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  • CCP

    ‘EVE: Valkyrie’ won’t require VR come September

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.15.2017

    EVE: Valkyrie was one of the first games Oculus used to show off one of its Rift prototypes, and since 2014, the game has been associated exclusively with virtual reality. That's changing. The game's "Warzone" update will strip the VR headset requirement, allowing anyone with a PlayStation 4 or powerful enough PC to play the game. If you're keeping track at home, that means true cross-platform multiplayer is here; you'll be able to battle folks on HTC Vive, Oculus Rift, PC, PS4 and PSVR.

  • Creative Assembly

    Unlock VR mode in 'Alien: Isolation,' if you dare

    by 
    Saqib Shah
    Saqib Shah
    07.31.2017

    Alien: Isolation is a terrifying game, even before you add VR to the mix. But, for those of you dying to experience the survival horror in all its immersive (underwear-spoiling) glory, you can now play it on the current-gen Oculus Rift. An alpha version of the "MotherVR" mod that works with the original game is available to download right now. Installation is straightforward too: simply copy a DLL from the archive into the game folder and you're good to go. Just be sure you have the nerve to take it on first.

  • Linden Lab

    The VR successor to 'Second Life' is now in public beta

    by 
    Nick Summers
    Nick Summers
    07.31.2017

    Sansar, the VR platform by Second Life creator Linden Lab, is now available for everyone to explore. The public "creator beta" follows a private "creator preview," which allowed developers and aspiring level designers to try Sansar's building tools. That period was crucial given, like Second Life, Linden Lab is banking on the community to populate Sansar with interesting experiences. Today, there are "hundreds" of places to explore, including museums, theaters and tropical temples. Some are virtual postcards, while others have games and stories inside them. Everything is free to try too, whether you're playing on a PC, Oculus Rift or HTC Vive.

  • Engadget

    The best VR headsets and accessories for dorms

    by 
    Engadget
    Engadget
    07.31.2017

    We'll be the first to admit that a virtual-reality session isn't terribly conducive to bonding with new friends in the dorm. But, hey, a few of us here at Engadget are introverts, so you don't need to explain to us the value of strapping on a headset and momentarily blocking out the stress of classes and meeting new people. Included in our back-to-school guide are many of the usual suspects, like the Oculus Rift, PlayStation VR and Daydream View. We also recommend the optional Rift and Gear VR controllers, as well as games like Rock Band VR and Farpoint. Enjoy your escape from the real world, but remember to take a social break from time to time.

  • Engadget

    This Japanese VR arcade put me inside 'Mario Kart'

    by 
    Richard Lai
    Richard Lai
    07.18.2017

    Back when Bandai Namco opened its first VR arcade in Tokyo last April, I was keen to check out its various HTC Vive-powered VR games. My first ride there would have been Gundam VR: Daiba Assault, just so I could get a taste of what it's like hitching a ride on a Gundam's hand. The problem was by the time I got to the city the following month, this pop-up store already had a three-month waiting list, and I never got around to visiting before it closed in October. Luckily, as of last Friday, VR Zone is back in new form. Not only is it now the world's largest VR arcade, but it's also moved to Shinjuku, a more accessible downtown area in Tokyo. And this time, it's staying for two years. More importantly, the arcade has added some widely anticipated games that may sound familiar to you -- namely, Mario Kart Arcade GP VR, Dragon Ball VR: Master the Kamehameha and Evangelion VR: The Soul Seat. As a bonus, Gundam VR has also been brought over from the previous site.

  • Google

    Google's free 3D drawing app is like MS Paint for VR

    by 
    Mariella Moon
    Mariella Moon
    07.06.2017

    Google has released a new app that will make it much easier to create that VR experience you've whipped up in your head -- and it won't cost you a single cent. The big G's "Blocks," now out for the HTC Vive and the Oculus Rift, will give you a way to draw 3D objects directly in virtual reality. It's like Oculus Story Studio's Quill and Google's own Tilt Brush in that respect, except it leads to blocky, Lego-esque final products instead of painterly illustrations.

  • Talaie/Corbis via Getty Images

    Palmer Luckey donates to software that breaks Oculus exclusivity

    by 
    Devindra Hardawar
    Devindra Hardawar
    06.30.2017

    Oculus co-founder Palmer Luckey has always railed against the idea of locking VR games to a single platform. Now, several months after leaving Facebook following controversy about his political donations to a pro-Trump group, Luckey is stepping back into the VR world in a surprising way. Waypoint reports that he's contributing $2,000 a month to the Patreon campaign for Revive, a tool that lets HTC Vive owners play games that are only available on the Oculus Rift.

  • Varjo

    Varjo promises a VR headset with 'human eye-resolution'

    by 
    Steve Dent
    Steve Dent
    06.19.2017

    A Finnish company called Varjo that has been working in secret until now has unveiled a new type of VR and AR headset code-named "20/20." It supposedly has a display with "human eye-resolution" quality of over 70 megapixels versus around 1.2 megapixels per eye for the Oculus Rift and HTC Vive.

  • Mat Smith, Engadget

    'Circle of Saviors' made me equal parts hero and dweeb

    by 
    Mat Smith
    Mat Smith
    06.16.2017

    Circle of Saviors is more fun than it should be. The cooperative hack-and-slash VR game glues you to a single spot, and you wield a shield and sword using HTC Vive controllers. Your buddy is armed with a crossbow (which is actually a Vive controller and a tablet screen). Meanwhile, you're immersed in the battlefield, as a green-screen room digitally maps everything to a TV for spectators to watch. Sure, I've seen this done before, but swords and goblins are way better than teleporting and shooting.

  • Devindra Hardawar/Engadget

    Intel’s wireless HTC Vive add-on is where VR is headed

    by 
    Devindra Hardawar
    Devindra Hardawar
    06.14.2017

    Complexity is bad for VR. The lengthy wires you need to connect a VR headset to your gaming PC or PlayStation 4 might not be a huge deal to geeks, but they're the sort of thing mainstream consumers would never live with. We know wireless is the answer. TPCast is already shipping an accessory for the HTC Vive that lets you give up on cables, and judging from our demo earlier this year, it works just as advertised.

  • Stress Level Games

    'Duck Season' on HTC Vive revives the NES blaster with a dark twist

    by 
    Jessica Conditt
    Jessica Conditt
    06.13.2017

    Duck Season brings back the classic NES light gun that holds a special place in any Duck Hunt fan's heart -- but with a dark VR twist. Duck Season is heading to the HTC Vive "very soon," complete with an updated version of the NES blaster, turned into a motion-tracking controller via the Vive tracker. Its core gameplay is essentially an upgraded, 3D version of Duck Hunt, though the story runs much deeper than it initially appears.

  • Bathesda

    Step inside the Commonwealth in ‘Fallout 4’ on HTC Vive this October

    by 
    Billy Steele
    Billy Steele
    06.12.2017

    VR is all the rage these days and Bethesda is offering more immersive views of two of its popular games in 2017. One of those is Fallout 4, and the title is making the leap to HTC Vive this fall. At E3 last year, Bethesda revealed that both Fallout and Doom would soon be available in virtual reality and now we know when to expect at least one of them. Details are still scarce for now, but what we do know is Fallout 4 VR is set to hit that virtual reality headset in October. We'll add more details here as they're announced, so stay tuned. Who knows, maybe we'll get a chance to play the new version at E3 2017 later this week. For now, watch the Fallout 4 VR trailer embedded below.

  • The Mill

    Inside The Mill’s mind-bending alternate reality art showcase

    by 
    Christopher Trout
    Christopher Trout
    06.10.2017

    I stepped inside a small, dark room in a large, airy loft space in New York's Soho district early Wednesday morning. Our host fitted me with an HTC Vive and told to explore the world around me. Within moments, I was trapped in a glass box, surrounded by other people, also wearing VR headsets, also trapped in glass boxes, one of whom continued to claw at the glass until both of our headsets were consumed by our own flesh. We were one with the machines. Over the next two hours I watched semi-autonomous robots run in circles, randomly scribbling on large sheets of butcher paper; pulled the virtual puppet strings of a CGI llama that lip synced to Mariah Carey; watched as Reeps One, a world-famous dubstep beatboxer, created unique digital sculptures with the incredibly nuanced tones of his voice; and floated through a VR dreamscape using my breathing and brain waves to propel me upward.

  • Chris Velazco / Engadget

    Apple is the perfect anti-VR test case

    by 
    Jessica Conditt
    Jessica Conditt
    06.06.2017

    Apple shined a dull spotlight on virtual reality during its WWDC keynote yesterday, introducing VR support for macOS and a beefed-up, VR-capable version of the new iMac. This marks Apple's first real dive into VR, and, honestly, it's too little, too late. The potential of modern VR has been looming over the technology industry for nearly five years now, exciting consumers and prompting plenty of companies to develop their own support systems and hardware for this strange new virtual world. But until yesterday, it was impossible to natively develop or even run VR experiences on an Apple machine. The first instance of built-in VR support for macOS developers comes about a year after Google, Facebook, Samsung, HTC and Sony actually put their VR headsets on stores shelves, and Apple hasn't hinted that it's working on any proprietary hardware. Apple's nod to VR, one year late, feels like a lackluster reaction to an evolving industry rather than a prescient foray into a new and thrilling technological landscape. It feels a lot like Apple doesn't believe in VR.

  • Bloomberg via Getty Images

    The exciting world of credit card terminals is coming to VR

    by 
    Mallory Locklear
    Mallory Locklear
    05.26.2017

    In maybe the most boring VR announcement to date, payment processing company WorldPay has decided to bring its services to virtual worlds. The UK-based company, one of the leading payment processors worldwide, used the HTC Vive for its prototype. In their system, to pay for an in-game item you use the Vive's controllers to pick it up, revealing a bubble with its price. Staring at the virtual price tag for a few seconds allows you to make the purchase, which you do with a virtual version of your real credit or debit card. You then hold your card over a VR payment terminal. And, if you need to type in a PIN, number bubbles pop up all around you in random order so that onlookers can't guess your code.

  • Superhot

    Time-bending shooter 'Superhot VR' arrives on HTC Vive

    by 
    Mat Smith
    Mat Smith
    05.26.2017

    Superhot VR didn't start life as an Oculus Rift game, but it eventually made it to the VR headset. With dual-wielding guns and further tweaks to improve the title for a new interface, it turned into a short-but-sweet slice of virtual reality gaming. Now it's HTC Vive owners' turn to slow time, evade bullets, and return them in kind.

  • Google

    HTC Vive and Lenovo are developing standalone Daydream VR headsets

    by 
    Devindra Hardawar
    Devindra Hardawar
    05.17.2017

    Google has another way to differentiate its mobile VR platform from Samsung's: standalone headsets that have all the hardware you'd need built right in, without the need for a phone. At Google I/O today, the company revealed that we'll be seeing standalone Daydream headsets from HTC Vive and Lenovo later this year. They'll be based on Qualcomm's 835 VR platform and use WorldSense, a variation of Google's Tango 3D mapping technology, for positional tracking without the need for any external sensors.

  • Engadget

    The next generation of VR enhancements coming to HTC Vive

    by 
    Sean Buckley
    Sean Buckley
    04.27.2017

    The first year of consumer virtual reality has been exciting, to be sure, but ask anybody in the industry, and they'll tell you that it's only the beginning. Engineers and developers are always chasing the next big thing in VR technology: wireless headsets, better walking simulation systems, eye-tracking and more. It's a long road to getting that better VR experience, but there's tons of room to grow -- and Vive's Virtual Reality Venture Capital Alliance is one group trying to help that happen. We stopped by the VRCA's fourth member meeting to see how the next generation of VR is coming along, and some of it is closer than you might think.

  • Penrose Studios

    'Arden's Wake' paves the way for never-ending VR stories

    by 
    James Trew
    James Trew
    04.20.2017

    Making movies in virtual reality is easy. Making good animated movies in virtual reality is hard. There's no "mise en scène" to play with, and even the basic 180-degree rule is washed away with a head turn. The limitations of a cinema screen make storytelling easier, linear, comfortable. Penrose Studios doesn't care much for comfort, it seems. The same studio that gave us the haunting Allumette and infantile captivation of The Rose and I is back at the Tribeca Film Festival this year with its third VR story -- Arden's Wake -- and it promises to be bigger, more detailed and more technically improbable than anything we've seen from the studio so far.

  • Thorpe Park

    One theme park's mission to perfect VR horror

    by 
    Nick Summers
    Nick Summers
    04.11.2017

    I still can't figure it out. Inside the warehouse, I press against the railing, squinting through the darkness to get a better look at the Ghost Train. A Victorian carriage hangs from the ceiling, suspended by iron chains. Step inside, however, and it's a modern London Tube car, caught up in an outbreak that threatens to turn everyone into monsters. You put on a VR headset, contextualised as a life-saving gas mask, and prepare for the worst as the train disembarks.