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On a bit of a spending spree this week, Ubisoft today added Montreal-based Quazal Technologies to the family. Creator of multiplayer middleware and services, Quazal has worked with Ubisoft for a number of years, and its products power components in a range of the publisher's titles, including this...

November 4th 2010 at 10:15pm 0 Comments
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Apple's decision to block third-party toolkits and middleware -- particularly Flash -- from being used to develop iPhone and iPad apps has certainly prompted a fair amount of debate around the web, and now it sounds like Steve and the gang might face some even harsher scrutiny: a single-so...

May 3rd 2010 at 11:16am 0 Comments
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Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latenc...

March 11th 2010 at 8:30pm 0 Comments
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In what's becoming a GDC tradition, Sony today announced an update concerning the PhyreEngine, a free, cross-platform middleware tool offered to developers interested in creating PS3 games. First introduced in 2008, the PhyreEngine has since been utilized in games like Critter Crunch, Shatter and F...

March 9th 2010 at 11:46am 0 Comments
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Perhaps the most significant complaint against early PSP games was about lengthy load times. Modern PSP games have largely alleviated this problem, sometimes with the help of a middleware solution from CRI called "File Majik Pro." If that sounds familiar, its because the same tech was made availabl...

March 1st 2010 at 6:15pm 0 Comments
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The Last Remnant represented a major experiment for Square Enix. Not only was it one of the company's first Xbox 360 games, it utilized the Unreal Engine, a first for the Japanese publisher. Unfortunately, the experiment wasn't quite successful, with critics calling it "a technical mess." Thankfull...

February 17th 2010 at 11:15pm 0 Comments
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Havok, developer and distributor of the powerful middleware engine of the same name, recently announced a new, altruistic initiative that should fill indie devs with gallons of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Hav...

December 7th 2009 at 6:20pm 0 Comments
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Yesterday's announcement that Daxter, God of War: Chains of Olympus and Wii Okami developer Ready at Dawn would be releasing its own game engine was missing something. Specifically: Mention of Nintendo Wii as a supported platform. We found the omission a little odd, considering the studio has done...

October 13th 2009 at 9:30pm 0 Comments
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Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will...

October 12th 2009 at 11:00am 0 Comments
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So far, BD-Live seems like an answer to a question no one particularly cares about, but we're still holding out hope that the technology will be put to good use by someone. The devil's in the details (read - please make it pleasant to use), but putting Profile 2.0 into service as a streaming servic...

May 21st 2009 at 7:19pm 0 Comments