short on programmers and...

February 1st 2015 at 12:00pm 0 Comments
Post Thumbnail

When you have a whole month of Albion Online alpha, you take advantage of it! Massively's MJ is jumping back in to pound rocks, chops trees, slice and dice heretics, and get ill at the sounds of skinning. What better way to spend a Saturday? Join us live at 12:00 p.m. for another look at this devel...

January 31st 2015 at 12:00pm 0 Comments
Post Thumbnail

Valiance Online will soon be available on Steam Greenlight, making it the first of the spiritual City of Heroes revivals to make it to that hallowed step. That's right, folks, we were the sacrifice required to save City of Heroes. We would have brought back Star Wars Galaxies too, but you know, it'...

January 30th 2015 at 8:00pm 0 Comments
Post Thumbnail

Great news for Valiance Online, as the fledgling superhero title announced recently that it has been voted onto the Steam Greenlight program by the community. This means that Valiance Online will "soon" be available to play through the digital platform via early access. The team said that it still...

January 29th 2015 at 1:00pm 0 Comments
Post Thumbnail

Today's a series of firsts for Crowfall reveals. It's the first glimpse of the game's second announced class, the Legionnaire. It's the first look at a character who is other than human -- and is in fact a Centaur. And it's the title's first in-game environment screenshot. Crowfall has also pos...

January 27th 2015 at 1:00pm 0 Comments
Post Thumbnail

Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, mul...

January 25th 2015 at 12:00pm 0 Comments
Post Thumbnail

The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Ner...

January 24th 2015 at 2:00pm 0 Comments
Post Thumbnail

Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all t...

January 24th 2015 at 12:00pm 0 Comments