PSVR

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  • Mayo Clinic might have the cure for VR motion sickness

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.31.2016

    Virtual reality systems are doing an awful lot to prevent nausea, but the fact still remains that some folks are going to get sick no matter how high the content's frame rate is or how low the latency. But Mayo Clinic might have a solution, Fast Company reports. The hospital has developed algorithms that, when paired with galvanic vestibular stimulation (GVS), can trick the brain into syncing what you're seeing in VR with physical stimulation within a tenth of a second.

  • Pre-order the $400 PlayStation VR 'core' bundle March 29th

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.22.2016

    Despite Sony saying last week that its $400 PlayStation Virtual Reality headset wouldn't go up for pre-order, here we are hours before the $500 "Launch" bundle's pre-orders go live with news of when the cheaper, headline-grabbing bundle will be available for reservation. Phew. Come Tuesday, March 29th at 10 AM Eastern Sony says you can put your name on the list for the PlayStation VR core bundle at "participating retailers."

  • Getty

    GDC 2016 Revisited: Virtual reality takes a big leap

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2016

    And just like that, GDC 2016 has come to a close. But, before the Engadget team says goodbye to the gaming conference, we wanted to give you a look at some of the highlights of the week. Virtual reality was definitely the hot topic of conversation, with plenty of interesting news from Sony, Oculus and other companies. We'll see how these announcements play out over the next few months. Now, who's ready for E3 in June?

  • Insomniac's CEO on the challenges of making games for VR

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2016

    As the Founder and CEO of Insomniac Games, Ted Price is responsible for esteemed console games like Ratchet and Clank, Sunset Overdrive and Fuse. Then there's Song of the Deep, a gorgeous 2D platformer that's slated to release this summer with GameStop as the publisher. But for Insomniac and other developers, virtual reality's arrival onto the scene has opened up a world of new possibilities in game-making. And Price's team is already dipping its toes in VR, with projects such as Edge of Nowhere, an insane third-person adventure designed for the Oculus Rift. To that end, I sat down with him at GDC 2016 to talk about developing for virtual reality, the promise of PlayStation VR, Oculus and the relationship between Insomniac and GameStop.

  • Breaking down PlayStation VR with Adam Boyes

    by 
    Jessica Conditt
    Jessica Conditt
    03.17.2016

    PlayStation is banking big on virtual reality. It's the only major console manufacturer to build its own VR headset, PS VR, which is exclusive to the PlayStation 4 and is set to launch in October for $400. Sony expects to release roughly 50 PS VR games by the end of the year and it has 230 development teams working on experiences for the headset. This ecosystem -- the hardware, software and hype -- doesn't materialize overnight.

  • Bloomberg for Getty Images

    PlayStation VR's launch lineup looks impressively diverse

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.15.2016

    Sony isn't letting up with the PlayStation VR news. In addition to the price and release window announcement, and what comes in the $400 box, the gaming juggernaut wants you to see what you'll be playing in virtual reality come October. As clichéd as it sounds, it does really look like there will be something for everyone. And if none of these strike your fancy, remember that Sony's promising some 50 games will release in the two months between launch and December of this year.

  • PlayStation VR needs a camera but it isn't in the $400 bundle

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.15.2016

    What will $400 get you come this October when PlayStation VR finally launches? Glad you were wondering. The box will include an HDMI cable, a USB cable, a pair of stereo headphones with a "complete set of earpieces," the add-on processor box, an AC power cord, AC power brick and last but definitely not least, the PS VR headset itself. What you'll notice isn't included is the $60 (£40) PlayStation Camera. Same goes for the $50 (£27) apiece Move controllers. It's highly likely what was announced today is just the base configuration for the millions of folks who already have those bits collecting dust, and that more "complete" packages will be available, albeit at an almost assuredly higher price.

  • DICE / Electronic Arts

    'Star Wars: Battlefront' is coming to PlayStation VR

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.15.2016

    If you wanted something a little bit bigger to sink your teeth into for PlayStation VR, there's Star Wars: Battlefront. It's a third-party exclusive and, well, Sony's Andrew House didn't say much more beyond that at today's GDC event aside from it being a DICE-developed project -- just like the base game. He promised we'll hear more about it in the coming months. So, E3? Here's to hoping it's more than just virtual reality viewer for the game's collectible diorama pieces.

  • Sony's PlayStation VR headset launches in October for $400

    by 
    Jessica Conditt
    Jessica Conditt
    03.15.2016

    The PlayStation VR headset lands in October 2016 for $400 (€400 / £350 / ¥44,980), Sony announced at the Game Developers Conference in San Francisco today. Note that this price does not include Move controllers nor the PlayStation Camera, which is essential for the system's positional tracking capabilities. PS VR, originally called Project Morpheus, is Sony's answer to the current rush of virtual reality hardware heading to the gaming market. It's exclusive to the PlayStation 4 console -- and it has a fairly strong install base, considering Sony has sold 36 million PS4 units since the console's launch in 2013.

  • Kiyoshi Ota/Bloomberg via Getty Images

    Sony admits Oculus Rift is technically better than PlayStation VR

    by 
    Matt Brian
    Matt Brian
    03.10.2016

    With Oculus, HTC, Samsung and Sony all set to take on one another in the battle for virtual reality dominance, it's obvious that consumers will assess the strengths and weaknesses of each product. Take into account what they need to run: both the Oculus Rift and HTC Vive require high-end gaming PCs, Sony's only needs the modestly powerful PlayStation 4, while the Gear VR just asks for a compatible smartphone. It's perhaps best, then, that the executives behind the headsets are honest about what their products are capable of. That's the approach from PlayStation executive vice president Masayasu Ito, who admitted in a recent interview with Polygon that the PlayStation VR will not match the VR quality of the Oculus Rift.

  • John Macdougall/AFP/Getty Images

    Sony files patent for 'Powerglove'-like controller

    by 
    Andrew Tarantola
    Andrew Tarantola
    02.27.2016

    Sony has reportedly filed a trio of patents for a new glove-based controller system. NeoGAF user Rösti came across the filings. The system centers around a finger-tracking flex sensor, a separate contact sensor that registers when the user touches a physical object and a communications module that sends this data to a VR headset where it is incorporated into the simulated experience.

  • Thekla Inc.

    Virtual reality support for 'The Witness' sounds shaky

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.01.2016

    Your brain might be sore from The Witness' puzzles but you won't have to worry about motion sickness from playing it in another format on your PlayStation 4. We've confirmed with developer Jonathan Blow that the gorgeous brain-bender won't be making its way to PlayStation VR; there are no plans for it "at this time." The game was simply in development for far too long (possibly even before Sony had a working Project Morpheus prototype) and Blow has said that to support Sony's VR headset, the game would had to have been designed for it from the outset.

  • Ride along with Apollo 11 astronauts on launch day

    by 
    Andrew Tarantola
    Andrew Tarantola
    01.27.2016

    David Whelan, lead developer for the kickstarted Apollo 11 VR Experience, announced on Wednesday that the game will be a launch title for three upcoming VR systems: the Oculus Rift, HTC Vive and PlayStation VR. The team is also reportedly working on a version for the Oculus DK2 dev set, however they have no current plans to port the game to the Samsung Gear.

  • 20th Century Fox

    Fox pushes virtual reality to the limit with 30 minutes on Mars

    by 
    Joseph Volpe
    Joseph Volpe
    01.08.2016

    I wasn't prepared for The Martian VR Experience. All I'd known before sitting down in a padded seat in a near-pitch-black booth, tucked away in the Library bar at Vegas' Marquee nightclub, was that I'd be enveloped in virtual reality for up to 30 minutes. And I was worried about that. Bad virtual reality -- VR that lasted up to two minutes -- has sidelined me in the past, leaving a lingering nausea I'd prefer to never revisit. But by going all in with its first commercial experience, 20th Century Fox has made an expensive bet that pays off: It's created comfortable long-form VR.

  • Battlezone's PSVR reboot is the ultimate fan service

    by 
    Aaron Souppouris
    Aaron Souppouris
    11.02.2015

    It could be argued that Atari's 1980 arcade classic Battlezone was the first virtual reality game. In a simple duel of tanks, players looked through a small opening in the cabinet to maneuver their lumbering vehicle, firing at a single enemy and avoiding being struck by projectiles. The game's wireframe design was graphically simplistic, but stenciled in thin green lines on the horizon was a single object that drew the attention of fans: an erupting volcano. Rumors swirled of a secret route that would lead players to the volcano's crater where a castle lay awaiting brave explorers. "Of course, none of this was true," Atari engineer Lyle Rains pointed out in Van Burnham's 2001 book Supercade. But that didn't stop the dreamers. In one case, a fan even wrote to Atari to tell the company he'd reached the mythical castle. After decades of speculation, developer Rebellion, best known for the Sniper Elite series, is rebooting Battlezone for Sony's PlayStation VR and taking players into the heart of the volcano.

  • Sony's new PSVR shooter is a rollercoaster ride of horror

    by 
    Aaron Souppouris
    Aaron Souppouris
    10.30.2015

    "When we announced this, we saw a 50/50 split among the fan base," said Simon Harris of Until Dawn: Rush of Blood, Supermassive Games' recently announced virtual reality shooter. The title, which debuted at Paris Games Week, is an extension of the PlayStation 4 exclusive released last August. The reason for the mixed reaction? Although its predecessor is an intense interactive drama, Rush of Blood is an on-rails arcade shooter (think House of the Dead or Time Crisis). Fans of the original want more drama, more Until Dawn, and this clearly isn't more of the same. But after playing a brief session of Rush of Blood and talking to Harris about the studio's plans, I'm convinced Supermassive knows what it's doing.