MP5

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  • Is it time to kill mana?

    by 
    Matthew Rossi
    Matthew Rossi
    11.16.2011

    In your heart, you always knew we were coming here. Mana is one of WoW's biggest sacred cows. Paladins, shaman, druids, mages, warlocks, priests all make use of it, and hunters were once also on the mana teat, as it were. Every healer uses it, and when the monk class is introduced, they'll heal with mana as well. Every ranged caster uses it. It's the resource system the majority of WoW players are most familiar with, a pool that starts at full and empties as you use it. Over the course of its existence, stats like spirit and MP5 have filled it back up during combat, keeping those classes that rely on it supplied. Since it's the lifeblood for all healers, it effectively is the same for all tanks, even though only one tanking class actually tanks with it. Two classes use it to melee DPS, both hybrids, and these two classes effectively ignore the regeneration of the mana pool via talents and class abilities that make mana regeneration a non-issue. Mana is fairly easy to understand. You have it, you use it. There are various systems built in to make regenerating it easier. With the addition of runes and runic power for death knights and holy power for paladins, secondary resource systems (similar to the combo point system of rogues) have also been introduced to the game. Holy p-ower in particular is interesting to this discussion because it is a secondary resource added to a mana class and one that works for healing, tanking and melee DPS. (Everyone has their own opinion of how well it does so.) This leads us to the subject of this post. Do we need mana at all? As my intrepid coworker Michael Gray pointed out to me when discussing this article, mana serves many uses. It's not just that it's a resource for healing and DPSing, but the finite nature of the mana system serves to limit encounters in both PvP and PvE. Doing away with mana could have as many negative effects as positive ones.

  • The Light and How to Swing It: Illuminating holy paladin stats

    by 
    Chase Christian
    Chase Christian
    04.10.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake. Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

  • Raid Rx: Is that DPS gear or healing gear?

    by 
    Matt Low
    Matt Low
    08.05.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If in need of additional healing advice, check out the Plus Heal community. Thanks to Dawn and Allison for filling in for me while I was away at Laguna Seca. Dawn did an excellent job discussing pointers about paladin-less healing. Maybe the next time I join a raid that doesn't have a holy paladin, it won't take hours to get off the ground. Then Allison comes along discussing what is considered good and bad when applying to guilds. What's scary is that some of those seem familiar. It's as if she looked at one of my guild applications years ago. Got an email this week from a reader. We'll call him G. I'm sure it's a question that many raid leaders or loot masters had to struggle with over the years. [...] When cloth item A drops, our caster DPS and healers always /roll on it; the caster DPS doesn't seem to mind if it's MP5 or spirit. Let's take an example of the Cord of the Patronizing Practitioner. Our warlock says spirit is good for him and he /rolls; our priest says it's healer gear [because] of the spirit [as] regeneration for him; and our mage of course wants this also. The healer complains the caster DPS gets to roll not only on items like this but also on cloth stuff with +hit, effectually rolling on everything cloth in ICC. I can kinda see what he means. My question is what's an easy way to differentiate "healer" gear from caster "DPS" gear, or is it all rolled into one big pot now? Thanks for any help you can give me, I am not the guild leader but I am the full time loot master, the guild leader has given it to me to decide, as he's never played any caster at all.

  • Energy Sistem launches 52 Touch line of MP5 renders featuring TV output

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.09.2010

    Energy Sistem knows that there's no better way to kick-start your Friday morning than a handful of awfully similar looking renders for handheld media players! And while we're at it, we might as well mention that they are, in fact, renders of the new 52 Touch TV-out line. Featuring a 2.8-inch TFT touch-screen, speaker, TV-out, FM transmitter for the car, microphone, and support for DivX and XviD, FLV, RM / RMVB, MP3 / WMA / WAV music files, images and TXT files, this is pretty much everything you hoped for in a media player, and nothing else. Availabe in 4GB, 8GB, and 16GB capacities (not including the 16GB microSDHC card reader) prices start at €69 (roughly $88) and increase accordingly. Hit the source link for the inside scoop.

  • Cataclysm: Stat and system changes for mages

    by 
    Christian Belt
    Christian Belt
    03.01.2010

    I have to say, there's an awful lot in the just-announced Cataclysm stat and system changes to take in. But if you're anything like me, you're able to cope with that dense heap of information by narrowing your focus to what's really important: what does all this mean for mages? Here's the short list of specific things we need to be aware of: Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes. Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God. Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear. Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons. Haste - Still around. Critical Strike Rating - Still around. MP5 - Gone. Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps. Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks. Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though. Brief (as brief as you're going to get with me, anyway) analysis after the break.

  • Cataclysm: Stat and system changes for spirit and MP5

    by 
    Matt Low
    Matt Low
    03.01.2010

    One of the challenges for many novice level healing druids and priests is figuring out what provided more mana: X MP5 (which stands for mana per 5 seconds) or Y spirit. However, in Eyonix's post about Cataclysm stat changes, MP5 will be completely removed from the game. Healing paladins and shamans normally relied on slight amounts of MP5 on their gear. Instead, their gear will now pack spirit which will affect their mana gains. Say again? Yes, you heard right. MP5 is being removed. It will be gone. Fist pumps and high fives all around! In any case, when the next expansion comes around, everyone will need to relearn the entire mana regeneration mechanic. Thankfully, it should be much easier this time around. Spirit is the main stat which will contribute to mana regeneration since intellect provides spell \power. It is too early to provide any advice or guides since we can't actually see the changes in action just yet, but the basic idea is that healers will be stacking a combination of intellect and spirit to increase healing throughput as well as mana regeneration. Lastly, for the druids and shamans: Eyonix If you are a Balance druid or Elemental shaman: You will still share gear with Restoration druids and shaman. Your gear will have Spirit on it. It won't have Hit on it. You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit. Hit on rings and other such gear will still benefit you. Raid buffs will no longer boost Spirit, so you shouldn't find yourself unexpectedly over the Hit cap because of buffs. source I wonder if this means Prayer of Spirit will be removed. All in all, I'm very excited about the regeneration changes. It'll make things much easier for players to understand (like me)! Anyway, the line of thinking here regarding the removal of raid spirit buffs is this: Since spirit will be providing elemental shamans and Balance druids with hit due to a talent conversion, any raid buffs which boost spirit will presumable bump their hit and put them over the hit cap which isn't a good thing since any surplus points will be considered wasted. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Yinlips YDP800 projector PMP teases your wallet with video

    by 
    Richard Lai
    Richard Lai
    12.06.2009

    We're not sure what's taken so long, but the Yinlips YDP800 pico projector PMP is finally available to the US, courtesy of online store Ownta. The good folks have released a demo video of the projector in action -- not quite at the maximum 80-inch picture that Yinlips boasts, but hey, we've just about done it before on another pico projector. For around $270 including delivery this feature-packed PMP seems to give a good run for your money, especially when compared to the $299 WowWee Cinemin Swivel. No sign of any sample pictures or videos from the 1.3 megapixel camera yet, so for now just enjoy the video after the break.

  • Heckler and Koch MP5 sub-machine gun Wiimote controller: 'nuff said

    by 
    Darren Murph
    Darren Murph
    10.16.2009

    That, friends, is a darn good representation of what a Heckler and Koch MP5 sub-machine gun looks like. And contrary to popular belief, there's no real ammunition in there -- unless you consider the kind required to shoot digital clay pigeons "real munitions." Spotted at a nondescript trade show over in Hong Kong, this here Wii controller actually comes with Wiimote, nunchuck and MotionPlus functionality built right in (wild, right?), so there's no need to slip your own Wii controller in before greasing up your face, jumping in the fatigues and mashing that diminutive power button on your console. Who knows if this thing will actually ship Stateside, but man, can you imagine the line at your local GameStop if it does?[Thanks, TheLostSwede]

  • Raid Rx: Really cool Coliseum healing loot

    by 
    Matt Low
    Matt Low
    09.08.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer. The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now. We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

  • Spiritual Guidance: What the future holds for Priests

    by 
    Matt Low
    Matt Low
    08.30.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests? I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.

  • Raid Rx: Cataclysmic stat changes for healers

    by 
    Matt Low
    Matt Low
    08.22.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Welcome to the special Blizzcon edition! I was on the floor listening into the first set of changes being announced and I managed to catch all the healing changes. Here's what we got! Whew! What an exciting day at the convention for healers! This is just day one! Okay, let's break down all the major changes that will be affecting healers.

  • Yinlips Projector PMP is a PMP with a projector

    by 
    Vlad Savov
    Vlad Savov
    08.19.2009

    You might not know this, but your portable media player is "shackling" you down with its shockingly small screen. What you, and every other self-respecting technophile, need is a projector to explode your awesome digital media onto the nearest wall, flat surface, or just some guy's shirt. Nikon popularized this projector integration madness, and now Yinlips is continuing it with the 3.5-inch Projector PMP, which claims it can beam out a humongous 80-inch picture (we'd be impressed if it can do half that) and play 64-bit games of an unspecified variety. Further info is scant right now, but we suspect you could fill in the blanks with your favorite generic Chinese PMP's specs and you'll probably be pretty much spot on. You'll know more as soon as we do. [Via Cloned in China]

  • Phat Loot Phriday: Constellus

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    Not all of us get to run around with Val'aynr. But for you mace casters out there who aren't first on your guild's Legendary list, here's another sweet mace to hunt down.Name: Constellus (Wowhead, Thottbot, Armory)Type: Epic Main Hand MaceDamage/Speed: 93-298 / 1.80 (108.8 DPS)Attributes: +55 Stamina, +54 Intellect Blue socket with a +5 Spell Power bonus Improves crit strike rating by 29, restores 19 mana per five seconds, and improves spell power by 587 %Gallery-33600%

  • Replenishment's wild ride

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    Ah, Replenishment. No buff might be more welcomed in raids and reviled in theorycrafting. Ever since Ghostcrawler told us it was a necessary buff earlier this year, Blizzard seems to have twirled it around and around, taunting us like the proverbial carrot on a stick. It's been passed out to many classes, buffed a few times, nerfed even more (that Arena nerf was particularly strange), and in patch 3.2, soon headed to the PTR, it's getting nerfed again, even while MP5 (mana per five seconds) is getting a boost. What's the deal?Merlot, the Shadow Priest behind the Misery blog, has a good breakdown of just why Blizzard is so schizo with Replenishment. The whole point of the buff was to have Blizzard have some control over mana during fights -- instead of worrying about each class' mana separately, they'd just have this buff that gave mana like a big spigot, which they could then control as they saw fit. But players are so different across the board that putting them all under one big buff umbrella hasn't worked so well: a buff to Replenishment helps some and hurts others, and a nerf does the same, meaning Blizzard is flipping back and forth on turning the spigot on or off nearly every patch.

  • Spiritual Guidance: Did we need the patch 3.2 nerfs?

    by 
    Matt Low
    Matt Low
    06.22.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. Patch 3.2 nerfs here we go! Where do I start? There are several intriguing changes impacting the Priest class (specifically those of us that heal). On the one hand I'm partially disappointed by some of the changes. On the other hand I'm relieved because the changes could have been worse. Let us get to it then, shall we?

  • Insider Trader: Profession-specific buffs part 2

    by 
    Amanda Miller
    Amanda Miller
    06.12.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end. Tailoring Perks Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases. Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5. Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds. Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds. There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP. Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed. Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower. Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

  • More MP5 on gear incoming

    by 
    Eliah Hecht
    Eliah Hecht
    06.08.2009

    Mana regeneration has been a hot issue for raiding healers during this expansion. Basically, we had far too much of it in tier 7 content, to the point where we could ignore our mana bars in many situations. I once joked that I could replace our holy paladin's mana bar with a blue piece of paper without any loss of information; it wasn't very far from the truth. When tier 8 came around they tried to nerf our mana regeneration so that we'd finally care about overhealing and gear for mana regen as well as throughput, but it seems they didn't go far enough, at least for one class. Many Holy Paladins are still ignoring MP5 gear; in fact, the aforementioned holy pally refused to pick up most Ulduar spell plate because it all has MP5 on it and he likes his Naxx-25 stuff better. He's not alone in this tactic; many paladins are taking the same route, and mourning that this gear is no good for us. Ghostcrawler recognizes this problem, stating that "Regardless of any other changes we might make, mp5 just doesn't seem to provide enough point for point on gear." So what are they going to do about it? He says "It's possible (likely?) we'll just increase all of the mp5 on gear." I'm honestly not sure this will solve the problem, since I suspect lots of people still won't want MP5, but it's a step in the right direction; MP5 has historically been a very expensive stat, which means the other stats on a piece of gear have to be lower just to get a little bit of mana regen out of it. And he does mention "other changes we might make," so I guess we'll just have to wait and see.

  • GAME-800 all-in-one handheld tries out a new control scheme

    by 
    Darren Murph
    Darren Murph
    04.02.2009

    We'll hand it to whatever Chinese company conjured up the GAME-800 -- there's at least a smidgen of ingenuity here. Granted, we suspect it's all for the worse, but we digress. The GAME-800 all-in-one handheld does just about everything save for make calls; we're talking an MP5 (seriously) player, text and photo viewer, camera, NES / GBA emulator and even support for video playback. Internally, you'll spot 4GB of storage, which complements the integrated SD expansion slot nicely. There's also a TV output, 3.5-inch QVGA display, twin 3.5 millimeter headphone jacks and USB 2.0 connectivity. We might say it was actually worth he $69.99 asking price if not for our befuddlement relating to those awkwardly sorted directional arrows, but until we see support for an external game pad, we'll pass.[Via technabob]

  • Spiritual Guidance: Mana nerfs and Priest buffs

    by 
    Matt Low
    Matt Low
    02.09.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Spirit nerf's are coming! Is it really doom and gloom for the Priest class? Eliah did a terrific job summarizing the mana regeneration changes that are slated to strike in 3.1. The general feeling I'm seeing right now among the Priest community appears to range from the "OH NO! NO MORE MANA" to the "Eh, guess I better load up on Mana Pots since they're cheap". On a side note, when is the last time you had to pot in a raid? And I don't mean from immediately being revived in the middle of a fight. I distinctly remember running out of juice on Kel'Thuzad a month or so ago. In any case, there are some rumblings abound as to what sort of impact this nerf would have to our playstyle. The better question to ask is what impact this nerf would have to our gearing, gemming, and enchanting choices. The underlying point that seems to jump out at everyone is that Spirit regen is being decreased. Let's see what this implies for the Discipline and Holy trees respectively.

  • WeeP5 makes other Wiimote gun mods cry home to their mamas

    by 
    Ross Miller
    Ross Miller
    12.27.2008

    If your Wiimote-gun hybrid lacks a little bit of that "I would shut down an airport having this in my carry-on luggage" panache, we suggest you check out WeeP5, a toy MP5 chock-full of motion control. To be honest, we're most enamored by the setup of the above picture, as the modded armament rests lovingly over the heads of a young couple, against a picture of men in togas, and just under a VHS copy of The Lost World in German -- it's just so beautiful. In case you're wondering: B button is the trigger, A button is under the foregrip, 1 and 2 are on opposite sides near the front, the D-pad and Wii remote are jutting out of the left side, and the +, -, and home buttons are on the top just above the ammo clip. Hit up the read link for full DIY instructions.[Via Hack a Day]