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Havok and AMD show off OpenCL with pretty pretty dresses

Havok and AMD show off OpenCL with pretty pretty dresses
With all the talk about OpenCL and Snow Leopard together and how the spec will allow Apple's upcoming hotness to exploit graphics accelerators, it's easy to lose track of the place where the standard could make its biggest impact: gaming. Yes, OpenGL may have lost favor in that realm in recent years, but OpenCL looks to captivate the hearts and GPUs of gamers everywhere by applying some much-needed standardization to the physics acceleration realm, first shown in public at GDC running on some AMD hardware. Havok is demonstrating its Havok Cloth and Havoc Destruction engines, the former of which is embedded below, and we think you'll agree it's quite impressive. OpenCL allows such acceleration to switch between the GPU and CPU seamlessly and as needed depending on which is more available, hopefully opening the door to physics acceleration that actually affects gameplay and doesn't just exist to make you say, "Whoa."

NVIDIA dishes about OpenCL


We spent some time on the phone with NVIDIA today in the wake of last night's official release of the OpenCL GPU-processing spec, and we learned some interesting things. NVIDIA thinks OpenCL is going to bring a lot more attention to general-purpose GPU computing, and it's planning on stoking the flames -- not only is it accelerating the CUDA release schedule, it's planning on working with Microsoft on DirectX 11 Compute. Hit the break for some more highlights!

OpenCL 1.0 spec released, GPUs everywhere to get a workout


How time flies -- it was just a few weeks ago that the OpenCL spec was finalized and sent out for final legal review, and now it's here and ready to go. Over 20 partner companies (including AMD, NVIDIA, and, somewhat surprisingly, Intel) have signed on to the parallel programming standard originally proposed by Apple as part of Snow Leopard, and the final spec should allow apps to tap into multi-core CPUs, GPUs, DSPs and even variants of the Cell chip for everything from raw number crunching to interfacing with OpenGL. Sounds hot -- now we'll just have to see how Microsoft counters with the GPU acceleration expected to be built into Windows 7.

OpenCL spec gets finalized, Snow Leopard says "purrrr"


It's just taken a relatively short six months, but it looks like the team behind the Open Computing Language (or OpenCL) have already delivered the final spec for the standard, which puts it right on track for inclusion in OS X Snow Leopard. In fact, the team credits Apple with helping them meet the "impossible deadline," with Intel's Tim Mattson saying that Apple's decision to "support it in Snow Leopard was a huge plus to us," even if it forced them to "divorce our families" and left them "almost dead." The standard itself, which allows for greater leveraging of GPUs and other hardware, isn't quite ready to be implemented just yet, however, as it still has to go through the final stage of being vetted by all 20 partner companies for patent issues and whatnot. Once that's done, which will take a "minimum" of 30 days, they'll release the actual spec and begin the usual round demos.

[Via Ars Technica]

Windows 7 to feature GPU acceleration like Apple's Snow Leopard?


A first true glimpse of Windows 7, Microsoft's Vista successor, is T minus 1 day and counting. So far we know very little. Oh sure, it supports multi-touch and takes 1,000 engineers to code but the real details will emerge from Tuesday's kickoff to the PDC 2008 developer conference. As detailed by TG Daily, the PDC track notes dedicate 22 of the 155 tracks to Windows 7 with 2 further dedicated to GPU acceleration under the titles, "Unlocking the GPU with Direct3D," and "Writing Your Application to Shine on Modern Graphics Hardware." Interesting times given Apple's announced OS X Snow Leopard support for OpenCL GPU acceleration in partnership with new best buds, Nvidia, and Intel planning to kill off the GPU entirely. Somebody has to be wrong.

[Thanks, Jeelz]
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