PSP2 to be based on iPhone-esque PowerVR GPU, rival original Xbox in power?
[Via GamesIndustry.biz]
PSP2 posts





Well, this is certainly interesting. While Imagination Technologies itself isn't going any further than to say that it has signed a licensing deal with a "major international consumer electronics company," EETimes.com is reporting that the company in question is, in fact, Sony, and that the deal concerns Imagination's PowerVR architecture being used in the successor to the PSP. More specifically, according to EETimes' unnamed sources, the PSP 2 will be using Imagination's SGX55x core, which itself, of course, still hasn't been officially announced either. As EETimes notes, if that turns out to be the case, it would certainly be quite the coup for Imagination, especially considering that its PowerVR MBX technology has already found its way into the iPhone, among other devices.
Sony has admitted that it sneakily upgraded the PSP's clockspeed to 333MHz (from 266MHz) in the version 3.50 firmware update that was released last month. This admission is confusing for a couple of reasons: for starters, Sony originally underclocked the PSP in order to increase the stated battery life of the console. Does that mean they'll be forced to decrease the stated battery life, so as to avoid false advertisement? It's also rather odd that developers are only now being granted access to the extra MHz oomph, prompting mutterings of a new PSP model which -- as one Joystiq commentator points out -- could take as long to appear as games that take full advantage of the 333MHz clockspeed. Or, maybe this upgrade simply enabled the PSP to cope with all that "remote play" malarkey that 3.50 enabled. That would be the logical assumption.








