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  • 15 Minutes of Fame: Counseling people who happen to play games

    by 
    Lisa Poisso
    Lisa Poisso
    10.13.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. Do your friends, family or coworkers still cling to old-fashioned notions of video games as the provenance of social misfits and those who can't stay focused on the demands and rewards of real life? Take heart -- there are professionals out there who understand the gaming perspective and are working to help normalize gaming as mainstream pastime it has actually become. One of the many leading the charge is WoW player and master's-level psychology student Erinia of Cenarion Circle, whose track toward becoming a licensed mental health counselor includes helping both players and other mental health professionals understand the pulls, demands, and concerns of players who enjoy games like WoW. Erinia has discovered that magic sweet spot where work, play, and a passion for all of it come together. "Am I an exceptional player?" Erinia asks. "Probably not, but WoW has opened up a lot of doors for me in the real world." We would accuse the lady of understatement here; click past the break for more on counseling, World of Warcraft, and new perspectives on how to help troubled people -- who happen to enjoy playing games -- understand themselves.

  • Digital video game distribution finds brick and mortar camping, moves in for win

    by 
    Zachary Lutz
    Zachary Lutz
    10.06.2011

    Blame it on the economy, or simply chalk it up to a better way of earning revenue, but physical distributors of new video games are beginning to feel some major heat from the scrappy competition. While this mainstay segment still comprises the bulk of sales with $1.44 billion earned in the previous quarter, the combination of digital purchases, subscriptions, downloadable content, social network and mobile games -- along with help from rentals and used purchases -- now tops $1.74 billion dollars. This news comes from the NPD Group, and while we're still scratching our heads at the logic of combining second-hand purchases with electronic distribution, it provides a strong indicator of consumers' changing tastes and preferences (along with their willingness to spend). Does this industry titan simply need a new console or another Call of Duty to maintain supremacy? Perhaps a modest uptick in GDP? Or does this signal the changing of the guard for our favorite electronic pastime? There's a full PR after the break, where you're welcome to fire one off in the comments and let us know your take. [Image courtesy bradleyolin / flickr]

  • LG's 'Dual Play' TVs let gamers share a single screen, different perspective

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.04.2011

    Challenging Sony's PlayStation 3D display, LG's new LW980T "Dual Play" TV lets Xbox users see two different views on the same screen -- ditching the standard split gaming view. Spotted this week at IFA, the technology requires a pair of snazzy all-right / all-left passive specs and a compatible 3D Xbox game to get two different 2D perspectives on one TV. Compared to Sony's $499, 24-inch active-shutter offering, the 47-inch and 55-inch passive 'tubes are significantly larger and more expensive, rumored to retail for £1799 (or $2915) and £2499 (or $4050), respectively. According to sources, this feature will join LG's lineup of Cinema 3D displays sometime in September -- offering gaming as well as LG's SmartTV and 3D movie support. Hey gamers, since we're not splitting up anymore, is it safe to say we can stay "in a relationship" on Facebook?

  • London Philharmonic Orchestra goes cover band with tribute to video game themes

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.02.2011

    If you've ever caught yourself humming the Angry Birds theme song, then perhaps you should check out tonight's London Philharmonic Orchestra's video game tribute concert. The group will play more than 20 songs made famous by games like Tetris, Zelda, Call of Duty and of course, Mario Bros., as part of London's annual music festival. When asked to create the ultimate gaming remix, composer and arranger Andrew Skeet vowed to keep it old school, while giving folks the best bits of music. It's not the first time someone's paid tribute to these hits, and we're hoping it's not the last. Check out the full setlist and video after the break.

  • Switchblade Adroit controller for gamers with disabilities

    by 
    Lydia Leavitt
    Lydia Leavitt
    08.29.2011

    The Razer-sharp "Switchblade" was first pulled on us at CES, and since then we've been prodded by a new product under the same sharp name from Evil Controllers and AbleGamers. Released as part of the "Adroit" line for gamers with disabilities, the 19-port controller comes standard with two joysticks and allows for personal positioning of sticks, buttons and rumble packs dependent on individual need. Originally designed for Xbox 360, it can be adapted for playing on PCs and PS3s, as well. Although there's no official launch date or price, Thrifty Nerd says the device will set you back "a few hundred dollars" -- probably a value compared to calling Hack-King Ben Heck.

  • UK charity opens gaming visitor center / gaming gadget incubator for the disabled

    by 
    Michael Gorman
    Michael Gorman
    03.14.2011

    Disabled gamers currently form a small, but growing portion of the gaming community, and the folks from the UK's SpecialEffect video games charity are seeking to get a lot more of them gaming. SpecialEffect -- with an assist from UK Prime Minister David Cameron -- just opened a Video Games Visitor Centre to give those with disabilities a place to experience cutting-edge gaming tech designed for the disabled, like eye-controllers, in its GamesRoom. The Centre also has a GamesLab where "games and hardware are tested for accessibility" so game devs can adjust their wares to get even more people dishing out pwnage than ever before -- bring it on!

  • Full-length 'Gamers' MMO documentary available on Hulu

    by 
    Griffin McElroy
    Griffin McElroy
    02.27.2011

    Feeling guilty about your lack of documentary consumption leading up to the Oscars? Well, director Ben Gonyo's MMO-focused doc Gamers is now available for you to watch on Hulu (or after the jump). It's not nominated for anything, though it deserves consideration for "Most Free Movie of the Year."

  • Gamers documentary now available for streaming

    by 
    Brendan Drain
    Brendan Drain
    01.31.2011

    Back in November of last year, we came across an interesting documentary on gaming and MMORPGs. In the 60-minute film "Gamers," filmmaker Ben Gonyo explores today's online gaming culture in an effort to make it more accessible and understandable to a wider audience. For two years, Gonyo immersed himself in World of Warcraft and the gaming subculture to find out what it's all about. Although it touches on controversial issues like a player's potential obsession with his or her virtual hobby, the documentary's aim is to heave a mostly light-hearted tone. It includes interviews with gamers, game designers, comedians, celebrities and psychologists. Although the film aired on several TV channels, only a brief trailer for the film was made publicly available online. The full 60-minute documentary has now been made publicly available for streaming via the internet. Head over to the video stream at SnagFilms to watch the film and leave your own comments on the issues covered. International viewers should be advised that the stream may be restricted only to US residents.

  • Documentary filmmaker takes on MMORPGs

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    As popular as World of Warcraft has become, we almost take it for granted that everyone on the planet is familiar with (or has at least heard of) MMORPGs. Despite the fact that gaming has become relatively mainstream over the last few years, MMORPGs remain mysteriously inaccessible to portions of the populace, and filmmaker Ben Gonyo aims to change all that with a new documentary called Gamers. Gamers sees Gonyo immerse himself in MMO subculture for the better part of two years, and features interviews with over 100 gamers, designers, critics, psychologists, comedians, and celebrities -- including Curt Schilling and R.A. Salvatore. The film is currently airing on the Documentary Channel on both DISH and DirectTV, and you can check out various previews and trailers at the film's official website, as well as after the cut. Finally, be on the lookout for a Massively review in the near future.

  • Breakfast Topic: Are you a closet nerd or a flag-waving nerd?

    by 
    Lisa Poisso
    Lisa Poisso
    09.01.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. We all know about the idea of the overweight, basement-dwelling virgin, the idea that gamers and comic book nerds all look like the comic book guy from The Simpsons. Many of us know that is not the case. You even see people in trade chat calling each other "nerds" and "virgins," although the inevitable response of calling someone else a nerd in WoW is laughable. In my guild alone, we have a lawyer, an author and a chef, along with many happily married people with children. Some are openly proud of their nerdiness; some try to argue they aren't nerds over Vent. My girlfriend hides her geek from a lot of her friends. She watches anime, is a gamer and even dresses up for our local comic book convention, but many of her friends and work associates have no idea about this side of her. Me, on the other hand -- I let the geek flag fly. I wear my gamer T-shirts. I talk openly about WoW and other games with my friends. I still complain about the fact Firefly never got a second season.

  • Steam releases Mac stats, share drops to 5%

    by 
    Mike Schramm
    Mike Schramm
    08.25.2010

    Steam has released its latest hardware survey results, and there's both good and bad news for us Mac gamers. The bad news first: Mac usage of the gaming service has apparently leveled off since the big debut a few months ago, and while the Mac share was originally around 8%, it appears the novelty has worn off a bit, and Mac usage has fallen down to about 5% of the total Steam audience. That's not too surprising (don't forget that the service kicked off with a free Portal game and a good amount of publicity), and it's important to remember that 5% of Steam's 25 million users is still a significant audience. It'll be interesting to see if Apple ever takes advantage of that -- we haven't heard a single official word from them yet about Steam coming to our platform, although the Snow Leopard Graphics Update was tuned to clear up issues that Valve reported. The good news, however, is that Valve has separated out Windows and Mac stats in the hardware survey, so even though there are a few less percentage points of people to look at, we have a lot of interesting information about those Mac users. As you can see in the graphic above, the majority of them are actually playing on a MacBook Pro -- iMacs are the next biggest model on the list, but represent 25% of Mac users as opposed to the MBP's 49%. Steam is also promising a list of most commonly installed Mac applications, but as of this writing, that information isn't posted quite yet. Unfortunately, while Steam is installed on a wide variety of Windows computers, I'll bet that it hasn't quite reached widespread adoption on the Mac side, so these stats will be specifically for Mac gamers rather than the Mac audience as a whole. But it's always interesting to see what stats come out of the Steam Hardware Survey, as a snapshot of just what our technology profile looks like. [via Joystiq]

  • Social gaming numbers on the rise, Farmville likely to go down in history

    by 
    Darren Murph
    Darren Murph
    08.24.2010

    We've seen console gaming numbers as a whole dip somewhat over the past few months, but gaming numbers on the social networking side have been anything but down. A new report on the matter from the NPD Group asserts that a full 20 percent (that's 1 in 5, if you're counting) of Americans ages 6 and older have played a social networking game of some sort, and we're guessing that number would be far higher if people weren't embarrassed to admit the truth. Unfortunately, the report doesn't dig deep into what exactly they were playing (our Monopoly bucks are on Farmville), but we are told that "10 percent of social network gamers have spent real money playing these games and 11 percent indicate that they are likely to make a future purchase." Curiously enough, the gender split is just about even, with 47 percent of social networking gamers being female, 53 being male and 2.4 percent being unidentified beings from District 9. You heard it here first, folks: the console is dead.

  • Archetype nets 160,000 players in first week, promises updates and features soon

    by 
    Mike Schramm
    Mike Schramm
    07.14.2010

    We posted about Archetype the other day -- it's an impressively solid multiplayer first-person shooter for the iPhone that brings some hardcore gameplay to Apple's touchscreen platform. And apparently there are a lot of hardcore players out there -- in just one week of release, Archetype has picked up 160,000 players. There have been over 320,000 matches played so far, with over 2 million player kills between them -- that's over 20,000 an hour. Publisher Villian says that it's obviously thrilled with the response, and that "future updates, offerings and new game features" are being worked on. This is interesting for a few reasons: first, most iPhone offerings tend towards the casual. Little pick-up-and-play games often seem to be the norm on the iPhone, as the vast majority of developers seem to be searching for one little interesting gameplay idea and running with it. But Archetype seems to hint that if the experience is done well enough, there's definitely a large audience of "hardcore" gamers on the iPhone. And it's worth mentioning that Archetype doesn't have a lite version and sells for $2.99. Before this game, the most high profile FPS on the store was probably Ngmoco's Eliminate, which went with a free-to-play model in the hopes of garnering a larger audience. But Archetype's success seems to show that (again, if the experience is good enough), there's room at higher price points for a solid player base. We'll have to see where Villian goes with this in the future -- we've heard from other developers that quick and free updates can really make an app grow even bigger, so if they can pull that off with Archetype, they'll really have an iOS juggernaut.

  • Gamers more likely to experience sweet, lucid dreams

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.28.2010

    New research coming out of Grant MacEwan University in Alberta, Canada has left us feeling a little... creepy. It turns out that gamers and those who have lucid dreams -- in which the person is aware of the fact that they're dreaming and can sometimes control the dreams -- have a few things in common. Namely, both are usually less prone to motion sickness and possess better spatial skills, as well as demonstrating higher levels of concentration. This led Jayne Gackenbach -- whose previous work had been in the field of lucid dreaming -- to surmise that incessant gamers might just be more likely to also be lucid dreamers. And guess what? Her research corroborated that -- and a second study revealed even more interesting tidbits -- such as the fact that gamers are also more likely to switch from first person to third person "out of body" views in dreams, as well. So, where does all of this lead us? Gackenbach sees the data and findings as applicable in the treatment of persistent nightmares, which can often be "ended" if the dreamer is able to take control of the situation, and ultimately could help treat certain stress-related disorders like PTSD. We'll have to see what the future holds, but we certainly aren't surprised to hear that heavy gamers can be cool even as they sleep.

  • 360iDev: The future of Jason Citron's OpenFeint

    by 
    Mike Schramm
    Mike Schramm
    04.14.2010

    OpenFeint's VP of Engineering, Jakob Wilkerson, took the stage here at 360iDev in San Jose to talk about something most people might not have expected: Game Center. Ever since Apple's official social gaming network was announced last week, the question's been in the air about what will happen to all of those unofficial gaming networks, of which OpenFeint is the largest. Wilkerson took the news in stride, however. As CEO Jason Citron told us last week, OpenFeint isn't going anywhere, and as you can see from their chart above, OpenFeint still believes that they can build more social game services, in the form of OpenFeint X, on top of Apple's official offerings. Wilkerson talked about Game Center in terms of potential; he used examples from OpenFeint to explain how implementing leaderboards and friends lists in the right ways can really open up player interest in a game. OpenFeint often talks internally about bringing, both, hardcore and casual game players into the fold, and their different online features target those various audiences. We also got a chance to talk to Citron again regarding his thinking about OpenFeint so far, and what the company plans to do when Apple unveils its official plan. Read on for more.

  • How gaming can make a better world

    by 
    Kelly Aarons
    Kelly Aarons
    04.08.2010

    About ten days ago, an interesting video of a speech was aired on TED talk. For those of you who don't know what TED is, it is quite literally a meeting place of some of the world's greatest thinkers: economists, philosophers, doctors, environmentalists and so on. These are people who dedicate their lives to making the world a better place. So imagine my surprise when I was notified of a talk from someone who said that gaming fit into that ideal? Enter Jane McGonigal, game designer. She says that the video game-playing youth of today -- that's us, by the way -- have within us the power to save the world. I know, I know, sounds crazy, right? Well, put down that energy drink and listen in. Jane's mission is to "try to make it as easy to save the world in real life, as it is to save the world in online games." The basis of her theory lies in a few things: motivation, an investment of time and the need to be rewarded. Remember that time your guild downed Ragnoros? Or triumphantly came through to the end of ToC? Yogg-saron? How did you feel then? That's right, you felt satisfied.

  • Conservatives hoping to attract younger supporters with video games

    by 
    Mike Schramm
    Mike Schramm
    02.19.2010

    digg_url = 'http://www.joystiq.com/2010/02/19/conservatives-hoping-to-attract-younger-supporters-with-video-ga/?d'; In order to try and pull in visitors to the Conservative Political Action Conference this week, organizers are going all out. They'll have Glenn Beck as a keynote speaker, the NRA will be on hand, and there will be a video game lounge equipped with Xboxes and Wiis. Why the games? The conference is aiming to bring in the under-30 crowd, and to do that, organizer Kevin McCullough has created something called the XPAC Lounge, an area outside the Conference where attendees will be able to play Xbox, snack on junk food, and attend a "late night rap/jam session" with cool conservative cats like Mike Huckabee and John McCain's blogging daughter. Kevin McCullough's name sound familiar? He's the same conservative commentator who had to apologize to gamers after claiming the first Mass Effect game was "pushing our next generation of young men through the gates of hell." But apparently he's gotten over any issues he's had with interactive entertainment -- he now says that games like Guitar Hero and Call of Duty can help the conservative conference give this generation "a pat on the back and the encouragement of, 'We believe in you.'" All well and good; Just watch out for Sean Hannity. We hear he's a beast at Halo Wars. [Via G4]

  • Over $40,000 donated to EVE Online "PLEX for Haiti" initiative so far

    by 
    Brendan Drain
    Brendan Drain
    02.16.2010

    When the Republic of Haiti suffered a devastating earthquake on January 12th, groups around the world struggled to give as much aid as possible. Proving that gamers are givers, several MMO companies rushed to provide a way for their players to donate to registered relief aid charities like the Red Cross. Sony Online Entertainment raised over $25,000 in just three days by selling in-game items in Free Realms, EverQuest and EverQuest II. They donated 100% of the proceeds to charity and even added $10 of their own money for each purchase made. CCP ran their own EVE Online "PLEX Aid for Haiti" initiative where players were encouraged to buy PLEX and then contract them to the "CCP PLEX for Haiti" character in-game. Even PLEX purchased in-game with ISK helped the appeal as every two PLEX contracted to CCP equaled $35 US Dollars of cash that was bought but not converted into game time. CCP could then donate the full $35 without making a loss. It was a clever scheme that allowed players who were short on cash but rich in-game to donate real money to charity. CCP have just announced that so far the total tally of PLEX donated to the appeal has reached 2,290, which has a real cash value of just over $40,000 US dollars. One player donated a staggering 341 PLEX, which has an in-game value of over 88 billion ISK and makes a real world donation of almost $6,000. Of note is the revelation that only 1.4% of the donated PLEX were bought directly for cash, while players buying the PLEX using their spare ISK contributed the remaining 98.6%. That's a testament both to the generosity of gamers and the innovative system CCP used to collect aid. Hopefully we'll see this strategy used in future when someone is in desperate need of aid as it has proven very successful. For those that still want to donate, CCP are currently still accepting donations of PLEX to help the people of Haiti.

  • New study reveals insights into gender in MMOs

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.12.2009

    A new study has appeared over at the Virtual Worlds Observatory, the home of a team of social scientists interested in researching online games, and it delves into perceptions of gender in online games and the reality behind it. Utilizing EverQuest II, the study uses a sample size of over 7,000 players to measure player interactions along gender lines and learn more about the gamers behind the keyboards. Surprisingly enough, while males exhibited predicted aggressiveness and achievement-oriented gameplay, it was the female gamers that exhibited more "hardcore" behavior. The top 10% of male gamers only played an average of 48 hours a week, while the top 10% of female gamers played an average of 56 hours a week. Yet, during the study, females under-reported their playing habits more than male gamers, as if unconsciously reacting to a stereotype. The study is full of interesting details, and the full report is available for your viewing pleasure online. [Via The Border House]

  • Nintendo Wii has lion's share of female console gamers

    by 
    Vlad Savov
    Vlad Savov
    11.27.2009

    Nintendo's been doing a bit of digging and it turns out it's already won the console wars. If we're only talking about the ladies, that is. A whopping 80% of American female primary gamers (the person who primarily uses the console rather than the occasional dabblers) do their thing on the Wii, which we see as a clear indication to the graphics-obsessed Xbox 360 and PS3 developers that women prefer their games to be fun to play, rather than just look at. Maybe if we also stopped dressing female characters in swimsuits, they'd find non-Wii games relatable too -- that's just a guess though, probably wrong.