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  • Nyamakop

    'Semblance' is proof of Nintendo's new indie hustle

    by 
    Jessica Conditt
    Jessica Conditt
    06.22.2018

    I found Semblance on the second floor of the Fuego Lounge, squeezed into a booth beside a dance floor and a small stage. It was early afternoon, and waitstaff were restocking the long, rectangular bar in the center of the room as game developers, press and PR handlers flitted from station to station. A cloth tent on the balcony offered psychedelic VR meditation; a geodesic dome on the roof showcased swirling galaxies. And all along the walls inside, indie games waited to be played. Semblance stood out among the row of screens for its energetic, purple-tinged visuals. It's a platformer starring an adorable bouncing blob named Squish, and it's heading to PC, Mac and Nintendo Switch this year. Its conceit is innovative and also glaringly obvious: It's a platformer where players actually create platforms as they go. Squish is able to distort the world, building tall ledges or deep indentations in the ground in order to solve a series of tricky spatial puzzles. Everything about the game is at once super cute and filled with mystery, from the squashy, haunting sound effects to the cartoonish yet deep background animations.

  • Devolver Digital

    How closing a Hooters will hurt indie games at E3

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2018

    The Devolver Digital parking lot has been the best part of E3 for half a decade, even though it's technically not associated with E3 at all. A big white balloon marks the spot across the street from the Los Angeles Convention Center where a handful of bullet-like Airstream trailers huddle around tents offering free beer and hot sausages wrapped in tortillas. A giant screen sits under the shade, pixels flashing as a group of people play the latest local multiplayer game under Devolver's publishing label. Some years, an arcade controller with neon dildos as joysticks sits on a low table in front of the screen, waiting for someone to load up Genital Jousting. High-profile indie developers float in and out of the parking lot, showing off their games in the trailers and indulging in the festivities.

  • Konami

    RIP, 'Pro Evolution Soccer'

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.16.2018

    I have a mild obsession with FIFA video games, largely because I like playing with official teams and players rather than fictional ones. But, I always gave Pro Evolution Soccer (PES) a chance. Two years ago, I even wrote that Konami's title was actually better than EA Sports', much to the the disbelief of many of my football friends. A big reason I always kept coming back to PES (aside from its more realistic gameplay) was the fact it had licensing rights for the UEFA Champions League (UCL), Europe's most prestigious club tournament. Since 2008, FIFA players have had to make do with a generic version that EA Sports created, which simply wasn't good enough. You need that UCL orchestral theme song and the original trophy to make the competition feel real. But thing will be changing soon, and Pro Evolution Soccer is going to suffer as a result.

  • Engadget

    A chat with 'Super Meat Boy Forever' creator Tommy Refenes

    by 
    Jessica Conditt
    Jessica Conditt
    06.15.2018

    Tommy Refenes' life is about to change dramatically. He's turning 37 in a few days and his first child, a boy, is expected to arrive just a few weeks later. On top of this perfect storm of personal anxiety, he's preparing to launch his second major video game, Super Meat Boy Forever, later this year on the PlayStation 4, Xbox One, Nintendo Switch and PC.

  • Dream Reality Interactive/Rebellion Games

    'Arca's Path' is the VR puzzle game I've been waiting for

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.15.2018

    Super Monkey Ball in virtual reality, but instead of using a gamepad to control the titular sphere, movement is dictated with head-tracking -- that isn't a reductive judgment of physics-based labyrinth Arca's Path, it's just the easiest way of describing the debut game from Dream Reality Interactive.

  • Squanch Games

    Justin Roiland is a totally chill, normal guy with a new video game

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.15.2018

    Justin Roiland absentmindedly twirls the faces of the Rubik's Cube in his hands as we finish setting up the camera equipment. "I'm playing Shadows of Mordor... I just got the Oculus Go so I'm like messing around with bunch of stuff on [that]," he mentions. "I'm playing on the Switch, I'm playing ... god, too many things at once. I have too many games right now that I'm sort of bouncing around, you know?"

  • Mat Smith / Engadget

    I need one of 8Bitdo's incredibly tiny Switch controllers

    by 
    Mat Smith
    Mat Smith
    06.15.2018

    It's generally quiet on the hardware front at E3 2018, cardboard arcade cabinets aside. There are always people shopping for controllers, however, and 8Bitdo is adding to its generally excellent third-party Bluetooth controllers with the Zero 2, a retro-styled controller with motion controls, glossy color options and even a slot for your keychain. And it's actually small enough to warrant attaching it to something.

  • Twisted Pixel

    'Defector' on the Oculus is basically VR spy training

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.15.2018

    While I may be a rather incompetent assassin, it turns out that I'm not a half-bad secret agent man. At E3 on Thursday, I was afforded the opportunity to don an Oculus headset and play through a level of Twisted Pixel's upcoming espionage simulator, Defector. I only blew my own cover twice!

  • IO Interactive

    Turns out, 'Hitman 2' is just as challenging as the first

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.15.2018

    Yesterday I learned that I'm no John Wick. Honestly, I'm not sure I could defend myself from a sufficiently motivated Kato at this point. I played through a mission of Hitman 2, the latest iteration of the venerated assassination sandbox franchise, at E3 on Wednesday, and my long-held fantasies of retiring from journalism and taking up work as a professional killer were immediately dashed. Who would have thought that carrying out targeted assassinations would be so demanding?

  • Nintendo

    Arcade classic 'Donkey Kong' comes to the Nintendo Switch

    by 
    Katrina Filippidis
    Katrina Filippidis
    06.15.2018

    Donkey Kong, the arcade trailblazer responsible for helping to catapult Nintendo into the spotlight, has been re-released on the Nintendo Switch. That's not all -- it will soon be accompanied by the lesser known Sky Skipper.

  • 505 Games

    'Bloodstained' will scratch your 'Castlevania' itch

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.15.2018

    Castlevania: Symphony of the Night (SotN) is one of the most influential games ever made. First released for the original PlayStation in 1997, the game has since been ported to nearly every platform under the sun. It perfected the series' core design concept where players could explore gigantic 2D environments at will, collecting new abilities that unlocked hidden-in-plain-sight secrets in previously traversed areas. It also iterated on the superb Super Metroid released for the SNES three years prior. That framework was so well-done that it spawned its own genre ("Metroidvania") and countless games have used it since. Koji Igarashi, SotN's co-creator, has finally brought his crowdfunded (and SotN spiritual successor) Bloodstained: Ritual of the Night to E3. How does it play? Pretty close to the original.

  • 'Wattam' is a wonderfully weird game about friendship

    by 
    Nick Summers
    Nick Summers
    06.15.2018

    Keita Takahashi is an unusual video game designer. His breakout hit, Katamari Damacy, was about picking up objects with an increasingly large, sticky ball. He then made Noby Noby Boy, a game about a colorful, worm-like creature that can stretch around animals, houses and planets. Now, the artist is working on Wattam, a light-hearted puzzle game about a little green mayor and his quest to find a group of long-lost friends. It's a wonderfully weird experience that doesn't fall into any conventional game genre — and that's just fine by me.

  • FromSoftware

    The creator of 'Dark Souls' made a PSVR palate cleanser

    by 
    Mat Smith
    Mat Smith
    06.15.2018

    Titles by FromSoftware, like Dark Souls, Bloodborne (and most probably the incoming Sekiro) are exhausting games to play. Incredible and rewarding, yes, but harrowing too. Perhaps Déraciné is as much a break for FromSoftware's staff as it is for players. The new PlayStation VR game reunites Japan Studio, FromSoftware and director Hidetaka Miyazaki, and centers around gentle environmental puzzle-solving. No swords, no violence and no pride-damaging difficulty -- just some head scratching. Intrigued?

  • Telltale's quest to end 'The Walking Dead' on a high note

    by 
    Nick Summers
    Nick Summers
    06.15.2018

    With its third season of The Walking Dead, game developer Telltale took a risk. The team moved the spotlight away from Clementine and onto a new batch of survivors led by former baseball star Javier Garcia. "People just wanted more Clementine," Kent Mudle, creative director on Telltale's The Walking Dead said. "They liked the Clementine stuff that was there, and she was playable in the flashbacks and that kind of thing. But that's what people have been demanding since season two, basically." So for the fourth and final season, the studio is putting the focus back on Lee's beloved "sweet pea."

  • Activision/Treyarch

    'Call of Duty: Black Ops 4' on PC is all about the customization

    by 
    Billy Steele
    Billy Steele
    06.15.2018

    Call of Duty is no stranger to the PC. Previous versions of the game have been available on the platform before this year's Black Ops 4, but Treyarch is putting way more energy behind the PC edition than it has in the past. That means a much larger team is working on this version of the game. There's much more attention to detail, customization and other features specifically for the PC faithful.

  • Naughty Dog

    'The Last of Us: Part II' may jump between two points in time

    by 
    Nathan Ingraham
    Nathan Ingraham
    06.14.2018

    Naughty Dog's E3 trailer for The Last of Us: Part II gave us a good idea what combat as lead character Ellie would be like, but the story is still largely a mystery. But during a panel earlier this week, game director Neil Druckmann dropped a tantalizing hint about how the game might be structured. It sounds like it won't be the totally linear affair found in the first game. Instead, the narrative may move between two different times, much the way that Left Behind (a three-hour, Ellie-focused add-on to The Last of Us) jumped between two points in time.

  • Billy Steele/Engadget

    Turtle Beach's new headsets have solid audio and won't break the bank

    by 
    Billy Steele
    Billy Steele
    06.14.2018

    With the rise of games like PlayerUnknown's Battlegrounds and Fortnite, headsets have become essential gear. Like any other personal audio purchase, there are a range of options, offering loads of features and levels of sound quality -- depending on how much you're willing to pay. At E3, Turtle Beach announced two new wired headsets that offer solid audio and decent features without breaking the bank.

  • PlayStation Blog

    'Resident Evil 2' is the classic you remember but with a good camera

    by 
    Jessica Conditt
    Jessica Conditt
    06.14.2018

    Wow, those intestines are really pretty. I never expected that particular phrase to pass through my mind, but it definitely did during my playthrough of the new Resident Evil 2 remake -- and more than once. Twenty years after its launch on the original PlayStation, RE2 has been essentially rebuilt from the ground up for modern platforms and it's nearly unrecognizable, at least from a visual standpoint. Gameplay-wise, however, it feels just like RE2.

  • 'Beyond Blue' is an educational game about saving the ocean

    by 
    Nick Summers
    Nick Summers
    06.14.2018

    Our oceans are in trouble. Climate change, plastic waste and overfishing are all causing tremendous damage to underwater life around the world. Inspired by the BBC's Blue Planet II series, developer E-Line Media is making a video game that focuses on the scientists who are trying to understand our impact. It's called Beyond Blue and will put you in charge of a research team with stunning technology designed to unlock new insights about the sea. Your task is simply to gather information and learn what you can about these fast-changing, human-made threats to the sea.

  • PUBG Corp/Bluehole

    PlayerUnknown believes ‘PUBG’ doesn’t need to beat ‘Fortnite’

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.14.2018

    Brendan "PlayerUnknown" Greene is in an unenviable position at the moment. His namesake game, PlayerUnknown's BattleGrounds was the surprise hit of 2017, going from being an obscure work-in-progress game in Steam's Early Access section to racking up over $60 million in sales in mere months, averaging 2 million daily players on PC and getting a console port via the Xbox One -- all before it hit version 1.0. By all accounts, it looked like the game's continued success was guaranteed. Then Fortnite: Battle Royale happened. This week, Fortnite developer Epic Games announced that in just nine months time, its free-to-play spin on battle royale had accrued 125 million players. (Weeks earlier, PUBG's parent company sued Epic for alleged copyright violations.) But Fortnite isn't the only competition for PUBG. Giants of the FPS world like Call of Duty and Battlefield have announced they're joining the fray, and others will surely follow. Greene couldn't talk about the pending lawsuit, for obvious legal reasons, but when I spoke to him at E3 this week he was candid about the competition and his team's plans to differentiate PUBG from everyone else. Oh and to get this out of the way up front, don't expect PUBG to go free-to-play any time soon. Greene said that the team hadn't discussed it "at all." This interview has been condensed and edited for clarity.