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  • Updated Yahoo News app in three panels, showing the app’s features.

    Yahoo News gets an AI-powered overhaul

    The Yahoo News app is now AI-assisted, thanks to the company’s purchase of Artifact. Yahoo rolled out an update to its news aggregation app on Thursday with AI-powered personal feeds, key takeaways and the ability to flag clickbait headlines.

    Will Shanklin
    06.13.2024
  • A screenshot of Artifact, the new app from Instagram creators Kevin Systrom and Mike Krieger, running on an iPhone 14 Pro.

    Yahoo bought AI-powered news app Artifact from Instagram’s co-founders

    Yahoo has bought Artifact, an AI-powered news recommendation app from Instagram's co-founders. The app will no longer be a standalone service and its tech will be folded into products including Yahoo News.

    Kris Holt
    04.02.2024
  • Artifact will soon be no more.

    Instagram's founders are shutting down Artifact, their year-old news app

    Artifact, the buzzy news app from Instagram co-founders Kevin Systrom and Mike Krieger, is shutting down less than a year after its launch.

    Karissa Bell
    01.12.2024
  • A screenshot of Artifact, the new app from Instagram creators Kevin Systrom and Mike Krieger, running on an iPhone 14 Pro.

    Instagram creators' Artifact app is starting to look more like Reddit

    Users can now create profiles and comment on any article in the app. You can also upvote and downvote other users' comments.

    Kris Holt
    04.11.2023
  • Screenshots of the Artifact news app, showing a feature called "see what's popular in your network."

    Instagram co-founders' news app Artifact is now open to everyone

    Artifact, the AI-powered news curation app from Instagram's co-founders, is now available to everyone. It has new features, including a way to see articles that are popular among your contacts.

    Kris Holt
    02.22.2023
  • A screenshot of Artifact, the new app from Instagram creators Kevin Systrom and Mike Krieger, running on an iPhone 14 Pro.

    Artifact is an AI-driven news aggregation app from the creators of Instagram

    Instagram co-founders Kevin Systrom and Mike Krieger are back with a new project: a news aggregation app that features a TikTok-like "For You" feed.

    Igor Bonifacic
    01.31.2023
  • Artifact

    Valve starts inviting players to 'Artifact' Beta 2.0

    The company released a signup page to Artifact Beta 2.0 on Friday, tweeting that everyone is welcome to sign up, though players of the original game will get priority. Over a year ago, Valve released Artifact, which was heralded as the company’s answer to Blizzard’s Hearthstone.

    Nicole Lee
    05.23.2020
  • 'Dota Underlords' has more people playing now than 'Artifact' ever did

    Just a day after going live, the Dota Underlords beta is off to a great start. According to stats from SteamDB, as of Friday night it had over 84,000 players at once -- higher than Valve's troubled Dota 2 spinoff Artifact ever had. It topped out at around 60,000, while Underlords has already had over 179,000 simultaneous participants -- a number that the tracking site believes includes players on mobile devices.

    Richard Lawler
    06.21.2019
  • MARTIN BUREAU/AFP/Getty Images

    Trolls swamp unused Twitch category with pirated shows and porn

    Twitch just learned first-hand about the challenges of moderating live video. Trolls have hijacked the site's largely unused category for Valve's Artifact (which previously had few if any streamers) to livestream material that most definitely violated Twitch's terms of service. Motherboard noted that it started out with memes, but on Memorial Day weekend included pirated Game of Thrones episodes, porn and in one case video from the Christchurch mass shooting.

    Jon Fingas
    05.28.2019
  • 'Artifact'

    Valve freezes updates on 'Artifact' to face 'deep-rooted' issues

    Last year Valve launched a Dota 2 card game spin-off that took aim Hearthstone and Gwent, but according to the team, Artifact hasn't lived up to anyone's expectations. In a blog post, Valve announced it's dropping the old plan of developing a stream of gradual updates driven by conversations with the community. Instead it will "re-examine the decisions we've made along the way regarding game design, the economy, the social experience of playing, and more." Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don't think that players misunderstand our game, or that they're playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games. At least one of those decisions could be the game's business model. As we noted when its release date appeared, those competing card games are free, while Artifact opted for a $20 starting price and made additional booster packs of cards available for an extra fee on top of that. That made it similar to traditional Magic: The Gathering, a game designed by Artifact's project lead, but, as RockPaperShotgun notes, could come off as stingy compared to both the big guns and even smaller alternatives like Shadowverse or Eternal. Valve made some big upgrades about a month after launch, but judging by the tone of the post -- or Steam Charts stats that count an average of just 353 simultaneous players over the last 30 days or reviews that are only 15 percent positive over the last 30 days or its fewer than ten viewers on Twitch -- it didn't help hold player's attention. Since then the team has been largely silent. Now it's entering a period of "process of experimentation and development" that's expected to take "significant" time, it's still unclear exactly what the future holds for Artifact, but at least Valve is acknowledging where things stand at the moment.

    Richard Lawler
    03.30.2019
  • Valve Software

    Valve updates 'Dota' card game with open tournaments and chat options

    Valve has delivered the first large upgrade to Artifact since it premiered in late November, and it's clear there's lots of headroom for the Dota card game to grow. The 1.1 update adds short Open Tournaments that anyone can join. You don't have to chat up players or advertise them on social networks -- you just have to hop in and wait for Valve to pair you with an opponent. There's also a Free-for-All tourney mode that asks you to play as many people you can within three hours, awarding the win to whoever wins the most games in that time span.

    Jon Fingas
    12.15.2018
  • Valve

    Valve's pay-to-play 'Dota' card game will be released November 28th

    Valve's next title Artifact, a trading-card game, will be released November 28th. Digital trading card games like Gwent from Witcher developer CDProjekt Red and Hearthstone from Blizzard have been doing surprisingly well lately. That's probably somewhat because they're free to play. Artifact, based on Valve's free-to-play MOBA, Dota 2 will not be. Instead, a pair of 54-card starter decks and ten 12-card booster packs will set you back $20, according to Ars Technica.

  • Valve

    Valve reveals 'Artifact,' the official 'Dota' card game

    Tonight, during Valve's "The International" Dota 2 esports tournament the company announced it's making a spinoff card game associated with its popular MOBA. Other than its name, Artifact, a brief teaser trailer and a release window of 2018, we didn't get any details, but Dota fans have been dreaming up Hearthstone-like card game iterations for years, so it should be well-received by the community when it drops. Former Double Fine developer Brad Muir (Iron Brigade, Massive Chalice) revealed he's been working on the project "for a while now" but that's all we know.

    Richard Lawler
    08.08.2017
  • Neverwinter expands artifact system

    Cryptic is clearly in love with the artifact system in Neverwinter, having expanded it to include weapons and belts in the recent Tyranny of Dragons update. In a dev diary today, the team delivers additional details behind the new types of gear that will grow in power over time. Leveling up artifact equipment will take a lot of refinement, apparently: "These artifacts will use the familiar item refinement interface; however the primary difference being that other equipment is used to refine these artifacts rather than enchantments. Basically anything that can be equipped in the 12 slots on your character sheet can be used to empower these artifact." With Module 4 are six new level 60 artifact belts and 21 artifact weapons. The belts have a base attribute (such as strength) that can be increased from +1 all the way to +4, while artifact weapons have the potential for "the highest base damage numbers in the game." The studio said that it might expand the artifact system further if players show support for it.

    Justin Olivetti
    08.19.2014
  • Neverwinter dispels the mystery of its artifact system

    For those of you who are a little mystified over the new artifact system coming with Neverwinter's Shadowmantle module, Cryptic's put out a clear-cut guide to what's what with these special objects. Artifacts are items that imbue the possessor with certain bonuses while at the same time giving players new skills to use. These skills recharge every few minutes and offer significant benefits, from healing to damage boosting to... shopkeeping. Players will get their first artifact for free at level 20, after which additional artifacts will need to be found elsewhere in the game. Artifacts can be leveled up through the refinement system (also coming with module 2). Ultimately, a player can have one active and two passive artifacts slotted at any given time, with the passives offering only the stat bonuses.

    Justin Olivetti
    11.22.2013
  • Final Fantasy XI's newest update offers up artifact armor... again

    There was a time when Final Fantasy XI's Artifact Armor was the best equipment you could have on a high-level character, but that was ages and ages ago. Still, the iconic looks are coming back in the game's newest version update, which adds new quests for players to reforge their Artifact pieces as well as Relic, Mythic, and Empyrean weapons. It's not an easy process, but it's a chance to make the old hotness the new hotness all over again. A pair of new zones has also been added to the Seekers of Adoulin regions with this update, complete with new monsters for players to hunt and kill. Players can also acquire new abilities, including weaponskills that were previously exclusive to certain weapons. And there are updates to Mog Gardens, magic maps, Monstrosity... in other words, the usual kitchen sink of content you expect from a Final Fantasy XI version update. You can take a look at the full list of patch changes and start playing now (or as soon as the patch finishes downloading).

    Eliot Lefebvre
    11.04.2013
  • Dawn of the Hunter Rangers: Touring Neverwinter's Shadowmantle module

    Considering all of the exciting reveals of Neverwinter's second module, Shadowmantle, I think it's prudent to start with the unknowns. No, we don't have a specific date of release (although it will be "by the end of the year"). No, we don't know whether Druids or Warlocks or any other Dungeons and Dragons classes are in development for next year. And no, we can't tell whether there's a massive honey badger conspiracy in the city of Neverwinter. With that said, there's plenty that Lead Designer Andy Velasquez had to reveal to us for this upcoming module. For starters, it's 100% free, just in case you were wondering. Sure, Cryptic will continue to run a robust store (and doesn't seem to have any inclination to rein in the lockbox invasion), but all of the content of Shadowmantle will be available to the entire playerbase on day one. It's shaping up to be an even meatier update than Fury of the Faewild, believe it or not. The big star of Shadowmantle is the first new post-launch class: the Hunter Ranger. But this flexible fighter won't be hogging the entire spotlight; Neverwinter will also be adding a new zone, additional paragon paths, and a spiffy artifact skill system. So read on and prepare for the stampede of players rushing to be the next online Legolas-slash-Drizzt.

    Justin Olivetti
    10.29.2013
  • Critical Path, more than an archive of interviews with your favorite devs

    Critical Path is, for now, a series of individual documentaries with influential game developers, allowing them to speak freely about the industry and what the future of gaming may come to be. For now, the interviews are candid, short and sweet, but documentary filmmaker David Grabias has plans to turn this project into much more than an online interview storage space."We have a few goals," Grabias tells Joystiq. "We want to provide a documentary-based venue for critical discussion about the art of making video games. We hope to provide developers with a place where they can come for nuggets of inspiration. We also want to provide players with insight into their game experience, and hopefully make them aware of the great minds behind the great games. Finally, we feel we are in a fascinating era in game development. We want to document it for future generations."Critical Path currently offers 121 video clips, 30-120 seconds each, distilled from more than 30 hours of interviews with developers such as Cliff Bleszinski, Sid Meier, Ken Levine, Jordan Mechner, Chris Hecker, Peter Molyneux, Will Wright and Hideo Kojima. There are "a ton more videos in the pipeline," Grabias says, but Artifact is waiting to see how people handle the current offering and will take feedback about other subjects and developers fans are interested in.Critical Path has a few more "transmedia" stages under development, including a feature-length television documentary about the art and anatomy of games, and a mobile app that will go live "hopefully sooner rather than later," Grabias says.

    Jessica Conditt
    07.23.2012
  • 'Critical Path' trailer is loaded with games industry talent

    A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the history of expressive media. The project aims to "give game designers their due as innovators and influencers of culture."Critical Path is described as the culmination of "two years of filming and archiving" interviews, according to Artifact's site. "User feedback will influence future interviews, which will be added to the archive on an ongoing basis."Among the 37 names listed at the end of the trailer are Warren Spector, Jenova Chen, John Carmack, David Cage, Cliff Bleszinski, Ken Levine, Peter Molyneux, Tim Schafer and Hideo Kojima. You can watch the trailer here.

    Mike Suszek
    07.22.2012