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  • Crysis Remastered Trilogy

    'Crysis Remastered Trilogy' is coming to PC and consoles this fall

    by 
    Kris Holt
    Kris Holt
    06.01.2021

    You'll be able to pick up the reworked versions of all three games separately.

  • Crysis Remastered

    'Crysis Remastered' can run in 8K, if your PC can handle it

    by 
    Kris Holt
    Kris Holt
    08.21.2020

    It's coming to PS4, Xbox One and Epic Games Store on September 18th.

  • Crysis Remastered

    'Crysis Remastered' trailer proves the Switch can run 'Crysis'

    by 
    Kris Holt
    Kris Holt
    07.17.2020

    Back when Crysis debuted in 2007, it was nigh-on unfathomable that you’d be able to play the notoriously power-hungry game pretty much anywhere. Crytek is releasing Crysis Remastered on Nintendo Switch and other platforms. A gameplay trailer (via Polygon) shows it in action on the hybrid console, and considering the hardware limitations of Switch compared with more powerful systems, it looks pretty impressive.

  • Crysis Remastered

    'Crysis Remastered' is coming to PC, PS4, Xbox One and Switch

    by 
    Igor Bonifacic
    Igor Bonifacic
    04.16.2020

    If you ever wondered if the Nintendo Switch can run Crysis, the answer it turns out is yes.

  • Devindra Hardawar/AOL

    Xbox's lack of compelling games won't be fixed next year

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.28.2017

    Microsoft's 2017 started six months early. At E3 2016, Xbox chief Phil Spencer closed out the company's keynote by teasing the "most powerful console ever." At this year's show, he finally revealed the Xbox One X, and in November, the hardware was at retail. In the time it takes to earn a bachelor's degree, Microsoft addressed one of the internet's loudest complaints about the Xbox One: that it wasn't powerful enough compared to the PlayStation 4.

  • 'Star Citizen' switches to Amazon's game engine

    by 
    Jon Fingas
    Jon Fingas
    12.24.2016

    Star Citizen is still far from being ready, but it now has a more solid underpinning. Cloud Imperium has revealed that it has switched both Star Citizen and Squadron 42 from Crytek's CryEngine to Amazon's Lumberyard engine as of Star Citizen's just-launched Alpha 2.6 release. It was an "easy and smooth transition" due to Lumberyard's CryEngine roots, but both secures the "long term future" of the games and promises some distinct advantages. It taps directly into the cloud through Amazon Web Services, for instance, and makes Twitch streaming easy.

  • Dino VR adventure 'Robinson: The Journey' stomps to Oculus soon

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.22.2016

    Virtual reality is the best (and safest) way to get up close and personal with dinosaurs. And next month folks with Oculus Rift headsets can do just that thanks to Robinson: The Journey's PlayStation VR exclusivity going going extinct expiring.

  • Crytek

    Crytek is closing studios and paying employees late again

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.20.2016

    Crytek, the developer behind the technically impressive CryEngine toolset, and most recently Robinson: The Journey, is laying off employees and closing studios. Workers' paychecks have reportedly been extremely slow to arrive as well. No, you aren't imagining things -- the company faced similar circumstances a few years ago. But the bloodletting appears much worse this time out: All of the company's studios will be shuttered but two.

  • Crytek

    You can't explore PSVR's dinosaur planet until November

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.13.2016

    Until scientists successfully resurrect dinosaurs, interacting with them in VR is going to be the closest we get to going up close and personal with the terrible thunder lizards. But if you were hoping to do so in developer Crytek's Robinson: The Journey with your PlayStation VR today I have some disappointing news for you: It doesn't come out until November 8th in the U.S., and the 9th in Europe. That isn't too far away, but up until now Crytek hasn't exactly given a specific release date for its dino-centric adventure.

  • I barely survived on a dinosaur planet in PlayStation VR

    by 
    Nick Summers
    Nick Summers
    09.16.2016

    Stepping outside a battered space pod, I drink in the forest's sights and sounds. A shallow river meanders to my left. Some birds chirp overhead. It's a tropical paradise. Or it would be, were it not for the legions of dinosaurs roaming around. I'm playing Robinson: The Journey, a game developed by Crytek for the soon-to-be-released PlayStation VR. As Robin, a young astronaut, I'm tasked with searching for survivors on a strange, alien planet. The problem is that I suck at pretty much everything.

  • Razer's new Hacker Development Kit natively supports CryEngine

    by 
    Andrew Tarantola
    Andrew Tarantola
    03.15.2016

    Razer unveiled its latest revision to its Open Source Virtual Reality (OSVR) developer's bundle (aka Hacker Development Kit v1.4) during GDC on Tuesday. The latest HDK offers a number of improvements over its previous iteration.

  • Crytek will help colleges train young VR developers

    by 
    Nick Summers
    Nick Summers
    01.20.2016

    Crytek is best known for Crysis, Far Cry and other games that push the limits of CryEngine, a developer tool that it licenses to other studios. Having gone through a bit of a rough patch, the company is focusing sharply on VR, developing new experiences and now academic partnerships that promote its engine. Called VR First, Crytek's latest initiative aims to help colleges set up dedicated VR labs on campus. It'll "encourage" them to do so and in return offer "full source code access" to CryEngine, as well as PCs and VR headsets supplied by partners.

  • The brain hacks that make climbing in VR feel real

    by 
    Nick Summers
    Nick Summers
    12.17.2015

    When I talk to friends and family about VR, their most pressing questions are usually about immersion. Once they've finished asking about the possibility of vomiting, the conversation turns to: "And how real does it feel?" "Do you believe you're really there?" Truth be told, I've never had that sensation -- a complete and utter submission of my senses -- although developers are getting better at tricking my brain for a few fleeting moments.

  • Get some face time with a snarling dinosaur in virtual reality

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.19.2015

    Until the real version of Jurassic World opens the closest we'll get to going face-to-face with dinosaurs is in virtual reality. The folks at German game developer Crytek are helping that stopgap by releasing one of their Back to Dinosaur Island demos to the public via Steam for free. As VRFocus reports, this demo has been on the trade show circuit since this past March at the Game Developer's Conference in San Francisco. Here you're seeing the world from the eyes of an infant dino hanging out in a nest of unhatched eggs as gigantic dragonflies flit about a gorgeous looking and sounding primeval forest. Oh you wanted terror? Don't fret because one of history's most impressive apex predators pokes its nose in for a view as well.

  • Warface quitting the Xbox 360 in February

    by 
    Jef Reahard
    Jef Reahard
    12.02.2014

    Warface has a sad face, at least on the Xbox 360. Crytek announced today that it is closing its free-to-play shooter on Microsoft's last-gen console. New players will no longer be allowed, but existing players may continue to shoot each other until the February 1st closing date. Warface isn't dead, apparently, as Crytek's statement alluded to a "vibrant community enjoying regular new content and co-op and versus action" on the PC.

  • Warface lays down its guns on Xbox 360

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.02.2014

    Developer Crytek has announced that it will soon shutter the Xbox 360 version of its free-to-play military shooter Warface. "In the run up to February 1st next year, we'll be gradually winding down Warface service on Xbox 360," reads a notice posted to Crytek's Facebook page. "Existing players will still be able to play the game and use any content they have already acquired until the game closure date. However, effective today, no new players will be able to join and current players will no longer be able to purchase additional Warface Kredits." Any existing Kredits players might have must be spent within the game prior to February 1, 2015 or they'll simply vanish. Finally, Crytek thanks its players for spending time shooting one another on the Xbox 360, and hopes that they can find their way to the PC version of the game, an iteration that the developer points out is still "enjoying regular new content." [Image: Crytek]

  • Free-to-play shooter Warface visits Siberia with a friend

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.24.2014

    Fans of Warface (not to be confused with Warcraft, Warframe, Faceball 2000 or these abominations) should invest in warm clothing for two, as the game's next setting is a cooperative mission in the snowy Altai Mountains of Siberia. "The stunning new Co-op setting, Operation Cold Peak, will test experienced players to their limits as they target a secluded stronghold located high in Siberia's Altai Mountains," reads an official description from developer Crytek. "Teamwork will be key as players bid to crack Blackwood's icy grip and advance through three separate stages on their ascent. Along the way, they'll have to brave the elements as well as enemy fire, and stay on track when blizzards suddenly strike up to change the state of play." According to Crytek, Operation Cold Peak will feature three new maps as well as new boss characters. Like all Warface updates, Operation Cold Peak will be available at no charge, though Crytek has yet to reveal when these new maps will debut. While you wait, have a look at the teaser beyond the break. [Image: Crytek]

  • Ryse ditches microtransactions in next month's PC release

    by 
    Danny Cowan
    Danny Cowan
    09.26.2014

    Crytek's gory hack-and-slash game, Ryse: Son of Rome, is on its way to PC platforms next month without the microtransaction structure embedded in its previously released Xbox One edition, Videogamer reports. The version of Ryse that launched alongside the Xbox One console last year allowed players to boost their character stats using in-game currency, earned either through gameplay or purchased with real-world money. Several Xbox One-exclusive launch games premiered with embedded microtransactions last year, including the Xbox 360-ported Crimson Dragon, racing sim Forza Motorsport 5, and resurrected fighting game franchise Killer Instinct. Crytek notes that the upcoming PC port also bundles all four DLC packs originally released as add-on content for the Xbox One edition, adding a Survival mode, new multiplayer maps, and other bonus perks. The package additionally includes a selection of expanded graphics options, along with support for 4K resolution. The PC version of Ryse launches with Steamworks support on October 10. [Image: Crytek]

  • Veni, vidi, PC - Ryse: Son of Rome hits Steam next month

    by 
    Sinan Kubba
    Sinan Kubba
    09.04.2014

    Former Xbox One exclusive Ryse: Son of Rome expands its empire to Steam on October 10, and it's currently available to pre-order for $40 (£35/40 euros). The third-person legion-leading adventure shynes in 4K resolution according to Crytek, who's bundling in all the previously released DLC in the new Windows PC version. Also, all pre-orders score the game's soundtrack for free, which you can hear parts of in a new trailer below the break (that offer also applies at participating retailers selling the physical edition). If you're after the minimum requirements, check out the Steam page.

  • Crytek USA, Vigil devs aim to get the band back together with new studio

    by 
    S. Prell
    S. Prell
    08.09.2014

    David Adams, formerly of Darksiders series development studio Vigil Games, has formed a new studio: Gunfire Games. It is a studio comprised of seven team members from Crytek USA, which itself was formed entirely from ex-Vigil staff in the wake of the THQ closure and auction. In other words, in the span of 18 months, Adams has gone from Vigil employee to Crytek employee to founder of his own studio. Adams told Polygon that the decision to leave Crytek was due in part to financial issues which recently hit the company - issues that Crytek CEO Cevat Yerli says were not as bad as you may think - but also due to the fact that people were abandoning Crytek's ship, many of whom Adams wanted to keep working with. "It really was the team," Adams said. "When you make a game, one of the most important elements of that is the people you work with. You could get 12 of the best developers in the world and put them into a room and they may not make a good game." Adams also said that he "jumped" at joining Crytek, which in hindsight may not have been the best decision. "Having gone through this a second time, the first time we jumped on the first deal that sounded good; this time, we feel a little more confident in our abilities," said Gunfire studio director Matt Guzenda. "We walked away from them, not the other way around." Adams and Guzenda told Polygon they're working to bring more of the original Vigil team together, and are knocking around ideas for what they want to do next, which Adams expressed could include more Darksiders games, should IP owner Nordic Games give their support. In the meantime, Crytek USA has been relieved of their development on Hunt: Horrors of the Gilded Age. [Image: Gunfire Games]