Microsoft's 2017 started six months early. At E3 2016, Xbox chief Phil Spencer closed out the company's keynote by teasing the "most powerful console ever." At this year's show, he finally revealed the Xbox One X, and in November, the hardware was at retail. In the time it takes to earn a bachelor's degree, Microsoft addressed one of the internet's loudest complaints about the Xbox One: that it wasn't powerful enough compared to the PlayStation 4.
A 6-teraflop GPU and 12GB of RAM won't help Microsoft clear its other hurdle, though, at least not in the short term. Since last year, the company has shuttered a pair of its internal development studios (Fable house Lionhead and Max and the Curse of Brotherhood's Press Play) and killed off at least two other games: the incredibly promising dragon-owning-simulator Scalebound from PlatinumGames and the internally developed game-creation suite Project Spark.
The number of internal studios and software projects is so low that the company had to announce it would be going on a shopping spree for new studios and games next year. The problem is, on average, games take between two and three years to make, and big AAA tentpoles can easily spend double that time in development. Xbox's dearth of fresh games you can't play anywhere else isn't going to be fixed in 2018.