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  • Watch Neverwinter's PvP state of the game

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    It's no surprise that big PvP changes are coming to Neverwinter soon, and Cryptic Executive Producer Rob Overmeyer has a state of the game video to help sum up what's going down in this action MMO. Coming "early 2014," the PvP update will contain stat changes, a new stat called Tenacity, crowd control tweaks, and new armor sets. But as they say, seeing is believing, so check out the overview by Overmeyer after the break.

  • Champions Online's rampage revamp goes live

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2014

    Rampages are all the rage in Champions Online, as Cryptic has pushed live a patch to both revamp several old ones and add in a new rampage to the mix. The revamped rampages include the UNTIL Sky Command, Gravitar, and the Lemurian Invasion, while the new one is called Fire and Ice. Rampages rotate every three days, offering players a different challenging experience and a shot at Justice gear and costume pieces. With the patch, Champions Online also added in new private queues, a Magic Girl costume set, and the petal cloud aura. The latter two are available through the in-game store.

  • Neverwinter to penalize PvP cowards, launches in Brazil

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2014

    Neverwinter's upcoming PvP patch is shaping up to be significant, as Cryptic Studios has said that it will add in a matchmaking system and penalize players who leave early. The matchmaking system will lump players together for domination matches based on their skill ratings. What's a skill rating? It's a fancy number that rises and lowers based on your wins and losses in comparison to others' rating. You better stick it out when you do queue up, however, because the game will block you from queuing up for any group content for a set amount of time. In other Neverwinter news, the game has launched in Brazil, fully localized for Portuguese. Perfect World has partnered with UOL BoaCompra to handle the local support, payment, and marketing for the title.

  • Captain's Log: There's no space in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    02.17.2014

    Being away from a game you love can be both a curse and a blessing. The past couple of weeks I've been cursed with a flu that made it virtually impossible to play any game, let alone Star Trek Online. I've been back for a day or two now, and I've had the opportunity to check out some of the tech that has been pushed into the game since I fell ill. One of the new efforts is the ship-swapping system recently implemented into Star Trek Online, and I have to say, it's a great tool that might be the victim of the game's number one problem: lack of inventory space. There's no space in space The newest system to be injected into STO is the ship-swapping system. The tool allows players to switch ships on the fly as long as they are in a public zone like sector space or spacedock region. Essentially the player brings up his character screen and clicks on the "Switch Starship" button and moves into one of his other ships.

  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • MMO Mechanics: Three old mechanics I want back

    by 
    Tina Lauro
    Tina Lauro
    02.12.2014

    My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, especially when the mechanics in question supported a real sense of immersion or realism in otherwise virtual worlds. Recent titles have aimed to open up the in-game world by making it more accessible and much less infuriating, but this has put some of my favourite mechanics and little touches on the development chopping block. I'm particularly fond of game mechanics that make real-world sense. Real life would not reward you for falling off cliffs, running headlong into a crowded room of enemies, or stumbling off the well-beaten track into the untamed wilderness. Consequences in real life can feel rather scary, so I really enjoyed the fear factor of some older MMOs because this allowed for a much more thrilling -- and ultimately rewarding -- gaming experience. I am going to talk about just three older mechanics I particularly enjoy that have fallen out of fashion, but feel free to lengthen my list by adding your favourites in the comments below.

  • Neverwinter prepares population for PvP patch

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    Cryptic has a host of changes in store for Neverwinter's PvP game, including a brand-new stat and shiny gear. The team posted a developer blog to briefly discuss the upcoming patch. The biggest change is the addition of a Tenacity stat to PvP equipment. This stat will increase resistance to crowd control spells, stuns, critical hits, and (of course) damage. Cryptic sees Tenacity as being essential to those who want to mount a strong defense in PvP. Neverwinter will also be tweaking the prone effect so that it will be shorter and affected by control resist. The team also teased new PvP gear, although it said that details about the gear will have to wait for another day.

  • Massively exclusive: Champions Online gears up for a rampage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2014

    Are you ready to go on a rampage in Champions Online? Good, because there's a big Rampage revamp on its way to the game that should provide players with a lot of new things to do. Three missions are getting a full redo with rewards and challenges tweaked, and a brand-new Rampage is being added to the game, giving veteran players a chance to group up and pit themselves against the toughest opponents Millennium City and points related has to offer. The new Fire and Ice Rampage pits players against two villains originally designed by a player, and the title alone should give you some idea about what's coming. Meanwhile, the Gravitar, Lemurian Invasion, and Sky Carrier have been turned into proper Rampages with an updated set of items and costume pieces on offer. Check out the preview gallery, and click past the cut for all the details on this upcoming addition.

  • Captain's Log: Stepping between stars in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    02.03.2014

    There's one thing that Star Trek Online players crave: story-based missions. And when we get them, we devour them like starving locusts. After what can only be described as an incredibly frustrating first day, the new anniversary events are now live on Star Trek Online. Community Manager Brandon Felczer had his hands full during multiple game crashes last Thursday that were blamed on "network issues" as opposed to server overload. I was able to ride out the network issues long enough to play the most recent mission, which highlights the voice talents of actor Tim Russ as he reprises his role of Tuvok from Star Trek: Voyager. There are a lot of spoilers ahead; you've been warned! But I won't make any mention of the specific story choices that can be made during the mission. I want to leave some things a surprise.

  • Star Trek Online posts a four-year infographic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.30.2014

    Space -- it's not really much of a frontier any longer. These are the voyages of a large number of different ships in Star Trek Online. Their continuing missions: To complete reputation projects. To seek out new ships and new duty officers. To boldly go where a lot of people have gone over the past four years -- specifically, 3.2 million captains -- but it's still worth exploring just the same! With the official four-year mark for the game just around the corner, Cryptic Studios has put out a new infographic detailing stuff like exactly how many captains are currently exploring the final not-so-much-a-frontier. It also contains a handy timeline of the game's major content releases over the past four years and all of the former Trek actors now providing voices to iconic characters in the game. If you want a quick look at the game's history for yourself, check out the infographic on the official site.

  • Perfect Ten: Lessons from three months in Neverwinter

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2014

    Recently I decided to end a good run in Neverwinter, my second time back to the game that went well over three months. It was a strange period, no doubt, mostly because of the conversations I'd get into people about it. "You're playing Neverwinter? Are you, like, trying to be ironic?" they'd ask, with internet eyebrows all quizzical. "I know! I don't understand it either!" I'd invariably respond. "But... it's fun. It is!" That last bit always dribbled off my lips. Then our friendship would be terminated and I'd have to rely on my fallback companion, a pen pal from Austria who sends me notes in an archaic form of German. I guess Neverwinter isn't a super-serious MMO for super-serious players, but there's something very Pringles about it: Once you start playing, you can't stop. Well, at least not for three months. So since my time in it is through (for now), I thought I'd share with you 10 lessons I picked up in three months.

  • Star Trek Online celebrates its fourth anniversary with a look back at the previous year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2014

    This year, Star Trek Online turns four years old. So how do you celebrate four years of operation on a single game? Well, in this case, you start with a look back over the past year. The newest trailer from the team at Cryptic Studios, embedded just past the break, shows off the highlights of 2013 in Star Trek Online for players who've been away from the game or those who would just like a quick refresher. So what happened? Lots of stuff. The game launched its first full expansion with Legacy of Romulus, players took on the Voth and met up with Worf again, and a whole lot of seasonal fun was had with jetpacks and animated snowmen. But you don't need us to tell you about all of that, do you? The trailer's ready to show you all of that and offer a few glimpses into the future. Why not take a look?

  • Captain's Log: Gearing up for Star Trek Online's fourth anniversary

    by 
    Terilynn Shull
    Terilynn Shull
    01.27.2014

    We're only a few days away from the release of Star Trek Online's fourth anniversary celebration, and a lot of information about upcoming events is rolling out. As the team prepares for the launch, several new blogs have popped up teasing players with information about upcoming content and changes including news that actor Tim Russ, who played Tuvok in Star Trek: Voyager, will reprise his role in Star Trek Online's Fourth Anniversary Featured Episode! It's only logical Last week's announcement that Tim Russ would be providing his voice for upcoming content certainly made a lot of Trekkies happy. Community Manager Brandon Felczer interviewed Russ for the game's video blog and asked a lot of great questions. It was also revealed during the interview that recordings of Russ' voice won't just be used in the upcoming Featured Episode (called A Step Between Stars); it will also be heard in "upcoming content" including "Season Nine and beyond."

  • One Shots: Sweaty navels

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2014

    As we all well know, the navel -- or "belly button" in layman's parlance -- is the sweatiest organ of the body. So much so, in fact, that the navel must either be exposed to air at all time or be equipped with a specialized "tummy diaper." Here we see reader ThorHal getting it right with his character in TERA. "I was one to complain when One Shots vanished a while back, now here to contribute!" ThorHal exclaimed. "I was traveling along the roads, exploring and helping the local populace. Transitioning into this beautiful place called Heartwood left me stunned. This game keeps impressing me with its art, be it dry deserts, lush forests, or this magical place." Despite what you might assume, this week's collection of player-submitted screenshots isn't just about our "tickle dimples." It's a treat for the eyes and a balm for the soul, all after the jump!

  • Star Trek Online event system to feature more rewards, less frequency

    by 
    Jef Reahard
    Jef Reahard
    01.23.2014

    Star Trek Online lead content designer Charles Gray says that Cryptic is revamping the sci-fi MMO's events system. "Very few of the hourly events are being played regularly," Gray explains, and Cryptic's solution is to "increase the rewards dramatically" and run the events less frequently. The announced changes are "the first step in a new system that we hope to add to," Gray says. "We will be taking a close look at how each of these events performs and community feedback -- we'll take both into account when making new events or updating existing ones."

  • Field Journal: Neverwinter gonna let you down

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.23.2014

    My original plan to talk about some of the better quests in Neverwinter's Foundry has been replaced with the burning need to rant about some of the common pitfalls in the less stellar entries. I'm not going to mention anything by name because I'm not here to shame anyone. I just need to explore some of the stupid design decisions that keep cropping up. I make no claim to great skill with the Foundry myself. I still haven't gotten around to much map decorating in my first adventure, though I did pull the trigger on publishing. (You can find it with the ID: NW-DNGJU57ID.) What I can claim is a critical eye and an understanding of what makes a good story with the tools Neverwinter gives you to tell them. There are plenty of good stories, so picking something from the featured pile will usually work out great, but when you go digging in the new and unrated adventures for hidden gems, you'll find far more rough than diamonds.

  • Captain's Log Supplemental: STO's Stephen D'Angelo speaks

    by 
    Terilynn Shull
    Terilynn Shull
    01.23.2014

    Last week we reported on the announcement that Star Trek Online has a new Executive Producer. Daniel Stahl, who held the position for the past several years, has moved on to another "secret" project at Cryptic Studios. The game's new (and returning) EP, Stephen D'Angelo, has taken the chair once again and has already posted his first blog outlining a few of his desires for the future of Star Trek Online. We had the opportunity to interview D'Angelo and ask him a few more questions about the game and what direction he sees the ship heading. Massively: Congratulations on your new position as Executive Producer of Star Trek Online! Of course, this isn't your first time in the command chair. What's the first challenge you were faced with when you finally took the seat, and how is it different from the challenges you faced the last time you were at the helm? Stephen D'Angelo: Any time there is a change in leadership, there's a period of learning how the team operates. This time it was a pretty smooth transition, with no significant challenges. I've got a great working relationship with the team, and because there was nothing eminently shipping, I was able to ramp up at a reasonable pace. The last time was much more challenging. I was given the team without warning, and it was only weeks before converting the game to free-to-play. That was a pretty mad scramble.

  • Star Trek Online adds small craft arena PvP

    by 
    Mike Foster
    Mike Foster
    01.22.2014

    Fans of flying around in small spaceships and shooting at other, equally small spaceships are due for a treat in Star Trek Online. Cryptic Studios has just unveiled a new PvP arena mode for the game that focuses on pitched small craft combat. Due to the popularity of small craft PvP via community events and Star Trek Online's private PvP queue, the development team designed to go ahead and implement an official queue into the game. The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard. Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.

  • Star Trek Online beams aboard Voyager actor Tim Russ

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2014

    The big secret surrounding Star Trek Online's mystery guest in the upcoming Season 8.5 featured episode is out: Tim Russ, who played security officer Tuvok on Star Trek Voyager, will be lending his voice talents to reprise the role. Russ' Tuvok is now an admiral and will be encountered by players in the episode A Step Between Stars. He said he's thrilled to see where the franchise has taken the character: "I like the fact that it's a future story, that it's picked up from where we left off." Tim Russ is the latest of many Star Trek alumni who have provided voice-overs for the game, including Denise Crosby, Michael Dorn, and Leonard Nimoy. You can check out an interview with Russ about his recording session after the break.

  • Star Trek Online brings Undine up to par

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2014

    Cryptic Systems Designer Jeff Hamilton is on tap for today's Star Trek Online dev blog, talking about the updates being made in Season 8.5 to one of the game's most fearsome foes: the Undine. Hamilton warns players to expect a more scrappy Undine race when the update lands on January 30th: "We felt that the Undine in Star Trek Online were not on par with the Borg in terms of their toughness and challenge rating –- so we've decided to go back and make them a little bit smarter, a little bit faster, and a little bit tougher." To accomplish this, the team has given Undine ships better AI, faster engines, more weapons, summonable reinforcements, and the preference for strafing attacks during combat. The Undine Vila-class battleship will even have a new ability to open rifts to fluidic space as part of its arsenal.