indiegames

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  • The Magnificent Trufflepigs

    The designer of 'Everybody's Gone to the Rapture' has a new game coming this summer

    by 
    Saqib Shah
    Saqib Shah
    03.11.2021

    'The Magnificent Trufflepigs' is a new indie game coming soon to the Switch and PC from Andrew Crawshaw, the lead designer of 'Everybody's Gone to the Rapture.'

  • Nintendo Indie World

    Nintendo will show 20 minutes of indie Switch games tomorrow

    by 
    Kris Holt
    Kris Holt
    08.17.2020

    You shouldn't expect any Zelda or Mario news in the Indie World Showcase.

  • Alt254

    'Alt254' is a Zelda-style adventure where you play as a pixel

    by 
    Kris Holt
    Kris Holt
    07.21.2020

    It's about as low-res as games get these days.

  • Skatebird

    The Xbox Summer Game Fest demo event starts July 21st

    by 
    Kris Holt
    Kris Holt
    07.01.2020

    You can get an early look at dozens of upcoming games.

  • The Chinese Room/Sumo Digital

    Popular indie game 'Dear Esther' is coming to iOS

    by 
    Kris Holt
    Kris Holt
    08.08.2019

    Journey made a surprise debut on iOS this week and you'll soon be able to play another indie darling on the go. The Chinese Room says its exploration-focused Dear Esther will be available for iPhone and iPad later this year.

  • Devolver Digital

    Black-and-white adventure 'Minit' lands on iOS and Android

    by 
    Kris Holt
    Kris Holt
    06.27.2019

    Indie adventure game Minit caught the attention of many when it landed on consoles and PC last year, through a combination of its monochrome pixelated art style and bite-sized gameplay. As of today, mobile gamers can check out Minit too, as it's available on iOS and Android for $5.

  • Friend & Foe

    Excited and exhausted: The hours before the launch of 'Vane'

    by 
    Jessica Conditt
    Jessica Conditt
    01.15.2019

    By the time our Skype call connects and Matt Smith says hello, it's already January 15th at the Friend & Foe offices in Tokyo. After nearly five years of development and public promises, his studio's first original game, Vane, is out across Europe and Asia. It'll go live in the US in about six hours. "[I'm] excited, really excited, exhausted, and kind of nervous as well," Smith said. "I think those are the main three things, but it's just -- the thing is, it's kind of hard also to turn away from it. I've got other things I should probably turn my life back to, but there's this draw to continually check Twitter, even though there's nothing interesting, nothing we need to look at there, and we can probably afford to leave it alone for a couple of days -- and probably should, just to recharge our batteries. So I'm really nervous and I really want to make sure everything goes well, so I'm sort of obsessively tracking things and checking things."

  • The Epic Games Store is the best thing that could happen to Steam

    by 
    Jessica Conditt
    Jessica Conditt
    12.13.2018

    By the time The Game Awards cameras switched off on December 6th, after three hours of sternum-pounding concerts, raucous celebration and heartfelt speeches, the video game landscape had changed in a massive way. In the show's first hour, the studio behind Fortnite and the Unreal Engine launched its new digital marketplace, The Epic Games Store, and its simple gray-and-white logo became a consistent theme throughout the night. It seemed that every time a trailer for a new game faded to black, the Epic Games Store emblem was there.

  • Limited Run Games

    Indie game 'Celeste' is getting a limited physical release

    by 
    AJ Dellinger
    AJ Dellinger
    12.10.2018

    One of the downsides of digital media is never getting the satisfaction of holding your favorite title in hand. That will change for fans of indie platformer Celeste. Limited Run Games is releasing physical copies of the title for PlayStation 4 and Nintendo Switch January 1st.

  • Motion Twin

    Does the video game industry need E3?

    by 
    Jessica Conditt
    Jessica Conditt
    12.04.2018

    E3 is not a place for us." Steve Filby handles marketing for Motion Twin, the studio behind Dead Cells, and he's been building and shipping games for the past six years. Dead Cells is one of the hottest independent titles around, following a wildly successful stint on Steam Early Access, where the studio sold more than 730,000 copies in just one year -- before the game was technically finished. It's a bright and sprawling roguelike reminiscent of Castlevania, and since officially launching in August, it's picked up a handful of accolades, including two nominations at the 2018 Game Awards. Dead Cells did all of this without exhibiting at the Electronic Entertainment Expo, or E3, the video game industry's most publicized trade show.

  • Sony/Mossmouth/Blitworks

    'Spelunky 2' brings more thrilling adventure in 2019

    by 
    David Lumb
    David Lumb
    08.29.2018

    The Indiana Jones-styled roguelike Spelunky is a modern classic indie game that's been around for the better part of a decade in various releases across multiple platforms and console generations. We knew a sequel was coming, but had no idea when. Out of nowhere, developers Mossmouth and Blitworks have dropped a trailer and revealed the game is coming sometime next year.

  • 'Gris' is a gorgeous 2D platformer about personal loss

    by 
    Nick Summers
    Nick Summers
    08.09.2018

    Gris might be the prettiest game I've ever played. The 2D platformer is set in a dream-like world filled with crumbling statues, towering temples and inky, shape-shifting birds. Even the trees -- a typically unremarkable part of video game environments -- are topped with luscious foliage that melts between square, triangular and completely invisible states. The titular heroine, a hopeful young girl, dashes and floats through the world with mesmerizing grace, her dress and blue hair blowing softly in the wind. Everything feels surreal and otherworldly, painted in watercolor shades of pink, blue, red and green. It's totally unique, and I absolutely love it.

  • Lose yourself in the ever-shifting 'Shape of the World'

    by 
    Nick Summers
    Nick Summers
    06.08.2018

    Sometimes I need a video game that doesn't involve shooting people or decapitating monsters. (Sorry, Bloodborne and Wolfenstein II: The New Colossus.) My brain cells crave something quieter, like a meandering dive through Abzu or a free-roaming session in Skate 3. If you fall into the same camp, I highly recommend Shape of the World, a serene walking simulator set in a colorful and constantly evolving wilderness.

  • 'Knights and Bikes' captures childhood in '80s England

    by 
    Nick Summers
    Nick Summers
    05.23.2018

    Knights and Bikes is a game about friendship, adventure and a county in the southwest corner of England called Cornwall. The area is littered with sandy beaches and quaint seaside towns that attract British families looking for a cheap summer holiday. Tourism, though, is not enough to sustain the region during the winter months. Rex Crowle, an artist, animator and video game developer, knows this all too well. He grew up in Cornwall in a farming family that raised sheep. It was a "pretty hard life," he said. Enough so that he sold his own flock at age 10 and bought a Commodore Amiga 500 computer.

  • 'Resogun' developer teases multiplayer-centric 'Stormdivers'

    by 
    Nick Summers
    Nick Summers
    04.21.2018

    Last November, Finnish game developer Housemarque declared that the arcade genre "is dead." The studio's last title, Nex Machina, was warmly received by the press and currently boasts an 88 rating on Metacritic. "Lackluster sales," however, meant the company needed to change direction if it wanted to keep making games. It vowed to make "something completely different" and today, we have our first tease of the team's next project. The game is called Stormdivers and it promises a "multiplayer-centric experience" blended with "hard flying and heavy hitting gameplay." What that means in practice, though, is a mystery.

  • ‘Minit’ is a delightful introduction to speedrunning

    by 
    Nick Summers
    Nick Summers
    04.04.2018

    I've never liked rushing through video games. I prefer to take my time, strolling aimlessly through the digital brush and marveling at each beautifully-realized world. There's just one problem: I don't have 100 hours to spend on Monster Hunter World or Assassin's Creed: Origins. Still, when I dive into a game I want to immerse myself and move at a speed that respects the time and effort put in by the developers.

  • Giant scissors are your controller in this quirky first-person action game

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.21.2018

    There's this small world inside GDC 2018 called Alt.Ctrl.GDC, where you'll find a booth full of quirky games that incorporate physical objects into their story. With Scissors the that than (the latter part pronounced "da da dan," according to its Japanese developer), you use giant scissors as your controller and as the main weapon inside the actual game. Before we get into the premise of Scissors the that than, you should first know that the physical pair that acts as a controller only has a joystick on the left handle (which you use to move) and a red button on the right one that starts the game.

  • Nintendo

    Nintendo Switch's 2018 indie roster is looking strong

    by 
    David Lumb
    David Lumb
    03.20.2018

    A year ago, Nintendo followed the launch of the Switch with a bold proclamation: The console would get a new indie game every week. This signaled a new era and approach to welcome third-party games, which previous Nintendo systems had failed to court well. Today, it seems like indie titles are lining up to jump on the Switch -- and the company announced a dozen new and remastered games will be headed to the console this year.

  • 'Gunhead' puts an artistic twist on a first-person shooter game

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2018

    First-person shooter games are dime a dozen, but every now and then there's one that stands out from the pack. That's exactly the case with Gunhead, an open world title from Alientrap, the same indie developer that brought you the gorgeous 2D platformer Apotheon. The game, which quietly debuted at SXSW 2018 last week and is here at GDC 2018, features visuals reminiscent of films like A Scanner Darkly, the animated sci-fi thriller from 2006. Gunhead's artwork feels cartoonish, yet polished, with dark, vibrant colors that pop as you travel between spaceships in your role as a pirate mech with a gun for a head.

  • One Finger Punch 2

    'One Finger Death Punch 2' will pummel its way into your heart

    by 
    Andrew Tarantola
    Andrew Tarantola
    03.19.2018

    At the GDC 2018 Indie Megabooth on Monday, Silver Dollar Games showed off One Finger Death Punch 2, the sequel to its popular 2013 brawler. Fans of the original -- and fans of smash-em-ups in general -- are not going to be disappointed.