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Quietly, in-car infotainment systems have progressed greatly here at CES 2011. What started a few years back with the integration of SYNC into Ford vehicles has blossomed into an industry-wide obsession, and now two of the biggest names that work behind the scenes are joining up to better integrate...

4 years ago 0 Comments
January 8, 2011 at 12:39AM
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On a bit of a spending spree this week, Ubisoft today added Montreal-based Quazal Technologies to the family. Creator of multiplayer middleware and services, Quazal has worked with Ubisoft for a number of years, and its products power components in a range of the publisher's titles, including this ...

4 years ago 0 Comments
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Apple's decision to block third-party toolkits and middleware -- particularly Flash -- from being used to develop iPhone and iPad apps has certainly prompted a fair amount of debate around the web, and now it sounds like Steve and the gang might face some even harsher scrutiny: a single-sou...

5 years ago 0 Comments
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Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latenc...

5 years ago 0 Comments
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In what's becoming a GDC tradition, Sony today announced an update concerning the PhyreEngine, a free, cross-platform middleware tool offered to developers interested in creating PS3 games. First introduced in 2008, the PhyreEngine has since been utilized in games like Critter Crunch, Shatter and F...

5 years ago 0 Comments
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Perhaps the most significant complaint against early PSP games was about lengthy load times. Modern PSP games have largely alleviated this problem, sometimes with the help of a middleware solution from CRI called "File Majik Pro." If that sounds familiar, its because the same tech was made availabl...

5 years ago 0 Comments
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The Last Remnant represented a major experiment for Square Enix. Not only was it one of the company's first Xbox 360 games, it utilized the Unreal Engine, a first for the Japanese publisher. Unfortunately, the experiment wasn't quite successful, with critics calling it "a technical mess." Thankfull...

5 years ago 0 Comments
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Havok, developer and distributor of the powerful middleware engine of the same name, recently announced a new, altruistic initiative that should fill indie devs with gallons of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Hav...

5 years ago 0 Comments
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Yesterday's announcement that Daxter, God of War: Chains of Olympus and Wii Okami developer Ready at Dawn would be releasing its own game engine was missing something. Specifically: Mention of Nintendo Wii as a supported platform. We found the omission a little odd, considering the studio has don...

5 years ago 0 Comments
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Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will ...

5 years ago 0 Comments
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So far, BD-Live seems like an answer to a question no one particularly cares about, but we're still holding out hope that the technology will be put to good use by someone. The devil's in the details (read - please make it pleasant to use), but putting Profile 2.0 into service as a streaming servi...

6 years ago 0 Comments
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Developer Saber Interactive has been keeping to itself since its time-bending shooter, TimeShift, first bored critics in 2007. Employees have been spending their hours competing in weekly dance-offs doing the Time Warp, a heated competition that'll likely be put on hold now that the company has a n...

6 years ago 0 Comments
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Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're n...

6 years ago 0 Comments
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Sony Computer Entertainment Inc and Nvidia have inked a deal to bring PhysX SDKs to registered PS3 developers free of charge. The partnership gives PS3 devs the binary version of the PhysX kit, which includes a full-featured application programming interface and physics engine. And just like fellow...

6 years ago 0 Comments
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After being on the tip of gamers' tongues last summer, NVIDIA's PhysX technology has cooled a bit in terms of sheer popularity. That said, we've no doubt that the buzz will be back in force after this one clears the airwaves. NVIDIA has just announced that it has nailed down a tools and middleware...

6 years ago 0 Comments
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The developers behind the upcoming PS3 and Xbox 360 versions of Ghostbusters: The Video Game have informed us that the engine driving the game, the Infernal Engine, is open for third-party licensing. In fact, Terminal Reality will be meeting behind closed doors to discuss licensing its tech with s...

6 years ago 0 Comments
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Smack Down Productions is doing its part to fill bargain bins with punny titles like Build-A-Bear: A Friend Fur All Seasons and Koh Lanta, a party game based on the French flavor of Survivor. Now the French developer is working on a pair of unspecified titles for the Wii, each based on "high-profi...

6 years ago 0 Comments