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Posts with tag video game

Lips mic incompatible with Rock Band / Guitar Hero (at launch, anyway)


Anytime we hear the words "incompatible" and "music game" mixed into the same sentence, we typically can't resist the onset of a bitter beer face. That being true, we can't say we're too terribly bummed about this one, particularly since we highly doubt Microsoft's Lips will have the same following as Rock Band and / or Guitar Hero: World Tour. At any rate, you should probably know that the accelerometer-packin' Lips microphone will not work with RB nor GH at launch, though creator Keiichi Yano of Inis did confess that compatibility was theoretically possible with future patches. 'Course, we doubt anyone will spend time on said patches unless Lips moves like a billion copies this winter, but we suppose anything is possible with a snap of the fingers and a pinch of pixie dust.

[Via Joystiq]

Guitar Hero: Aerosmith gets unboxed, rag-covered mic stand not found


Well, what do you know? That Guitar Hero axe that was spotted a few months back on How I Met Your Mother was actually a sneak peek of the six string that comes bundled with the new Activision title. The unwavering rockers over at FW Labs were able to secure a copy of the game in Chile before most everyone else on the planet, and rather than enjoying their fortune without telling a soul, they decided to snap a host of photos and even upload a few videos of the experience. The new toys in the attic are right there in the read link.

[Thanks, David]

PlayStation-branded SOCOM Bluetooth headset revealed


Now that you've already picked up one of those Metal Gear Solid 4 headsets, what on Earth are you to do with another? We're hearing that the Blu-ray retail version of SOCOM Confrontation will indeed include a Bluetooth headset, and as you can clearly see above, it's a PlayStation-branded one at that. You'll also find a much needed mute button for keeping everyone else out of your whooping coughs, and a bundled USB cradle will keep it charged up when the battle subsides. As for pricing, that tidbit remains a mystery, but you can count on picking one up sans the game should you be so inclined. Head on down to the read link for a gallery of shots.

[Via Joystiq]

EA's CEO nonchalantly mentions "coming launch" of Rock Band for Wii


Finally got around to trading in that raincheck for your very own Wii? Good. Ready to pick up Rock Band? Believe it or not, we think we know that the aforementioned title is indeed headed to Nintendo's darling -- that's according to EA's CEO John Riccitiello, who was reportedly heard mentioning its "coming launch" on a recent conference call. Apparently, IGN even went the extra mile and pinged EA for additional confirmation (and got it), and while no details surrounding a release date, price or wicked new setlist were uncovered, at least you've got a few ticks to start scrounging up spare change.

[Via Joystiq]

The "999,999,999 in 1 Super Game" system


We have no idea if this thing is real, but if it is you can probably expect to pick one up from nondescript street markets across China. With a claim to fame of one less than a billion games included, the "999999999 in 1 Super Game" should give the "big three" consoles a run for their money.

[Thanks, Rico]

Ben Heck lends his hand to emulation-friendly Gameport handheld


It looks like those not able to get their own one-of-a-kind Ben Heck creation could soon be able to get their hands on the next best thing, as Ben (whose work on Engadget can be found here) has now lent some of his considerable talents to the forthcoming Gameport handheld, which promises to let you get your old school emulation fix with no questions asked. While the Gameport isn't entirely Ben's doing, he did design the casing for the device, not to mention pick the name for it. The non-Ben Heck aspects of the device seem to be decent enough as well, with it boasting a 480 x 234 LCD display (the exact size isn't clear), an SD slot to handle all storage needs, and even a port to connect two systems together for multiplayer games. According to Ben, only Atari 2600 and Colecovision games are supported for the time being, although emulation of other systems will apparently be possible through software upgrades (it'll also function as a basic PMP). Unfortunately, it's still in prototype form, so it looks like we'll have to wait a while to get an idea of pricing or availability.

[Via Ben Heck]

Ben Heckendorn prepping his first commercial product

While you'll still have to go the DIY route to get your hands on an Xbox 360 laptop, those pining for a Ben Heck creation of their very own will soon have a slightly easier go of it, as he's now teamed up with eDimensional Inc to bring out his first commercial product. Of course, Ben's not saying exactly what his product is just yet, only going so far as to say that it's a video game accessory and it'll cost less than $100. If you're feeling particularly prognostic about that, you can head over to eDimensional's site and enter their contest, where one lucky winner will take home the mystery accessory signed by the man himself.

P.S. -For those not already in the know, ol' Hecky is an Engadget columnist. We'd like to think that won't sway your feelings about his mystery product, though.

[Via Ben Heck, thanks Rasmus]

Duke Nukem-like video game to help measure depression?

Contrary to popular belief, the lives of gamers aren't necessarily all lame and depressing. In fact, recent studies from the US National Institute of Mental Health shown that depressed people pwn less than non-depressed people in video games that test spatial memory. Depression has been associated with a shrunken hippocampus, a part of the brain that influences spatial memory performance. USNIMH researchers have developed a video game based on scenes from Duke Nukem where players navigate around a virtual town trying to hit up as many landmarks as possible in a limited amount of time. The depressed players averaged at 2.4 locations in comparison to "healthy" players with 3.8 locations. Players suffering from deeper depressions yielded lower scores -- an indicator that these tests may someday lead to quantitatively measuring different levels of depression. Of course, it's hard to quantify how much a continued lack of Duke Nukem Forever might have tainted these results.

[Thanks, Matthew S.]

Gizmondo units available on the cheap

It looks like those trying to round out their collection of handheld video game systems now have a decent chance at picking up one of the more infamous entries in the class relatively cheaply, with a lot of 15 Gizmondo units recently turning up on eBay and bidding not exactly going through the roof. While original games for the handheld are few and far between, you should still be able to put its built-in camera and PMP functions to good use, not to mention load it up with any number of the "homebrew" games available for the system. We wouldn't worry too much if you're not lucky enough to score one this time around though, with these likely only a sign of future cut-rate systems to come.

[Thanks, John W]

University students bring Bomberman to life, sans bombs

A group of students at the University of Aalborg in Copenhagen have taken their Bomberman fandom to some grin-inducing new heights, crafting an updated version of the game that tosses out the traditional joystick and gamepad in favor of an all new toque-based interface. The system works by using a ceiling-mounted camera that monitors the movements of the two behatted players below, relaying their positions in real time to the game to control their respective characters. It's not yet quite perfected, however, with the all-important bomb dropping action simply controlled using a wireless mouse instead of a gesture-based interface. It also appears that it only supports two players for the time being, which certainly cuts down on the fun somewhat, but no doubt helps to prevent some unintended injuries. And, yes, there is a video -- check it out after the break.

[Via Joystiq]

NES hacked into an NES controller

Sure, you could go out and buy one of those ready-made systems-in-a-controller that provide a handful of games to let you wax nostalgic about your button-mashing youth, but to really fulfill that old school craving without cluttering up your living room with dusty consoles, the DIY route remains your best bet. While it may not be quite on the level of some of Ben Heckendorn's own NES hacks, benheck.com forum member G-force nonetheless holds his own with his modded NES controller. Using the ever-versatile system-on-a-chip, the controller boasts 70 built-in, not-quite-legal games, and a cartridge slot on the back so you can put your well-worn collection of carts to good use. The controller also apparently manages to squeeze in a port for a second controller, or a light gun, should the Duck Hunt mood strike you. Of course, no hack would be complete without the requisite LED lights, which G-force artfully positioned inside to illuminate the Nintendo logo when the controller's in use (check it out in action after the break). Unfortunately, he hasn't provided step-by-step plans for the less-l33t among us to build our own unit, but skilled modders should be able to crib enough from the ample supple of pics to whip up their own variation.

[Via Ars Technica, thanks Mike]

Samsung rolls out SCH-B450 gaming phone

DS and PSP be damned -- if you happen to be in Korea, that is. Looking a bit like a D307 on performance-enhancing substances, Samsung's new SCH-B450 is designed with entertainment in mind, and it's packing enough tech to make the 2-megapixel camera possibly the least interesting feature of the device. Frankly, the spec sheet is a bit overwhelming: you get TV-out, A2DP, a motion sensor for Wii-like interaction, a game-friendly keypad, 3D acceleration, S-DMB reception, Immersion's VibeTonz, and that clever (yet frighteningly fragile-looking) dual hinge design. The B450 is sadly destined for Samsung's home market only, but we can always pick up a D307 and play make-believe, right?

[Via Akihabara News]

Cricket-controlled Pac-Man

It looks like hamsters aren't the only critters that have found themselves as unwitting accomplices is some mad game designer's grand scheme to find a less artificial intelligence. Recently, grad student Wim van Eck turned to crickets to add a bit more unpredictability to a game of Pac-Man, casting them in the role of the lowly ghosts against a human-controlled Pac. There's few details about how the system actually works, but it seems that the crickets actually proved to be more worthy adversaries than your typical AI-controlled enemy: at one point, a particularly clever "ghost" decided to shed its skin, probably knowing full well that it would become invisible to the game's color-based detection system. Not bad, now how about a centipede-controlled version of Centipede, Wim?

[Via Pasta & Vinegar]

VR video game gets your hamster in on the action


Traditional playtime between humans and their pets has generally been limited to fetch, tug-of-war, and the occasional chase around the coffee table before bedtime. Well if researchers from the Emerging Art and Architecture Research Group, or RASTER, and Singapore's Mixed Reality Lab have anything to say about it, pet owners will soon be able to kick those old fashioned games to the curb in favor of video games that let their animals get in on the action. The group is in the midst of designing a game called "Mice Arena", wherein the human player is pursued by an on-screen avatar controlled by a real world hamster, which chases a piece of motorized bait corresponding to the human's position on the in-game map. What's more, the hamster's game space -- a specially designed tank -- actually adjusts its terrain to match the on-screen action through a series of actuators underneath the floor. Future games from the collaborative -- and we'll leave the jokes to you on this one -- will incorporate decidedly less pet-like animals in the fun, with tentative titles such as (we're not making this up): "Chicken Petman"  and "Jellyfishtrone."



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