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  • You can unlock this smartphone with the blood vessels in your eyes

    by 
    Nick Summers
    Nick Summers
    03.04.2015

    Tired of punching in numbers or swiping strange patterns to unlock your smartphone? Fingerprint and facial recognition have been tried before with varying levels of success, and now ZTE thinks it can offer something better. The company's Grand S3 smartphone in China is getting a feature called "Sky Eye," which lets you swap Android's traditional lockscreen methods with your eyeballs. It uses a biometric authentication called "Eyeprint ID" by EyeVerify and, of course, we had to check it out for ourselves.

  • New eye-tracking glasses show others what you're looking at in real time

    by 
    Jon Fingas
    Jon Fingas
    05.19.2014

    Researchers and marketers often want to know what catches your eye, whether it's players on the basketball court or just a new shampoo at the store. They may have an easier time figuring this out with Tobii's latest eye-tracking headset, the Tobii Glasses 2. Besides providing a much wider field of view than the original eyewear, the new design has a front-facing 1080p camera that lets observers see whatever you're focused on in real time -- they'll know right away if something gets your attention. The four eye-facing cameras and new software also offer more precise gaze data than the last time around.

  • Here's the retail packaging for PlayStation 4 and its many accessories

    by 
    Ben Gilbert
    Ben Gilbert
    10.11.2013

    You probably could've guessed, but the retail box for the PlayStation 4 rocks the same blue and white color scheme Sony's been employing for some time now. That box and the packaging for the DualShock 4, its charger, the PlayStation 4 Eye, and the console's vertical stand (yes, seriously) were all revealed on PlayStation Europe community manager Chris Owen's Twitter account earlier today, and they all look like pieces of one big family. A handful of DualShock 4 flavors are on display, from classic black to "Wave Blue" and "Magma Red," and everything looks just about how we'd expect given the last eight months of introducing the PS4. The only bizarre standout -- the vertical stand -- is, well, it's a silly hunk of plastic that keeps the PlayStation 4 vertical. We've got high hopes that 3D printing enthusiasts the world over will print more creative (and less costly) versions for us to use.

  • Sony tried including PlayStation 4 Eye camera at $399, may include in future bundles

    by 
    Ben Gilbert
    Ben Gilbert
    10.09.2013

    The $100 difference between the Xbox One's $500 launch price and the PlayStation 4's $400 launch price comes down to Sony's PlayStation 4 Eye: the motion and voice-sensing peripheral that acts very much like Microsoft's Kinect. Apparently Sony intended on including the Eye with its PS4 at launch this November, but word came from on high at Sony Computer Entertainment that the console needed to keep its $400 asking price and not lose "too much" in the process (the console, at $400, is being sold at a loss). SCE president and group CEO Andrew House doesn't see the Eye's exclusion as an issue for PlayStation, though, as he told Business Spectator, "the vast majority of the audience that we speak to tells us that their primary wish is for the full controller interface and there's not necessarily a huge emphasis being placed on camera interaction." House said he could see SCE "adjust messaging" on the Eye in due time, but it remains to be seen how much users demand the Eye as part of the PS4 hardware bundle. Somewhat bizarrely, the console comes with a copy of PS4 tech demo The Playroom, much of which employes the Eye (see a lengthy walkthrough in video form below). Regardless, the difference in strategy here is one major distinction between two game consoles that are, in many ways, extremely similar. Microsoft's taken an "all-in" approach with its new version of Kinect, risking a higher initial price for the ubiquity that including Kinect brings. Considering the company sold over 24 million of its standalone motion-sensing camera on Xbox 360, we're anxious to see what including Kinect in the box will mean for Xbox One sales.

  • How the PlayStation Eye connects your hands and voice to the PlayStation 4

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2013

    When the PlayStation 4 launches this November, the PlayStation Eye camera will enable you to sign into the console using just your face. Unlike its Microsoft counterpart, Kinect, the Eye won't allow much more control of the system. At least not initially. "At the time of launch, first the face recognition is for the purpose of logging in," SVP and Division President of Business Division 1 at Sony Computer Entertainment Masayasu Ito told Engadget in an interview this afternoon. Beyond face recognition for log in -- something Sony's still not shown to the press or public -- PS4 users with an Eye will also be able to use voice "from the game page." Ito said, "Game titles could be called in and then the game could start." But in the future, Ito said the PS4's camera will go further. There's no voice or gesture command in the UI beyond what's described above, but he foresees more in-game use. "That's as far as it goes, but continuous updates, it can go deeper. Make it with greater depth. With face recognition, we think about how that could be used in the context of the game," he said. He sadly wouldn't go further, but demos like The Playroom -- a game that's included on the PS4 at launch -- offer an example of how the Eye will work in games. As for more UI control, well, we're hopeful that that's part of the "continuous updates" Ito promised.

  • Peek app brings eye exams to the developing world, no attachment required

    by 
    Brian Heater
    Brian Heater
    08.15.2013

    Traffic apps and email clients are all well and good, but there are few things that really highlight the world-changing potential of the smartphone as well as medical applications. People delivering access to affordable care in developing nations always serve as friendly reminder that our devices can be so much more than distracting casual gaming platforms. Eye examinations are one of the clearest applications on that front -- around three years ago, MIT's Media Lab introduced us to a $2 box that could transform handsets into a mobile eye clinic. Peek offers much of the same, albeit without the need for a (relatively) bulky add-on. Developed by members of the International Center for Eye Health, the app can conduct visual acuity, color vision tests, among several others. It also keeps a record of patients examined along with geotagged info. You can check out a nice piece on Peek in the via link below, and for more info on the app and the people behind it, peep the source link.

  • GEAK unveils Eye and Mars smartphones with 13MP cameras, budget prices

    by 
    Jon Fingas
    Jon Fingas
    06.17.2013

    GEAK may be focusing its attention on wearable tech like the Ring and Watch, but it still has a pair of new offerings for those who like old-fashioned smartphones: meet the 5-inch Eye and 5.8-inch Mars. Both are tailored to photo junkies with 13MP, backside-illuminated rear cameras as well as strong front cameras that shoot at 8MP (Eye) and 2MP (Mars). Differences between the handsets revolve mostly around performance and screen size. The Eye keeps things modest with a 720p IPS display, a quad-core MediaTek MT6589, HSPA+ data, 1GB of RAM and 16GB of storage. Spring for the extra-large Mars and you'll upgrade to a 1080p IPS LCD, a Snapdragon 600 and 2GB of RAM. Either way, you won't be paying a lot for the imaging prowess -- when pre-orders start on June 25th, GEAK will ask ¥1,999 ($326) off-contract for the Eye and ¥2,999 ($490) for the Mars. Just don't expect either to leave China when there's no word of international plans.

  • PlayStation 4's Blu-ray drive is 3x as fast as PS3's, PSN friends list cap raised, and other tidbits from Sony's GDC panel

    by 
    Ben Gilbert
    Ben Gilbert
    03.27.2013

    The PlayStation 4's new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4's new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it's fallen off your TV stand. The PlayStation 4's Blu-ray disc drive is three times as fast as the PlayStation 3's. In case it weren't clear, Sony's PlayStation 4 panel at this week's Game Developers Conference wasn't chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions. For instance, the console's "True Name" social functionality isn't automatic -- you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That's not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount. Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be "much better," according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita's native resolution (960 x 544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we'd call red hot, but we're hungry for PS4 details and this is what Sony's delivering. Here's hoping the company's more forthcoming at E3.

  • Sony's PlayStation 4 DualShock 4 controller and Eye found at GDC 2013, we go eyes-on

    by 
    Ben Gilbert
    Ben Gilbert
    03.27.2013

    Sony's next-gen console, the PlayStation 4, is getting an updated DualShock controller when it arrives at retail this holiday. It's also getting an updated PlayStation Eye camera, which brings the camera much more in line with Microsoft's Kinect than any previous versions. We found the PS4 peripherals trapped under a glass box on the Game Developers Conference show floor, and Sony sadly wouldn't let us free them. We of course snapped a mess of pictures regardless, which you can see just below in the gallery. We anticipate the first hands-on opportunity with the DualShock 4 and PS4 Eye at E3 2013 in June, so hang tight for a few months!

  • NYT: Samsung Galaxy S IV will tout eye-based scrolling

    by 
    Jon Fingas
    Jon Fingas
    03.04.2013

    One of the Galaxy S III's most vaunted features was Smart Stay: when it was active, the smartphone's display would stay awake as long as its owner did. A reported Samsung insider's tip to the New York Times claims the Galaxy S IV will take that intelligent use of the camera one step further with eye-based scrolling. Theoretically, readers will never have to put finger to glass when scrolling downwards; the phone can tell when they're looking at the bottom of the page and move to the next section on its own. The hands-off scrolling is supposedly part of a strategy where the software ultimately matters more than the hardware. Chief product officer Kevin Packingham wouldn't confirm anything for the newspaper when asked, although he didn't feel the hardware will take a back seat. Either way, consider us intrigued -- as long as the software is real, and works in practice. We'll know the full story in several days.

  • Haier's Eye-Control TV set, we go eyeballs on (video)

    by 
    Brian Heater
    Brian Heater
    08.30.2012

    Okay, okay, the transparent TV was neat, but will it actually change the way we watch television? Not likely -- not any time soon, at least. And while the mind-controlled set we saw last year was certainly cool, it didn't offer much in the way of accuracy. This Eye-Control TV, on the other hand, certainly takes a step in the right direction. To use the set, you sit in front of a black rectangular sensor positioned at chest height. There's some calibration involved when moving from person to person, chasing a circle around the screen with your eyes. Once calibrated, you're good to go. You use your eyes for basic TV controls -- changing channels, adjusting the volume, things like that. Switching involves looking at an element of the screen and giving a big blink to select -- the display seems adjusted in such a way that normal blinks won't trigger it, so you're less likely to accidentally set something off. You look down to adjust the volume. A control panel will show up, and from there, you can move the slider left or right by looking at the volume up and volume down icons -- you can also select mute from here. To change channels, look at the top left-hand corner of the screen and blink. That'll bring up a UI featuring large pictures of videos. Look at one and blink at it to select it. The system can also be used to view and toggle between still images. The use of pictures certainly seems the most intuitive method for navigating around videos -- there's a definite learning curve here, and it's hard enough to select pictures -- we couldn't really imagine toggling through small text. As with the transparent television, this doesn't feel quite ready for market -- it's a compelling concept, none the less. And using the human eye to control a display that you're already staring at anyway does seem to have some merits. Check out an eyes-on video, after the jump. %Gallery-163806%

  • Haier celebrates IFA with ultra high def 3D, transparent and eye-controlled TVs

    by 
    Brian Heater
    Brian Heater
    08.29.2012

    Haier was a bit of a sleeper hit at last year's IFA, and the company looks to be taking on 2012's Berlin-based show in way. For 2011, TV maker showed off its futuristic transparent and brain-controlled TV technologies. This year's selections are set to follow in that vein, beginning with the debut of a new 46-inch transparent TV built on last year's technology, capable of detecting six points at the same time. As before, Haier's seeing business potential in the device, and will be showing it off in the context of a window display at this year's show. Also on the slate is the company's first 3D LED Ultra High Definition set, a 55-incher that will be displaying Ultra High Def footage of booth visitors. Haier will be showcasing even more 3D stuff at the show, including a 55-inch glasses-free LED set with 28 viewing angles and 3D Multi-View, "which allows two people to watch two different images at the same time, on the total surface area of the screen," according to the company. Also on the docket is an eye-controlled set that lets viewers take charge of volume and channels with their peepers and a 3D gesture control system that has a camera built into the set's frame. On a more old school tip is the "high performance sensitive" remote, which has a nine-axis gyroscope inside.

  • Alt-week 7.28.12: social mathematics, Pluto's moons and humans-on-a-chip

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.28.2012

    Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days. It's a beautiful world we live in. And, while the sweet and romantic part is debatable, strange and fantastic is not. Our universe is one populated by non-planetary celestial bodies with their own non-planetary satellites, high school social hierarchies based on predictable mathematical formulas and military-funded "gut-on-a-chips." It's a weird place filled with weird stories, and we just can't get enough of it. So, what has the last seven days brought us from the fringes of science and tech? Keep reading after the break to find out. This is alt-week.

  • Georgia Tech scientists developing biology-inspired system to give robot eyes more human-like motion

    by 
    Brian Heater
    Brian Heater
    07.07.2012

    Having difficulty getting your robot parts to work as planned? Turn to nature -- or better yet, look inside yourself. After all, where better to find inspiration than the humans that the machines will one day enslave, right? Researchers at Georgia Tech have been working to develop a system to control cameras in robots that utilizes similar functionality as human muscle. Says Ph.D. candidate Joshua Schultz, The actuators developed in our lab embody many properties in common with biological muscle, especially a cellular structure. Essentially, in the human eye muscles are controlled by neural impulses. Eventually, the actuators we are developing will be used to capture the kinematics and performance of the human eye. The team recently showed off their work at the EEE International Conference on Biomedical Robotics and Biomechatronics in Rome. When fully developed, they anticipate that the piezoelectric system could be used for MRI-based surgery, rehabilitation and research of the human eye.

  • Bell confirms arrival of LG Optimus LTE, hasn't settled on a name

    by 
    Mat Smith
    Mat Smith
    11.07.2011

    It's official: LG's new LTE-capable superphone is coming to Canada. Bell is running a Twitter competition to celebrate, and the Ts and Cs suggest that Canucks might have to dig deep into those winter coat pockets for a total of CAD $629 off-contract. The Optimus LTE has already been given a detailed video tour courtesy of Bell's retail arm, albeit under the guise of the Optimus Eye, and is keen to show off its 4.5-inch HD AH-IPS display, eight megapixel camera and 1.5GHz dual-core processor. 4G fans can toss their name into the hat at the sign-up page below and spare a thought for their southerly neighbors -- we still have no sniff of a release in the US.

  • NASA-sponsored study finds lengthy spaceflight can impair astronauts' vision

    by 
    Donald Melanson
    Donald Melanson
    11.05.2011

    NASA has of course long been monitoring the effects of spaceflight on astronauts' health, but a recent study sponsored by the space agency is now shedding some new light on one potentially significant problem: their eyesight. While the study only involved seven astronauts, all reported that they suffered some degree of blurry vision while on the space station for more than six months, and some reported that the effects persisted for months after they returned to Earth. The study also found specific abnormalities in all of the astronauts affected, including changes in tissue, fluids, nerves and other structures in the back of the eye. Those problems are all relatively minor and correctable, but researchers are now also taking the findings and working on ways to determine who might be most resistant to any such changes, which could be critical on something as long as a three-year mission to Mars. Additional details of the study are in the press release after the break, and the full report is published in the latest issue of Ophthalmology. [Image: NASA]

  • New high-precision eye surgery robot helps doctors stay sharp

    by 
    Lydia Leavitt
    Lydia Leavitt
    10.28.2011

    A researcher at the Netherland's Eindhoven University of Technology has invented a new type of eye surgery robot designed to steady the ophthalmologist's hands and minimize error -- always a good thing when it comes to having needles and knives near your peepers. Kind of like an Igor to a mad scientist, the robot is considered a "slave" to its "master" doctor, who controls the automaton's arms using two joysticks. The doctor is still in charge of the cuts, but the technology makes sure the MD jabs that needle in at the exact same entry point each time without shaking to minimize ocular marring. Another notable feature is the robot's ability to switch between tools quickly, ensuring that if this whole doctor thing doesn't work out, it'll at least have a job at Hibachi waiting. Jump past the break to check out the full PR.

  • LG Optimus Eye: LTE smartphone renamed with a view to landing in Canada

    by 
    Mat Smith
    Mat Smith
    10.24.2011

    LG's biggest, fastest phone to date, previously known as the Optimus LTE, has made its first landing outside of Korea. In a not-so-thinly-veiled reference to the retina display-beating resolution density, it's now answering to the name, Optimus Eye. The smartphone's been leaked in a preview video from The Source, a Canadian retailer which is owned by Bell -- who'll evidently be making the phone available on their network. We also get to see LG's latest AH-IPS display technology in action, alongside a dual-core 1.5GHz processor and the increasingly standard eight megapixel shooter. No whisperings just yet on pricing or a launch date, but we'd expect these top-drawer specifications to be matched with an appropriately top-drawer price tag when it does arrive. You can eye it up for yourself after the break.

  • Utechzone Spring eye-tracking system hands-on (video)

    by 
    Richard Lai
    Richard Lai
    06.06.2011

    In the midst of fiddling with tablets and laptops at Computex, we haven't been thinking much of eye-tracking technologies until we saw Utechzone's booth. What we have here is the Spring, a TW$240,000 (US$8,380) eye-tracking rig that was launched in March 2010 and is aimed at users with limited mobility. The package consists of an LCD monitor, a computer, and an external sensor that utilizes infrared to track our pupils. Also included is an eye-friendly software suite that lets users play games, browse the web and media files, send emails, communicate with caretakers, and read PDF or TXT files. We had a go on the Spring and quickly learned how to control it with our eyes: much like the Xbox Kinect, in order to make a click we had to hover the cursor over (or fix our eyes on) a desired button until the former completes a spin. The tracking was surprisingly accurate, except we had to take off our glasses for it to work; that said, the other glasses didn't exhibit the same issue, so the culprit could be just some coating on our lenses. Another problem we found was that it only took a quick jiggle with our eyes to cancel the spinning countdown, so full concentration is required to use the Spring. This shouldn't be a problem outside a noisy event like Computex, anyway, and if you need more convincing, we were told that a disabled Taiwanese professor managed to hit 100,000 Chinese characters within three months using phonetic input on the the same rig -- he's planning on releasing a new book soon. Have a look at our eyes-on video after the break for a better idea on how the Spring works. %Gallery-125350%

  • Students create affordable eye-tracking tablet for the disabled

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.15.2011

    Disabled users have long been able to control computers with just the flick of an eye, but those hardware and software packages are prohibitively expensive. Heck, the surprisingly accurate Tobii PCEye is a veritable steal at $6,900. And, while we can't vouch for its usability, engineering students at Brigham Young University have managed an impressive feat, by whipping up an eye-tracking Windows 7 tablet that costs under $1,500. The system was created as part of a partnership with EyeTech Digital Systems, which plans to market the devices in parts of the world where other eye-tracking solutions are unaffordable -- like just about anywhere the roads aren't paved with gold. We could even see a few able-bodied (but incredibly lazy) bloggers getting some use out of this -- mornings around here would be a lot easier if we could double-fist piping hot coffee mugs while typing with our eyeballs.