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'Cadence of Hyrule' for Switch puts a Zelda spin on an indie classic
Hyrule is about to get down. Cadence of Hyrule - Crypt of the NecroDancer Featuring The Legend of Zelda (what a mouthful) is heading to the Nintendo Switch this spring. It's a top-down 2D roguelike that infuses the universe of The Legend of Zelda into the rhythmic world of beloved 2015 indie game Crypt of the NecroDancer.
'High Maintenance' meets 'Civilization' in 'Weedcraft Inc'
When I was a kid smoking weed in high school, I was convinced that marijuana would never be legal. The idea that it's legal now, I'm in my late 40s, it's shocking to me." Scott Alexander speaks in rapid-fire paragraphs brimming with information about modern marijuana laws, politics and culture. He's the lead writer on Weedcraft Inc, the first original video game developed and published by popular indie label Devolver Digital. Weedcraft Inc is a tycoon or world-building game, similar to Civilization or Tropico, but players start out as low-grade weed dealers and build their empires from there. It's in beta now, and the full game is due to drop some time in April.
The online conference that might change video games for good
Language is a tool, and just like any tool, it has equal capacity to inflict both good and bad on the world. Language is a beautiful, human thing; the connective tissue that transfers culture, knowledge and critical information across borders and generations. It's also a means of segregation and detachment, erecting invisible walls among neighbors and strangers alike, impeding coexistence on a global scale.
Nearly half of game developers want to unionize
Unionization isn't a new idea for the game development industry, but it is a particularly hot and contentious topic right now. A handful of events in 2018 thrust the unionization conversation to the forefront, including Rockstar boss Dan Houser's comments about developers working 100-hour weeks to finish Red Dead Redemption 2, and the tragic implosion and bitter residue of Telltale Games. Groups like Game Workers Unite have been pounding the pavement (physically and digitally) and gathering support for unionization across the globe, with a goal to "bring hope to and empower those suffering in this industry." In December, a UK chapter of Game Workers Unite became a legal trade union.
Excited and exhausted: The hours before the launch of 'Vane'
By the time our Skype call connects and Matt Smith says hello, it's already January 15th at the Friend & Foe offices in Tokyo. After nearly five years of development and public promises, his studio's first original game, Vane, is out across Europe and Asia. It'll go live in the US in about six hours. "[I'm] excited, really excited, exhausted, and kind of nervous as well," Smith said. "I think those are the main three things, but it's just -- the thing is, it's kind of hard also to turn away from it. I've got other things I should probably turn my life back to, but there's this draw to continually check Twitter, even though there's nothing interesting, nothing we need to look at there, and we can probably afford to leave it alone for a couple of days -- and probably should, just to recharge our batteries. So I'm really nervous and I really want to make sure everything goes well, so I'm sort of obsessively tracking things and checking things."
The Xbox One's original indie game is finally here
Patience. Below is a game steeped in time, from creation to consumption, and it demands patience from developers and players alike. Capybara Games revealed Below during the Xbox E3 conference in 2013, suggesting this beautiful, dark and expansive adventure game would be out soon. So, fans waited. And waited. Another trailer dropped, showing a tiny character fighting its way through massive dungeons filled with supernatural secrets, but no release date appeared. Fans waited some more.
'Stardew Valley' creator is working on more content and a new game
In a blog post and a few tweets, solo game developer Eric Barone laid out plans for 2019 that will expand his hit indie game Stardew Valley and extend to a new title. Now that he has regained the right to self-publish the top-down farming RPG on most platforms (except for mobile and Switch which remain with Chucklefish), he's working on a new free content update for it. While he's still working on that by himself -- and has put work on an all-new game in the Stardew Valley universe to the side -- the plan is to end the solo act and form a team to work on future expansions. Of course, players on consoles like PS4 and Xbox One are still waiting for the last update that added multiplayer (1.3) while Switch owners have noted some issues with the game and, according to Barone, addressing those situations is a priority. Once there's an actual team cranking out content for Stardew Valley players, then the plan is for Barone to split time between that and the unnamed new game. Simple, right?
Kartridge is a curated game store, now with more Indie Megabooth
With the surprise launch of the Epic Games Store last week, followed by scores of news articles and tweets proclaiming war between Steam and Epic, it might be shocking to hear that there are other digital video game marketplaces on the internet. Kartridge, for instance, is a game store from Kongregate that offers a curated selection of independent titles -- rather than a holding cell for every project under the sun, as Steam has become for many players. Today, Kartridge announced a partnership with the Indie Megabooth to spotlight prominent games from the group's six-year history as a traveling showcase. Titles on Kartridge from IMB alumni will be clearly marked and featured on the store's main page, and the list will be updated quarterly with fresh games.
The Epic Games Store is the best thing that could happen to Steam
By the time The Game Awards cameras switched off on December 6th, after three hours of sternum-pounding concerts, raucous celebration and heartfelt speeches, the video game landscape had changed in a massive way. In the show's first hour, the studio behind Fortnite and the Unreal Engine launched its new digital marketplace, The Epic Games Store, and its simple gray-and-white logo became a consistent theme throughout the night. It seemed that every time a trailer for a new game faded to black, the Epic Games Store emblem was there.
Does the video game industry need E3?
E3 is not a place for us." Steve Filby handles marketing for Motion Twin, the studio behind Dead Cells, and he's been building and shipping games for the past six years. Dead Cells is one of the hottest independent titles around, following a wildly successful stint on Steam Early Access, where the studio sold more than 730,000 copies in just one year -- before the game was technically finished. It's a bright and sprawling roguelike reminiscent of Castlevania, and since officially launching in August, it's picked up a handful of accolades, including two nominations at the 2018 Game Awards. Dead Cells did all of this without exhibiting at the Electronic Entertainment Expo, or E3, the video game industry's most publicized trade show.
Ben Wander's quest to become a household name
Even casual video game fans know Sid Meier's name. They've seen it countless times, printed in sturdy text across every box in the Civilization series for the past 27 years, the most recent one being 2016's Sid Meier's Civilization VI. It's come to the point where most gamers can't hear "Civilization" without immediately thinking, "Sid Meier," and vice versa. "People know who Sid Meier is because his name's on the front," indie developer Ben Wander said on the busy Tulsa Pop Culture Expo show floor. He was showing off his first game as independent developer The Wandering Ben, a noir murder mystery called A Case of Distrust.
ID@Xbox won't disappear with the next console generation
When Microsoft revealed the ID@Xbox program in 2013, Xbox CVP Phil Harrison said he hoped it would usher tens of thousands of games onto the Xbox ecosystem. Five years on, Microsoft is 10 percent of the way there -- the company has officially published 1,000 games via the ID@Xbox program. (All things remaining equal, this means we'll hit Harrison's goal by 2068. Maybe hold off on printing those "Congrats on 10,000 games" banners for another few decades). "We're really kinda happy with where we are right now," ID@Xbox head Chris Charla told Engadget. "That doesn't mean there isn't tons of work to do for developers going forward, or that we're gonna slow down."
'Spelunky 2' brings more thrilling adventure in 2019
The Indiana Jones-styled roguelike Spelunky is a modern classic indie game that's been around for the better part of a decade in various releases across multiple platforms and console generations. We knew a sequel was coming, but had no idea when. Out of nowhere, developers Mossmouth and Blitworks have dropped a trailer and revealed the game is coming sometime next year.
'Felix the Reaper' puts a playful spin on the danse macabre
Death is always dancing. That's the inspiration behind Felix the Reaper, a romantic-comedy puzzle game about a love-struck employee at the Ministry of Death. Felix, the marshmallowy Death employee, is on a mission to seduce a worker at the Ministry of Life with his bureaucratic skills and slick dance moves. In the game, this means players navigate Felix through a series of spatial puzzles, ensuring he remains in the shadows and reaches the conclusion of each level -- which ends with someone dying in a gruesome, yet comical, manner.
Finding peace in a hopeless, goat-filled apocalypse
The end of the world has never felt so peaceful. The Stillness of the Wind is a meditative and enrapturing experience about the death of the Earth, as told through the simple, daily habits of a lone grandmother on a ramshackle farm. I played through the first 10 minutes of the game in a tiny booth at the center of the Gamescom business hall on a busy public day, and its deliberate gameplay, prescient message and adorable goats instantly made the outside world fade away.
'Life is Strange 2' deals with brotherhood in the face of death
Life is Strange 2 begins with a bleak bang. Developer Dontnod shared the game's first 20 minutes this week on YouTube, introducing series fans to the Diaz family before diving straight into a chaotic, violent scene that sets the stage for the rest of the five-episode season. This article contains spoilers for the first 20 minutes of Life is Strange 2
Indie gem 'Gone Home' will arrive on Nintendo Switch August 23rd
The Nintendo Switch's reputation as a haven for indies got a little more support today. Gone Home, the breakout hit from The Fullbright Company will be released to the Switch's eShop next Thursday, August 23rd. Sure, it's a bit late, having originally been released on PC way back in 2013 and on consoles a few years after that, but like its contemporary Firewatch, this new platform means a new audience. And honestly, it's hard to be mad about that; the more people who play the introspective '90s-set experience, the better.
What we're playing: 'Dead Cells'
You know the drill: Last year's PC indie sleeper gets new life with a Switch release. Motion Twin's Dead Cells is one of these. It's been out for a year on Steam Early Access, but properly arrived last week on all platforms, including Nintendo's hybrid console. The game is a good fit for the system: It's a side-scrolling hack-and-slash rogue-lite with plenty of paths to explore over your many, many runs. It has simple yet delightfully vibrant visuals, and all the action is compact enough to track while playing the console on the go. In short, it's exactly the kind of title Nintendo needs on the Switch.
'Alto's Odyssey' lands on Android for free next week
Apple Design Award winner Alto's Odyssey hit the App Store in February, but Android players have been forced to wait for the serene platformer to come to Google Play. They won't have to sit on their hands for much longer -- Alto's Odyssey will land on Android on July 26th. And, when it does, it'll be free. The iOS version of Alto's Odyssey costs $5 and that's not going to change when the Android edition goes live. There's precedent for this platform price disparity: Alto's Adventure, the first game in the series, cost $3 on the App Store when it launched in 2015, while the Android version landed in 2016 as a free game. Snowman, the studio behind Alto, had heard from fellow indie developers that it was difficult to attain App Store-level sales figures on Google Play with a paid game, so they tried out a free model with ad support.
Surreal adventure game ‘The Gardens Between’ is coming to Switch
Independent developer The Voxel Agents has announced it plans to release abstract puzzle title The Gardens Between for Nintendo Switch in addition to previously disclosed PlayStation 4, PC and Mac platforms. It's expected to arrive sometime in Q3 this year.