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  • Tyrone Siu / REUTERS

    HTC switches up the Vive VR pack-in games

    by 
    David Lumb
    David Lumb
    08.12.2016

    To help soften the blow of the HTC Vive's $800 price tag (or, lord help you, the $1200 Business Edition), the company has struck deals with studios to give you free games with each headset purchase. They just shook up their SteamVR bundle, keeping Tilt Shift but swapping out Fantastic Contraption and Job Simulator for a new duo of games. Buyers will get codes to download the titles from the Steam gaming service.

  • Valve is letting third-party peripherals use HTC Vive's tracker (updated)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.04.2016

    Much like Valve open-sourced its Steam controller gamepad, it's doing something similar for the Vive VR headset's stand-out feature. The company has recently opened up SteamVR's room-scale 3D tracking system to anyone, as spotted by The Verge. Development kits include a pair of HTC Vive base stations; a "full complement of EVM circuit boards to enable rapid prototyping of your own tracked object" and 40 sensors for your tracked object that could be applied to a VR golf club or indoor drone, among other options.

  • HTC Vive owners can finally face the void in 'Adr1ft'

    by 
    Sean Buckley
    Sean Buckley
    07.28.2016

    It may be a few months late, but the day is finally here: Adr1ft, Adam Orth's VR orbital survival simulator, is now available for the HTC Vive. The Oculus Rift launch exclusive was originally planned to launch on SteamVR back in May, but was delayed to build an experience unique to the HTC Vive and its motion controllers. The wait may have been worth it -- the game's creator says Vive's motion controls have changed the game in dramatic and unexpected ways.

  • NVIDIA's 'VR Funhouse' carnival game just launched on Steam

    by 
    Sean Buckley
    Sean Buckley
    07.14.2016

    A few months ago, NVIDIA showed off a new virtual reality tech demo designed to showcase what its new graphics technology could do for VR. Today, it's releasing that demo to the public: VR Funhouse is a free, virtual reality carnival with collision-based haptic feedback, advanced physics simulation and a ton of other NVIDIA graphics technologies designed to make fire, hair, water and particles all look more real. All you need to play is an HTC Vive and a really, really powerful computer.

  • Valve tests Steam Controller customizations and 3D VR screenshots

    by 
    Richard Lawler
    Richard Lawler
    06.17.2016

    When Valve announced that it had sold over half a million Steam Controllers, it also noted a new feature on the way called Activators. With Activators, gamers can customize each press of an input on the gamepad, with tweaks for haptic settings, or distinguish between a normal press, a long press or a double tap -- all on a single input. Now the feature is live for users in the Steam beta, to try out and see if there's another level of precision for controller customization.

  • Nick Pitton

    Check out some of Studio Ghibli's 'Howl's Moving Castle' in VR

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.07.2016

    If you ever wanted to explore Howl's Moving Castle, now's your chance. That's assuming you own a virtual reality headset, that is. A scene from it, dubbed "The Meadow," is available for folks using Oculus Rift and HTC Vive right now. It comes from developer Nick Pittom, who's previously released interactive scenes based on Ghibli's other lauded work including My Neighbor Totoro and Spirited Away. "The Meadow" is bundled with other, older interactive scenes from Hayao Miyazaki's landmark films, and RoadtoVR writes that "the level of detail that each scene captures is really nothing short of astounding."

  • 'DOTA 2' VR spectator mode may be as exciting as playing the game

    by 
    Jon Fingas
    Jon Fingas
    04.05.2016

    The next time you want to follow an eSports tourney, you might find yourself strapping on a virtual reality headset. Valve just teased a VR spectator mode for DOTA 2 (scroll down to the video above "you're not starting from scratch") that gives you more information than you're used to seeing during a MOBA match. The actual game is front and center, but look around and you'll see details of each team's heroes, a visually rich map and nice-to-know stats.

  • Ikea made a kitchen showroom in VR

    by 
    Nick Summers
    Nick Summers
    04.05.2016

    Sometimes, a trip to Ikea can feel like an early glimpse at the apocalypse. The crowds, the screaming kids, it's all a bit much. But oftentimes a visit is inevitable in order to see what a particular sofa, bed or coffee table looks like in real life. Wouldn't it be great if you could get the same experience at home? Ikea has tried this before with augmented reality, and now it's going a step further with virtual reality. Through Steam, the company has made an app for the HTC Vive which puts you in a make-believe kitchen.

  • Tech journalist Will Smith launches a talk show in VR

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.02.2016

    When Will Smith (no, not that one) announced he was leaving Tested to start his own virtual reality company last September, it came as a bit of a shock. But sometimes you see something so powerful that you can't do anything to stop yourself from pursuing it. Now Smith has revealed exactly what he's doing: A talk show filmed entirely in VR called The FOO Show. "My goal with The FOO Show is to showcase amazing creators and their works in ways that were never before possible, using virtual reality," he writes on Medium.

  • A 'Star Trek' Holodeck in Steam VR was inevitable

    by 
    Jon Fingas
    Jon Fingas
    03.25.2016

    Let's face it: if you grew up watching Star Trek: The Next Generation, you probably see virtual reality as just a stepping stone toward the Holy Grail of simulation, the Holodeck. It's no surprise, then, that Reddit users illogical_cpt and Bradllez have found a way to bring the Holodeck to VR. Thanks in part to work from Psyrek, they built a Holodeck grid for Steam VR that serves as an extremely appropriate background while you're between games. It's not going to be as vast or immersive as the "real" thing, and you'll need a compatible headset (like the HTC Vive) to even give this a try. Still, it's a pleasant reminder that science fiction and reality are much closer than they used to be.

  • SteamVR recreates your PC desktop in virtual reality

    by 
    Mat Smith
    Mat Smith
    03.24.2016

    Steam already offered (compatible) VR headset owners the ability to drag their (ugh!) two-dimensional games, kicking and screaming, into virtual reality with courtesy of its Desktop Theater mode. Now it's bringing everything your PC shows into your VR headset. The Steam Desktop overlay pulls your PC desktop into its VR Dashboard, meaning early-adopting users can change settings (or read email?) without even taking their headset off.

  • Dozens of VR prototypes adorn a table at HTC's San Francisco design studio.

    How HTC and Valve built the Vive

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.18.2016

    Long before the Vive was born, both software developer Valve and phone manufacturer HTC were separately looking into virtual reality. In 2012, VR was beginning to creep back into the public imagination. It started in May of that year, when id Software's John Carmack demoed a modified Oculus Rift running Doom 3. The following month, he took the Rift to a wider audience at the E3 games convention. By August, Palmer Luckey launched the Oculus Kickstarter campaign, and it broke records. Almost overnight, the Rift went from an intriguing prototype to a truly exciting reality. But while all of this was happening, Valve was already at work on its own solution.

  • Steam will help you play any game in VR

    by 
    Jon Fingas
    Jon Fingas
    03.12.2016

    Sure, SteamVR is making it easy to play virtual reality games. However, you probably have a whole bunch of conventional games in your Steam library -- what about those? Don't worry, you're set. Valve has unveiled SteamVR Desktop Theater Mode, which lets you play any Steam game in VR. Ultimately, it boils down to putting your games on a big, simulated screen. What it looks like isn't clear yet, but it should work with the HTC Vive and any other SteamVR-friendly headset. The Desktop Theater is in early beta testing now, and will get a proper debut at the Game Developers Conference next week.

  • A day with the HTC Vive

    by 
    Devindra Hardawar
    Devindra Hardawar
    03.03.2016

    Virtual reality in your home is finally ... well, real. And I'm not just referring to VR-lite experiences like Google Cardboard or Samsung's Gear VR. I'm talking about graphically rich, forget where you are, so genuine you can almost touch it, virtual reality. After dreaming about the possibilities of VR for decades and following its most recent wave closely, it's hard to believe it's finally here. That sentiment hit me with the force of a virtual tidal wave when the HTC Vive Pre arrived at my apartment yesterday.

  • Razer reveals the first games for its VR developer kit

    by 
    Jon Fingas
    Jon Fingas
    02.29.2016

    Razer and the OSVR alliance have been working on their developer-ready VR headset for a while, but they haven't said much about what you'll play on this early hardware. That's a bit odd for technology that revolves around gaming, don't you think? Never to fear, though, as the first games have arrived for OSVR's Hacker Development Kit. They're mostly what you'd expect for a SteamVR-compatible device: a pair of Valve classics (Half-Life 2 and Team Fortress 2), a popular spaceflight game (Elite: Dangerous) and a racing title (Live for Speed). About the only outlier is Spermination, a shooter that's about as odd as its name suggests.

  • Valve uses 'Portal' robots to find out if your PC is VR-ready

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.22.2016

    In mere months we'll finally have two of the "big three" virtual reality headsets out in the market. While your bank account might be more than capable of writing the HTC Vive and Oculus Rift pre-order checks, can your PC's performance actually cash them? Valve has a test for that. The SteamVR Performance Test is just over two minutes long and takes place in a Portal-inspired non-interactive testing facility. Naturally.

  • Valve's VR technology now works with the Unity game engine

    by 
    Jon Fingas
    Jon Fingas
    02.10.2016

    For many gaming platforms, the litmus test these days is whether or not they get official support in Unity's game engine -- land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity's seemingly ubiquitous code, it's that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.

  • I'm too out of shape for virtual reality

    by 
    Sean Buckley
    Sean Buckley
    02.04.2016

    My knees and thighs ached. If my left shoulder moved more than half a foot out of its neutral position, it lit on fire. Breathing deeply made my back seize with stabbing waves of pain. My pride was hurt most of all. My physical ailments weren't the result of visiting the gym or training for a marathon -- they were the fallout of one afternoon of playing full-body virtual reality video games. Holy crap, am I out of shape.

  • These SteamVR games will make or break virtual reality

    by 
    Sean Buckley
    Sean Buckley
    01.29.2016

    In one month, the HTC Vive will be available for pre-order, giving consumers a chance to buy the first room-scale virtual reality system with full head and hand motion tracking. It sounds great, but what are you going to play with it? Valve knew you were going to ask that -- which is why it hosted the SteamVR Developer Showcase in Seattle this week. In all, the company showcased twelve games that stood out as some of the best VR experiences Vive owners can have in 2016. Better still? There's not a bad egg in the bunch -- I've played all of them, and I already want to play all of them again.

  • I watched someone commit suicide in VR and it freaked me out

    by 
    Sean Buckley
    Sean Buckley
    01.28.2016

    This wasn't how it was supposed to go. I was standing on a junkyard hovercraft, pointing my revolver at the young lady floating on the adjacent skiff. She was my enemy, but I couldn't pull the trigger. Her hand hovered between us, waving back and forth in the universal sign for "stop." Her gun aimed away from me, its barrel touching her temple. I lowered my weapon. She pulled the trigger anyway. In the world of Hover Junkers, a virtual reality game where scavengers wage war over scrap metal and resources, I was a killer -- that's my role -- but nobody ever said anything about suicide.